SCRUBBER DESIGN (PACKED COLUMN) Prepared by : Column Tag No. : HCL Scrubber Checked by : Job No. : 4506A Date : Client : JOL Project : SR - Plant -4‚ 5 Input Data Stream : HCL Vap. Packing type = Intallox Saddles Packing size = 25 mm Packing MOC = PP
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Axia College Material Appendix G Sequential and Selection Process Control Structure In the following example‚ the second line of the table specifies that tax due on a salary of $2000.00 is $225.00 plus 16% of excess salary over $1500.00 (that is‚ 16% of $500.00). Therefore‚ the total tax is $225.00 + $80.00‚ or $305.00. | |Salary Range in Dollars |Base Tax in Dollars |Percentage of Excess | |1 |0.00-1‚499.99
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prepare the manufacturing staff’s calculations for case 20-4 by blocher‚ stout‚ cokins and chen | 2 Hailstone Sequences [12 marks] A hailstone sequence is a sequence of integers found by applying the following rule: Hailstone Iteration: For an integer n in a hailstone sequence‚ the next item in the sequence is 3n + 1 if n is odd‚ or n / 2 if n is even. For example‚ the hailstone sequence starting at 6 is 6 3 10 5 16 8 4 2 1. The sequence ends when 1 is reached. The name "hailstone sequence" stems
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algorithm. Iterative Deepening A-star (IDA*) CSC 171 – Introduction to AI 3 Description ● ● ● ● IDA* ‚ a search algorithm‚ a combination of the A* algorithm and the DFS algorithm.[1] Invented by Korf in 1985.[1] The idea is that successive iterations correspond not to increasing depth of search‚ but rather to increasing values of the total cost of a path. [1] The cost of a node is (using A* terms) f=g+h g = cost incurred to get to this node h = heuristic estimate of getting to goal Iterative
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King Saud University College of Computer and Information Sciences Information Technology Department IT327 Artificial Intelligence Homework 2 search strategies Q1. A. Show that DFS generates about O(bm) nodes in the search tree. m: The maximum length of any path in the state space b: The branching factor: maximum number of successors of any node. At the worst case‚ DFS generates about O(bm) nodes in the search tree. As follows : At m (max depth )tries : 1 +b + b2 + b3 +….+ bm =O(bm)
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Page 1 of 2 King Saud University College of Computer and Information Sciences Information Technology Department IT422 Artificial Intelligence HOMEWORK 1 Q1: Problem formulation Three fathers with 3 children (A and his child CA‚ B and his child CB‚ and C and his child CC) are standing on side North of a river. The three fathers want to cross the river (go to side South) with their children‚ but there is only one boat‚ which can hold a maximum of two persons (a child is considered a person). Furthermore
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Flood-Fill Flood-fill • Used in interactive paint systems. • The user specify a seed by pointing to the interior of the region to initiate a flood operation Recursive Flood-Fill • Fill a image-space region with some intensity (color) value • How to define the region? • Fill Until vs. Fill While • 4-connectivity vs. 8-connectivity Flood-Fill from Seed • Start from the seed and floods the region until a boundary is met. A simple recursive algorithm can be used: void floodFill(int x‚ int
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Type String String Value “Enter the wholesale price.” “Enter the retail price.” Numeric String “Thanks for using this program.” Hierarchy chart: main program housekeeping() Flowchart: detail() endOfJob() Pseudocode: start Declarations num wholesalePrice num retailPrice num profit string WHOLE_PROMPT = “Enter the wholesale price” string RETAIL_PROMPT = “Enter the retail price” string END_LINE = “Thanks for using this program” housekeeping() detail()
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Chapter 8: Use Case Realization: The Design Discipline Within UP Iterations Blueprints * Initial drawings and builds a set of detailed plans * Design models Object – Oriented Design * Process by which a set of detailed object – oriented design model is built‚ which the programmers will later use to write code and test the new system System Design * A bridge between a user’s requirements and programming for the new system Object – Oriented Programs * Consists of a set of objects
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Lab 7: Repetition Structures I This lab accompanies Chapter 5 (pp. 163-183 and pp. 196-201) of Starting Out with Programming Logic & Design. Name: ___________________________ Lab 7.1 –Condition Controlled with While and Do-While Loops: Pseudocode Critical Review A repetition structure causes a statement or set of statements to execute repeatedly. Repetition structures are used to perform the same task over and over. Repetition structures are commonly called loops A condition-controlled
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