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    CS1133 – OOP & Data Structures Assignment # 2 (Section 5‚ 6) 15th March‚ 2013 nd Date of submission: 22 March‚ 2013 Maximum Marks. 20. Note: Assignment is required to be submitted in soft copy format‚ a quiz related to assignment will be held in next week which will contain 50% weight of this assignment. You are required to submit the .cpp files of each of the following programs in a folder whose path will be announced in next class. Please write your name‚ registration number and section number

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    Nt1310 Unit 1 Test Paper

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    /* Saad Nasir cs151028 3-A 1. Create an insert function that will take nodes and add them up in the binary tree. 2. Create Inorder‚ PostOrder and PreOrder traversal functions for the binary tree. 3. Create a binary search function that tells whether a given value exists in the tree or not. 4. Create a delete function that searches the value in the tree‚ if it is present it deletes that value and return true else return false. BONUS: Create a Breadth first traversal function for the binary. */

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    Operating system Unit 8 Learning Assignment This week learning assignment is based on Unit 8 Chapter 6 reading of the textbook about the elements of a computing system that focus on the selections relevant for supporting programs with symbols. Unfortunately‚ this week learning assignment will not probably much detail as required on the particular topic‚ because of the final exam. Preparation‚ however‚ I had same basic understanding from the unit reading and completed the given discussion assignment

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    alamat ng mangga

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    C H A P T E R 1.5 Error Handling CHAPTER OUTLINE PROGRAMMING ERRORS STRUCTURED EXCEPTION HANDLING UNSTRUCTURED EXCEPTION HANDLING INTRODUCTION Chapter Objectives At the end of the chapter‚ the student should be able to:  understand the different types of programming errors;  use unstructured error handling in writing algorithms; and  use unstructured error handling in writing algorithms. 2 INTRODUCTION Programming Errors  When computer programs are written‚ there

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    The Art and Science of Java

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    The Art and Science of Java Preliminary Draft Eric S. Roberts Stanford University Stanford‚ California January 2006 Preface This text is an early draft for a general introductory textbook in computer science—a Java-based version of my 1995 textbook The Art and Science of C. My hope is that I can use much of the existing material in writing the new book‚ although quite a bit of the material and overall organization have to change. At this point‚ the material is still in a preliminary form

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    A Tale Of Two Classes

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    Case Study: A Tale of Two Classes Analysis Erin Diaz California University of Pennsylvania In setting the tone for his or her class‚ what kind of structure has each professor put in place? Professor Gardner has put into place a more rigid structure‚ to help his students understand the value of the material being taught without the distractions of any electronic devices or other students. As Ian stated himself‚ he knows what is to be expected in the classroom and can focus more on the

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    Analysis models are model used in software development to help in understanding the application area being addressed by a system‚ before the stages of system design and coding are reached. In another word‚ analysis models describe the data handled in an application and the various processes by which it is manipulated. Analysis and Design models fulfill the same needs and provide the same sorts of benefit. Software systems that both analysis and design models are supporting or interacting with

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    This month is devoted to data structures. This isn ’t a computer science course‚ so let ’s define a data structure as a data holder--something that holds whatever data we need while our program executes. Visual BASIC and VBA use two basic data structures: the array and the collection. This month when I say VB‚ I also mean VBA. ARRAYS Most VB programmers are familiar with the array (figure 1). An array can be single or multidimensional‚ which means it can have rows and columns. While the array

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    Macro

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    The Lua Architecture Advanced Topics in Software Engineering Mark Stroetzel Glasberg Jim Bresler Yongmin ’Kevin ’ Cho Introduction Lua is a powerful light-weight programming language designed to extend applications. Lua started as a small language with modest goals. The language has grown incrementally. As a result‚ Lua has been re-architected and rewritten several times in the past ten years. The original functional requirements and motivation of the architecture were documented in the

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    Acme needs a new system to allow employees to record time card information electronically and automatically generate paychecks based on the number of hours worked and total amount of sales (for commissioned employees). The new system will be state of the art and will have a Windows-based desktop interface to allow employees to enter timecard information‚ change employee preferences (such as payment method)‚ enter purchase orders‚ and create various reports. The desktop version will run on individual

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