Preview

Summary Of James Paul Gee's 'Pro Of Reality'

Good Essays
Open Document
Open Document
960 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Summary Of James Paul Gee's 'Pro Of Reality'
Weckerly 1
Ryan Weckerly
Mr. Dan
English 101-251
28 April 2015
The Future of Video Games
There are often times debate about criticism of children who spend too much time inside the home playing video games and being consumed by stimulation, but what society fails to realize is that there are actually many beneficial factors to video gaming. “Pro of Reality” by James Paul Gee is the strongest factor to prove that video games help to develop literacy skills in children. Gee makes very valid points throughout his paper and gives numerous examples. He supports his opinions and thoughts which favor the argumentative side supporting gaming to enhance literacy skills. There are actually many benefits to playing video games that many overlook in the media. Video games are often times used in educational settings and aid in literacy. They can help in literacy skills because they hold features that exercise the brain improving pattern recognition/memory, enhance and enlarge the brain, and improve and promote creativity.
…show more content…
When looking at a deeper perspective, there are more positive effects found in, “Pro of Reality”, by James Paul Gee where he often mentions, “Different types of video games can have different kinds of effects”. He starts by expressing how games like Tetris, Bejeweled and Trivial Pursuit are fun, but also help exercise the brain by visualizing the patterns repeatedly. These particular patterns help develop the memory of the brain (Gee1). In the article, “How Do Video Games Affect the Developing Brains of Children and Teens”, by Amy Paturel, she states, “practicing anything repetitively physically changes the brain. With time and effort, you get better at the specific tasks your practicing.. Those repetitive actions and thoughts stimulate connections between brain cells

You May Also Find These Documents Helpful

  • Good Essays

    In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…

    • 727 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Un Nintended Benefits

    • 311 Words
    • 2 Pages

    Is it true that video games are bad? Anti-social, aggressive behavior, and even health risks? Not all the time, as Dave Barry would say. Many video games such as, sports, adventure and strategy games, can all improve mental skills. It may also improve a better process of thinking, problem solving, and cognitive skills and also reduce stress. They provide a unique, interactive and complex activity, at low cost and zero…

    • 311 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Research has shown that video games heighten creativity, decision making and perception. For instance the hit game Mine Craft right now allows you to create your own world from scratch. With millions of possibilities this game really lets your creative side jump out on to your computer screen. There are also a lot of games in circulation right now in which you have to make a certain decision that could change the outcome of the rest of the game. I was playing a game recently where you get to choose whether to have your character take a good path or bad path. I chose good path because of the spiffs I got for being good. Video games also improve your hand-eye coordination, and promote vision changes that heighten your night driving abilities. Research has shown that surgeons that played video games were better surgeons than those that never played at all. Who doesn't want to be a better night driver? I remember my mom would hate me driving at night when I was younger, but I loved it. I was also an avid video game player since I was old enough to…

    • 1276 Words
    • 6 Pages
    Better Essays
  • Best Essays

    Gee, James . What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave MacMillan, 2007. Print.…

    • 1305 Words
    • 6 Pages
    Best Essays
  • Good Essays

    People seem to have different perspectives on video gaming. Some may say that its bad for you and others may disagree. Steven Johnson, the author of Everything Bad is Good for You, believes that video gaming comes with many benefits. Unlike reading books, video games actually help you trigger your mind and make you analyze situations, he admits. He also claims that when reading a small portion of your brain is devoted and when it comes to video games you trigger most of your senses. When playing video games there are two stages you go through, they are probing and telescoping. Probing is the ability of searching and discovering options as he is introduced to the game. After discovering and understand the game better it leads the player into making decisions which is what Johnson describes as Telescoping. From my own experiences I have to agree with Johnson, I feel that video games can be very helpful and can even improve out academic performance.…

    • 666 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Draft1

    • 394 Words
    • 1 Page

    On multiple studies there has been positive and negative effects on young minds. Lets talk about the positive influences extracted from multiple sources on the web. On a survey made kids ages 8 to 18 years say they devote seven and a half hours a day to media is associations to video games. Although only half of them said they have no restrictions on what to watch or what games they can play. Although this time may help young minds due to training of their manual dexterity and computer literacy. When a video game is “pro-social” and rewards players for building a town or helping others, children tend to show more empathy and helpfulness in their daily lives, according to a 2014 study by Douglas Gentile, Ph.D., associate professor of psychology at Iowa State University. According to his studies video games have a widely positive effect on young minds early in their lives. Being more helpful on an every day is widely positive to an every day society.…

