Preview

Everything Bad Is Good For You Analysis

Good Essays
Open Document
Open Document
666 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Everything Bad Is Good For You Analysis
People seem to have different perspectives on video gaming. Some may say that its bad for you and others may disagree. Steven Johnson, the author of Everything Bad is Good for You, believes that video gaming comes with many benefits. Unlike reading books, video games actually help you trigger your mind and make you analyze situations, he admits. He also claims that when reading a small portion of your brain is devoted and when it comes to video games you trigger most of your senses. When playing video games there are two stages you go through, they are probing and telescoping. Probing is the ability of searching and discovering options as he is introduced to the game. After discovering and understand the game better it leads the player into making decisions which is what Johnson describes as Telescoping. From my own experiences I have to agree with Johnson, I feel that video games can be very helpful and can even improve out academic performance. …show more content…
Video games make your brain work in different ways. When playing a video game you first have to discover and learn how to make choice in the game. Video games make the player think not only by reading the instructions or rules to the game. The player learns how to play the game by making decisions and making mistakes. This skill can come in hand as a student; it can help them in their academic performance by giving them the confidence to make mistakes and make decisions in school. I believe that video games can help students become leaders as they use these skills. Just like playing a game you have to take control in order to become a leader. Being a leader means having control and making right decisions; something very similar as when you’re playing a video game. You need to take them same skills that are being used in the game and apply them to real

You May Also Find These Documents Helpful

  • Good Essays

    Although some video games are violent, people should know some games are also educational and beneficial because they assist with self – expression, stimulate the brain and teach problem solving skills.…

    • 421 Words
    • 2 Pages
    Good Essays
  • Good Essays

    When looking at a deeper perspective, there are more positive effects found in, “Pro of Reality”, by James Paul Gee where he often mentions, “Different types of video games can have different kinds of effects”. He starts by expressing how games like Tetris, Bejeweled and Trivial Pursuit are fun, but also help exercise the brain by visualizing the patterns repeatedly. These particular patterns help develop the memory of the brain (Gee1). In the article, “How Do Video Games Affect the Developing Brains of Children and Teens”, by Amy Paturel, she states, “practicing anything repetitively physically changes the brain. With time and effort, you get better at the specific tasks your practicing.. Those repetitive actions and thoughts stimulate connections between brain cells…

    • 960 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately, Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain, academic and social skills, and can become highly addictive. Other experts argue that some video games are educational and have positive physical benefits.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Un Nintended Benefits

    • 311 Words
    • 2 Pages

    Is it true that video games are bad? Anti-social, aggressive behavior, and even health risks? Not all the time, as Dave Barry would say. Many video games such as, sports, adventure and strategy games, can all improve mental skills. It may also improve a better process of thinking, problem solving, and cognitive skills and also reduce stress. They provide a unique, interactive and complex activity, at low cost and zero…

    • 311 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Video games are one of the greatest invetions ever created by man. they have givin years of happieness to our youth and have helped the U.S economy substansially. I cant even count how many times I have gone home from a rough day at school or work just to be happily greeted by my computer. Video games also allowed me to talk to, and have fun with some of my friends that have moved halfway across the world. some people like to say that video games will rot your brain, I dont think so, there are hundreds of games that will place you into history or make you solve puzzles to enhance brain activity.…

    • 449 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Research has shown that video games heighten creativity, decision making and perception. For instance the hit game Mine Craft right now allows you to create your own world from scratch. With millions of possibilities this game really lets your creative side jump out on to your computer screen. There are also a lot of games in circulation right now in which you have to make a certain decision that could change the outcome of the rest of the game. I was playing a game recently where you get to choose whether to have your character take a good path or bad path. I chose good path because of the spiffs I got for being good. Video games also improve your hand-eye coordination, and promote vision changes that heighten your night driving abilities. Research has shown that surgeons that played video games were better surgeons than those that never played at all. Who doesn't want to be a better night driver? I remember my mom would hate me driving at night when I was younger, but I loved it. I was also an avid video game player since I was old enough to…

    • 1276 Words
    • 6 Pages
    Better Essays
  • Good Essays

    In Everything Bad Is Good For You, Steven Johnson uses many scientific methods and presents point of view stating that popular culture does not only have negative impacts on us. In the introduction of the television section, he briefly tells us the truth that the complexity of modern TV shows is rising and it also makes people more intelligent. To support his ideas, Johnson divides the content into three parts: Multiple threading, Flashing Arrows, and Social Networks.…

