For many years‚ I have thought that algorithms and data structures are the keys to studying computer science‚ so I have used a lot of effort to learn algorithms and data structures. Having competed in various programming contests in high school and in university‚ such as ACM-ICPC‚ I have gained some valuable problem solving experience. This has aroused my interest in solving real world problems and doing research. I believe my research experience in probabilistic databases‚ my problem solving skills
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In this short article‚ we consider the notion of data depth which generalizes the median to higher dimensions. Our main objective is to present a snapshot of the data depth‚ several closely related notions‚ associated optimization problems and algorithms. In particular‚ we briefly touch on our recent approaches to compute the data depth using linear and integer optimization programming. Although the problem is NP-hard‚ there are ways to compute nontrivial lower and upper bounds of the depth. The
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STATE ELIGIBILITY TEST COMPUTER SCIENCE AND APPLICATIONS (SYLLABUS) SUBJECT CODE : 28 PAPER-II 1. Discrete Structures Sets‚ Relations‚ Functions‚ Pigeonhole Principle‚ Inclusion-Exclusion Principle‚ Equivalence and Partial Orderings‚ Elementary Counting Techniques‚ Probability. Measure(s) for information and Mutual information. Computability: Models of computation-Finite Automata‚ Pushdown Automata‚ Non-determinism and NFA‚ DPDA and PDAs and Languages accepted by these structures
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Contents : ➢ Introduction to computers –Computer Systems ➢ Computing Environments ➢ Computer Languages ➢ Creating and running programs ➢ Software Development method ➢ Algorithms ➢ Pseudo code ➢ Flowcharts ➢ Applying the Software Development Method Introduction to Computers-Computer Systems: COMPUTER : The term COMPUTER has various definitions. If put in a Laymen‟s
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cube‚ AND you are doing all of it with your eyes closed. It sounds impossible to do‚ but it is actually not that difficult. The ONLY thing you ever do when solving a Rubik’s cube blindfolded is move a certain piece to a certain spot‚ do a certain algorithm‚ and then move that piece back to its original spot. The only problem is‚ you do that about thirty times (sometimes even more) each time you solve the cube blindfolded‚ and you need to memorize all of thirty of them before you close your eyes. Before
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Create programs and write the algorithms of the given problems: Write a program that computes the product of two numbers: ALGORITHM: ENTER two numbers Compute the product of P=N1*N2 PRINT P PROGRAM: Program Product; Uses crt; Var N1‚N2:integer; Product:integer; Begin Clrscr; Writeln(enter two numbers); Readln(N1‚N2); Product:=N1*N2; Writeln(The product:product); Readln; End. 2. Create a program that computes the difference of two numbers ALGORITHM: ENTER TWO NUMBERS Compute
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the term user-friendly mean? The term user-friendly is commonly used in the software business to describe programs that are easy to use. Algorithm Workbench Review 1. Design an algorithm that prompts the user to enter his or her height and stores the user’s input in a variable named height. Display “What is your height?” Input height 2. Design an algorithm that prompts the user to enter his or her favorite color and stores the user’s input in a variable named color. Display “What is your favorite
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Multiple-product & Various Truck Capacities Cross-docking Problem Introduction Customer demands are getting more complicated and even harder to be satisfied nowadays. It is highly needed for the company to have such flexibility‚ agility and reliability in terms of answering the demand requests from their customers. But their limitations in improving customer satisfaction might be a big problem for them and the operation of single company can have a bad impact on those of the other companies
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concept of WSNHA greedy-algorithm heuristic routing(GAHR) protocol by using the Greedy algorithm and A* heuristic path finding to find a optimal route from source to destination while simultaneously records the changes in network topology. WSNHA-GAHR protocol aims to address the challenge of when implementing WSNHA -- high energy efficiency‚ low storage and simple algorithm‚ high dependency of sensor node distribution and self adaptation to network topology changes The Greedy algorithm is a simple approach
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REAL TIME IMAGE PROCESSING APPLIED TO TRAFFIC-QUEUE DETECTION ALGORITHM V.Pranavi*1‚vasapranavi@gmail.com G.Kavya*2‚g.kavya21@gmail.com Mathuri Venkata Subba Rao Engineering College‚ Nadergul‚ Hyderabad-5000097 ABSTRACT: This paper primarily aims at the new technique of image processing used to solve problems associated with the real-time road traffic control systems. There is a growing demand for road traffic data of all kinds increasing congestion problems and problems associated with
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