    • 394 Words
    • 1 Page
    Satisfactory Essays
  • Powerful Essays

    Videogame Censorship

    • 3194 Words
    • 13 Pages

    Cited: Gee, James. What Video Games Have to Tell Us About Learning and Literacy. New York: Palgrave, (2001).…

    • 3194 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Many parents think that video games are bad for kids and that they should get outside more. While this may be true at certain times, Steven Johnson proves technological advances in media make us more intelligent. Johnson talks about how much gaming has progressed with programming and graphics. In most games you have to figure out what to do in order to get to the next level or stage. It makes our minds work in order to figure out the plot of the game. The author Steven Johnson states “ Now, I have no doubt that playing today’s games does in fact improve…

    • 774 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Video gaming has taken the next generation by storm. Whenever a new gaming system is put on the market or new popular game comes out, the sales are through the roof. People who are playing these games are also spending more time than ever playing the games. Video gaming has become one of the more popular forms of media literacy in America especially in young children and teenagers. Is this good or bad? It is both, video games have both its positive effects and negative effects on children, but how it affects the brain and the way children interact with society is crucial to look at.…

    • 1842 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Mac & Cheese

    • 571 Words
    • 2 Pages

    Steven Johnson begins his article by describing what the critics say about video games. First, they are a great waste of time says Dr. Spock. At their worst, they promote violent responses from children. The main argument about video games is that they take away from children reading. Then the author presents the reasons that reading is so good for people. However, the author then says that a lot of the criticism about video games is because they are being judged by old standards by people who believe reading is the main way for children to learn skills. He asks the reader to think of a world where video games came before books. Then he argues that the criticisms of books would look a certain way. The criticisms are the author’s way of showing benefits of video games, like they are three-dimensional, and they have strong visual images and sound. The user uses complex motor skills to navigate them. Also, he shows that the children interact with the games and can control what happens in them.…

    • 571 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Video Games Affect the Brain

    • 3222 Words
    • 13 Pages

    Psychologists and neuroscientists conducting well-designed studies are beginning to shed light on the actual effects of video games. These studies show a clear trend: Games have many consequences in the brain, and most are not obvious—they happen at a level that overt behaviors do not immediately reflect. Because the effects are subtle, many people think video games are simply benign entertainment.…

    • 3222 Words
    • 13 Pages
    Powerful Essays
  • Powerful Essays

    Completed Research Paper

    • 1453 Words
    • 4 Pages

    Playing video games has become one of the largest activities people have invested their time in in today’s society. Most people would rather sit inside and play a video game instead of going outside to play or do something productive. People do not realize how much playing video games can effect ones brain and the actions they take throughout their daily lives. There are both positive and negative effects to gaming depending on which game a person is playing. Age can also affect ones brain function and how it reacts during a certain stages in life. Video games have different effects on younger kids versus college students and adults. Students who are addicted to video games have a negative effect on their school work. Video games not only have negative effects but there are also many ways they can affect the brain positively.…

    • 1453 Words
    • 4 Pages
    Powerful Essays
  • Good Essays

    Video Games and Violence

    • 1844 Words
    • 8 Pages

    * When your child plays video games, it gives his brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills enhanced by video games include:…

    • 1844 Words
    • 8 Pages
    Good Essays
  • Good Essays

    In fact, it is even said by multiple resources that it can actually help an individual brain process. A major benefit to playing games, especially as a child is learning the skill of following directions. To which all games have directions whether it be a puzzle or a mission. Another skill…

    • 714 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    In the beginning computers were created only as a means to make life easy for government and private organizations. Modernization of living has a great impact to mankind, specifically in the field of technology that introduces people to this computer age because of its many benefits that makes the lives of people better and helps them do work a lot better and faster. With the computers available in the early stages playing games using a computer was not even thought of.…

    • 663 Words
    • 3 Pages
    Satisfactory Essays