    • 518 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Draft1

    • 394 Words
    • 1 Page

    On multiple studies there has been positive and negative effects on young minds. Lets talk about the positive influences extracted from multiple sources on the web. On a survey made kids ages 8 to 18 years say they devote seven and a half hours a day to media is associations to video games. Although only half of them said they have no restrictions on what to watch or what games they can play. Although this time may help young minds due to training of their manual dexterity and computer literacy. When a video game is “pro-social” and rewards players for building a town or helping others, children tend to show more empathy and helpfulness in their daily lives, according to a 2014 study by Douglas Gentile, Ph.D., associate professor of psychology at Iowa State University. According to his studies video games have a widely positive effect on young minds early in their lives. Being more helpful on an every day is widely positive to an every day society.…

    • 394 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Besides the violent contents video games have several positive aspects. Based on my experience video games can push children's competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game players can choose how to infiltrate the terrorist compound; either by planting an explosive on the door, using a fast rope from the rooftop, or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking, and strategy formations in which formal education does not offer.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Many video games have educatinal value, even ones that are not made for learning purposes. They help with motor skills, in the sense that you are physically reacting to visual stimulation. They can show you how to think deeper, or simulate realistic predicaments and help you decide how to react in a real situation. Certain games may even help with math or reading skills.…

    • 295 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Playing video games and watching TV shows are beneficial types of popular culture. Conventional wisdom would argue that new media is a bad influence and that the only way to be intelligent is by reading. In the book Everything Bad is Good For You, author Steven Johnson, argues that even though our popular culture seems to get dumber, it is actually getting smarter. Johnson proves his arguments by comparing and explaining the benefits of the complexity of modern video games, television shows, and movies that require active participation and critical thinking in order for players and viewers to understand what is going on. Modern popular culture requires a lot of mental work, active engagement and problem solving. Rather than being the mindless, mind-numbing time-wasters as conventional wisdom believe, these activities strengthen problem-solving, reasoning abilities and skills that can help people in their daily lives and professions. In addition, Johnson explains that the reason why popular culture is becoming harder is because our brain likes to be challenged and the entertainment industry makes a profit by creating complicated video games, TV shows and new technology because that is what people want. As a result, new media should be approached as a new tool that helps society to become more analytically prepared for real life situations.…

    • 1664 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, "Tom Clancy's Rainbow Six" series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer.…

    • 964 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Game Controversy

    • 1036 Words
    • 5 Pages

    The Merriam-Webster Dictionary defines a video game as “an electronic game played by means of images on a video screen and often emphasizing fast action.” While this is the extent of the physical aspect of video games, the gameplay and story telling portions are much more extensive and diverse. In order to tell different stories, creators had to create different genres, which led to different experiences for the vast population of video game players. Since these genres were created, and because video games are so immersive, people began playing video games more and more. As the number of video game players grew, people started to notice differences in the attributes of players. Studies began popping up that showed shocking results. These studies were showing that certain mental actions were enhanced in the brains of those who play video games. Their reaction time was quicker, their hand eye coordination was better, along with various other positive aspects. While people were making false claims about video games being bad for people, the studies were simply telling another…

    • 1036 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Has popular culture grown more complex and intellectually stimulating over time when compared with popular culture from 20 years ago? That is the question Steven Johnson tries to answer in his best seller Everything Bad Is Good For You. Johnson uses tables and graphs, as well as the use of multiple threading, flashing arrows, and social networking to show the reader the difference in viewing a show from the 80’s (such as Starsky and Hutch or Dragnet) and comparing them to shows from todays popular culture (like The Sopranos and Hill Street Blues). While the content might not always be educational or motivational the framework of the programming has become more complex when broken down into concepts such as Multiple Threading, Flashing Arrows, and Social Networking.…

    • 548 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Video games are something I played since I was very young . The games taught me how learn, how to focus while still having fun, they also taught me how to solve problems easier without giving me a headache. Although there are many negative affects from video games I try to look at the brighter side and enjoy them. In many of my games I get to enjoy driving different types of trucks, cars, and…

    • 567 Words
    • 3 Pages
    Satisfactory Essays