experimental neurofibrillary degeneration. Sci.‚180(4085)‚511-513. 2. Madsen M.‚ Schlundt J. & Olmer E.F. (1987). Effect of water coagulation by seeds of Moringa oleifera on bacterial concentration. J. Trop. Med. Hygiene‚90(3)‚101-109. 3. Olsen A. (1987). Low technology water purification by bentonite clay and Moringa oleifera seeds flocculation as performed in sudanese village: effects of Schistosoma Mansoni cericariae. Water Research‚21‚ 81-92. 4. Postnote (2002). Access to water in developing
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great help for their study. The resources are very limited. When computer was introduced‚ some was a little bit confused of its advantages. But when they learned about the proper way of using the computer‚ many or even majority of people are now using it. Computers are a little bit expensive but a very reliable search engine especially with the help of the internet. Imagine‚ if we still in the old ways‚ there is no computer. Just for us to send information to other places‚ we will still need
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Body Many studies indicate that violent computer games can have very negative effects on children. New studies indicate that even the non-violent games may have negative effects on a child. Games can have some positive results in helping children deal with stress and to learn difficult school subjects such as math and reading. These same positive games can cause problems for the child in other ways. 1. Short Term Aggression * The General Aggression Model (GAM)
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in the field of computer where computer gaming among other people has become a rapid activity. Computer games as a leisure time has become an ever-increasing part of human’s daily lives especially to those of young people. The amount of time children and adolescents spend with computer games has been increasing steadily (Anderson‚ Gentile and Buckley‚ 2007). In 2003‚ it was estimated that 430 million people worldwide ‚ or 7% of the world’s population played computer games (Zona‚ 2004).
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human work. Computers were created because of technology. Computers were the greatest thing ever invented by man itself. In the modern age‚ computers have become a part of man’s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books‚ design‚ special effects in movies‚ and televisions etc.‚ were all made by computers. Along with the evolution of technology‚ computers continue to upgrade as well until the time that computer has now become
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the problem about technology. Computer is one product of technology that is very familiar in present times. The existence of the computer has many advantages in each of us. In making projects‚ assignments‚ or whatever activities in school‚ computer has many uses or functions. Computer effects depend on how we use it. It’s either good or bad. Computer had also games that can entertain us in times of boredom. In present times‚ computer games had many bad effects especially to those who are studying
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playing these online games said that they are playing these games just for fun‚ to keep away from the heat of the sun‚ without knowing that there are a lot of effects of playing these games that are more than what they think. Playing online games‚ according to some research is beneficial. It enables the mind of the players to be more active‚ especially those puzzle-based games. It helps the player to come up with decisions in tight situations‚ especially those adventure games that keep the players
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Research Quotes “Game developers must balance an implicit notion of fun with the educational merit of a video game. In most commercial examples‚ disciplinary content is secondary to enjoyment and pleasure. In most educational examples‚ fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further‚ they must accomplish this without losing the intangible element of fun…educators
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community to create a student-centered environment. The creation of a student-centered environment can be carry out by developing a respect policy addressing local values & ethics. Week 1 – 4‚ First Grading Period Students and Teachers Consistency in implementing a student-centered environment to the best interest of the student such as developing new learning skills. Students Development To develop an environment where the rights‚ freedoms‚ and responsibilities of students are cornerstones of
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Importance Gaming in Education: What Students Can Learn From Video Games in School As new teachers enter the workforce with greater technology familiarity than their predecessors‚ a wider margin of accepted teaching methods has developed‚ changing the way in which educators are able to form successful instructional relationships with their students. Many districts‚ in order to help faculty keep pace with their rapidly changing and technologically capable student bodies‚ are attempting to alter their
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