Videogames Benefits

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  • Topic: Video game, Video game genres, Video game culture
  • Pages : 2 (559 words )
  • Download(s) : 86
  • Published : December 1, 2010
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Most people think that playing video games will lead you to a life of crime, delinquency, and misery. The opposite, however, is true. Video games can be used properly to improve the coordination and concentration physically, socially, and mentally to benefit the user. Does this mean kids should spend all day playing? No. This occurs when they are used properly and in moderation. Contrary to what most of the people believes, video games can actually help your motorskills no matter how younger people are. Most of the people who play videogames do not know that there is a research that shows that certain video games can reduce fat causing global weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. It is found that video games can improve hand eye coordination and have been used for rehabilitation of wounded soldiers. Gamming has developed in technology that has been created for many new positive effects. Over the years video games had become popular and enhanced. Another potential benefit of video games is they aid in improving language and teaching new words of various languages. This is because every game contains certain rules and instructions according to which the game can be played. So, it is very necessary for the player to be able to understand the instruction. Video games help the child in recognizing the alphabet and numbers. It also helps in building the children vocabulary. The University of Cambridge states that in a study with one set of surgeons played video games for 3 hours a week, while the other set played none. The set that played the video games made 37 percent fewer mistakes during laparoscopic surgery and finished the surgery 27 percent faster. In a separate study, gamers and athletes were compared upon their hand eye coordination. People who played both sports and games were the highest, followed by gamers, and then athletes. In two separate...
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