"Atari" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 7 of 45 - About 443 Essays
  • Good Essays

    revolution making it hard not to find one of these anywhere you went‚ Development for home video game consoles began. In 1975 Atari released home pong which became a smash hit and brought massive attention to the gaming industry. Other companies like Mattel and Intellivision tried to compete and came up with their own style of home consoles‚ but once Atari released Atari 2600 with a game called “space invaders”‚ it dominated the market. Now introducing the 1980s or “The Golden Age of Video Gaming"

    Premium Video game console Video game

    • 944 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Activision: Case Study

    • 1087 Words
    • 5 Pages

    they had to compete with Atari in games. But later both companies came to understanding that availability of more game for Atari platforms meant more sales of hardware. And both companies kept building games for Atari platforms competing with one another and being benefited from competition. Creating games is a long and expensive process as normal games take about 2 year and $20 million while MMOG’s may take from $50 to $100 million in five years. What Activision and Atari started as co-operative

    Premium Video game Video game industry Video game console

    • 1087 Words
    • 5 Pages
    Better Essays
  • Good Essays

    consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video game developers to enter the market. Atari failed to develop a system that controlled who could develop games for Atari consoles‚ so the company eventually failed

    Premium Video game console Video game

    • 764 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Gaming Technology

    • 1163 Words
    • 5 Pages

    without having to pay for ever session. A few years after the Magnavox Odyssey a new system was introduced to the public‚ this system was the Atari 2600 VCS. The Atari had the same performance system that the Odyssey. At this time cartridges were the only way to store game data for the gaming systems. Out of the two first generation in-home gaming systems Atari was the dominate console with the most sales ("Classic Gaming"‚ 1996-2011). The second generation of in-home gaming systems was the Nintendo

    Premium Video game console Wii

    • 1163 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    The History of Video Games

    • 2429 Words
    • 7 Pages

    and Nolan Bushnell created the first arcade game that was titled Computer Space and this game followed the same format as the game SpaceWar. This all set the stage for one of the first video game consoles known‚ the Atari. (Bellis) Many gaming systems were released following the Atari which was released in 1967. One of the next systems released was the Intellivision which was released by Mattel. The next system to be released was Nintendo in 1985 followed by the Sega Genesis in 1989. This gaming

    Premium Video game Nintendo Video game console

    • 2429 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Video Game Technology

    • 1787 Words
    • 8 Pages

    deal was made with the company Magnavox to make the game available for public. Magnavox created and released the Magnavox Odyssey in 1972. It was the first video game console; however‚ home video games reached popularity with the Atari Pong game which was released by Atari after seeing Magnavox’s ping-pong game in a demonstration. This was only the first-generation of video games‚ and already there was competition over who could get the best product on the market. The second generation of video

    Premium Video game console Nintendo

    • 1787 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Case Responding to the Wii

    • 1457 Words
    • 6 Pages

    started in 1972 when the television maker Magnavox introduced its gaming system Odyssey. Other producers like Atari quickly developed their own gaming systems and competition in this market was a fact. Over time other game console producers joined the market such as Nintendo‚ Sega‚ Playstation and eventually also Microsoft. After fierce competition the past three decades companies such as Atari and Sega left the market. When looking at Exhibit 2a we can clearly see that the market for gaming console

    Premium Video game console Xbox 360 Wii

    • 1457 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Video Game Fanatics

    • 451 Words
    • 2 Pages

    childhood leisure activity‚ and adults respond with concern about the possibility of bad effects of the games on children I had to look into this because when I was growing up playing video games like Atari 7800 and Coleco Vision‚ gaming wasn’t as exciting‚ but several years later‚ between the same time Atari was about to fail‚ Nintendo was introduced and since then‚ video games within the past two decades have slowly‚ but surely‚ started to lift heads‚ and have now erupted into a twenty billion dollar

    Premium Video game console

    • 451 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Razor Blade Marketing

    • 1827 Words
    • 8 Pages

    Freebie marketing A free gift knitting row counter given away byWoman ’s Weekly in the 1980s-1990s. Freebie marketing‚ also known as the razor and blades business model‚[1] is a business model wherein one item is sold at a low price (or given away for free) in order to increase sales of a complementary good‚ such as supplies (inkjet printers and ink cartridges‚ "Swiffers" and cleaning fluid‚ mobile phones and service contracts) [2] or software (game consoles and games).[1] It is distinct

    Premium Razor Inkjet printer Video game console

    • 1827 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    BOOKS

    • 4487 Words
    • 18 Pages

    Video Games Industry Rogene Urmeneta Gian Pocholo Damian Hazel Lou Balay John Kenneth Manimtim Ms. Maychell B. Jastia Introduction Video Games What is your most played video game? How video games do affects you? How did it all begin? Who were the significant people who introduced video games to us? And what are the important games of the past that shaped the way games are made today? These are the questions that we made and we are going to answer all of it throughout the discussion

    Premium Video game Video game genres Video game console

    • 4487 Words
    • 18 Pages
    Powerful Essays
Page 1 4 5 6 7 8 9 10 11 45