The first image, located on the cover of the article, represents the ‘typical’ gamer that plays violent video games and, as a result, has an increased potential to become aggressive. “Violent games and movies activate areas of the …show more content…
The image depicts that video gaming may be an enjoyable pastime with friends, as the four teenagers look like they are enjoying themselves. “It’s a fun way of being with your friends when you are home relaxing. It is competitive and fun, but I only do it when I have extra time” (Bernstein 14). On the other hand, this image can support the notion that teenagers are spending too much time playing video games. Instead of being physically active or productive, these young teenagers are sitting on a couch, extremely concentrated on the video game. “Teens are spending time playing video games that they once spent reading” (Bernstein, 14). The image effectively supports the text but could depict either side of the argument, depending on the perspective of the