Preview

English Essay of Video Games

Good Essays
Open Document
Open Document
914 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
English Essay of Video Games
The Use Of Videogames And Its Implications In The
Learning Process
ALEXANDER CARRILLO BONILLA
UNIVERSIDAD SURCOLOMBIANA

The use of videogames and its implications in the learning process
In these days there have been born many new videogames, all of them have been released in the market with the purpose of entertaining the audience or the public who buy them, there are many different types of videogames around all the world, we can find videogames that have to do with war, fantasy, strategy, and so on. But, what are the real implications for people of using those videogames? And, do they have any implication in the learning process of a person?
Since electronic devices took control of our homes, they have become a must in our lives, to the point of being really difficult to imagine our world without cellphones, televisions, computers, sound devises and all those stuff which has the mission of make our existence easier.
All this new technology have given rise to a new way of entertainment, the “virtual reality”, which has been denominated like that because of its unbelievable similarity with the real world, and of course this invention has led to countless applications in all fields of human activity. For example, in air forces training, they use a computer and a “videogame” which simulates a battlefield where pilots can practice their skills before using an ultra-expensive real plane and without putting their lives at risk. In movie industry, special effects created to simulate real situations have achieved amazed the audience with legendary films like Titanic (James Cameron, 1997) or Avatar (James Cameron, 2009), movies in which the 90% of its scenes were created by a computer program.
Unsurprisingly, videogames programmers took advantage of this “boom” of recent times to start a millionaire industry. According to ESA magazine 2007, the annual sales of video games and their accessories in the U.S. reached $10.5 billion in 2005, exceeding the $9



References: Handbook of Research on Effective Electronic Gaming in Education Richard E. Ferdig University of Florida, SA Hershey • New York Information science reference Volume II. http://www.psychology.iastate.edu/faculty/caa/abstracts/2005-2009/08SGA.pdf GARCÍA ROMERO, A. y FERNÁNDEZ ALADO, C. (2006). El sistema educativo en la nueva era. Revista de Educación (Madrid), 309, 498-789.

You May Also Find These Documents Helpful

  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Best Essays

    Sean Preci 1/17/13 9:25 AM Comment [1]: the words Running Head need to appear in the header…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Powerful Essays

    “Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…

    • 2900 Words
    • 12 Pages
    Powerful Essays
  • Good Essays

    Video games are widely used as a source of entertainment. Video games allow a person to physically interact with a television or a computer. Although there are casual players who enjoy a game for a brief period of time, there are also people who are overly obsessed. Obsessed players continuously play with no time limits, while a typical player can control the amount of time they play. This is a video game addiction. Video games create more of an addiction than reading a book as they are difficult to quit playing and people tend to have an urge to pick the controller or keyboard back up and continue to play.…

    • 931 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Many video games have educatinal value, even ones that are not made for learning purposes. They help with motor skills, in the sense that you are physically reacting to visual stimulation. They can show you how to think deeper, or simulate realistic predicaments and help you decide how to react in a real situation. Certain games may even help with math or reading skills.…

    • 295 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Learning principles found in video games have been identified as possible techniques with which to reform the U.S. education system. It has been noticed that gamers adopt an attitude while playing that is of such high concentration, they do not realize they are learning, and that if the same attitude could be adopted at school, education would enjoy significant benefits. Students are found to be "learning by doing" while playing video games while fostering creative…

    • 1166 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    I was twelve years old. My brother had just relinquished control over the precious family computer, after a lengthy 90 minute lesson in child-hood restraint. I was stationed in the living room, seated upon a spinning desk chair. Wee! I spun around once, twice, overjoyed. Then, focused, I would click on the start menu, searching for Notepad. Once loaded, I opened a file I had been working on, which described my proud collection of Ty Beanie Babies. The file was written in HTML, an abbreviation for hypertext markup language, the native language of the internet. I'd fashioned a page full of tables, with rows and columns, borrowed images from the Ty website, and colorful descriptions of my toys. Then, the fun part came. I'd enter my credentials…

    • 1261 Words
    • 6 Pages
    Powerful Essays
  • Best Essays

    Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave/Macmillan…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Best Essays

    Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. The active role required by playing video games is a double-edged sword. Firstly, for the positive side, educational video games are excellent teaching tools for motivational…

    • 3153 Words
    • 13 Pages
    Best Essays
  • Powerful Essays

    Ivory, James D., 2001, Video Games and the Elusive Search for their Effects on Children: An assessment of Twenty Years of Research, http://www.unc.edu/~jivory/video.html. Accessed November 16, 2003…

    • 3142 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Old school methods of teaching have become known as “chalk and talk” where a teacher stands in front of the chalkboard and lectures the whole period with limited time at the end of class to discuss what the students have learned. Some of these methods have become obsolete with new computer-based technology changing the educational scene continuosly yet some methods are so far kept intact. Every classroom schedule has set aside time of each day for the basic areas of study but with the thought of a new way for kids to learn maybe this too may eventually become obsolete.…

    • 1091 Words
    • 5 Pages
    Good Essays
  • Best Essays

    The playing of video games was investigated to observe and analyse the consequences on children. The effects on social interaction, psychological, in particular aggressive behaviour, health and academic performance were determined by the exploration of various research journals, and literature pertaining to such. Video games over the last 30 years have made an impact on the way children spend their leisure time. However, it was only during the last decade that any kind of research was done to study the effect of these games on children. Some results prove that are negative effects on young minds and behaviours, still others are inclusive as to the negative effects, while some favoured the games as a positive, especially in the hand-eye co-ordination and educational software. Some, however, lay the responsibility fully on the part of parents and guardians to control the amount of time that children spend on video games to negate whatever ill effects it may have on their behavior, health and academic performance.…

    • 2197 Words
    • 9 Pages
    Best Essays
  • Better Essays

    Greitemeyer, Tobias. Cox, Christopher. "There 's No 'I ' In Team: Effects Of Cooperative Video Games On Cooperative Behavior." _European Journal Of Social Psychology_ 43.3 (2013): 224-228. Academic Search Premier. Web. 17 Apr. 2014.…

    • 1857 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    In today’s economy, I believe that violent video games do promote violent and more aggressive behavior amongst our children. Parents need to step up and monitor what type of video games their kids are playing. You never know what type of effect the games can have on our children.…

    • 710 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Thesis on Video Games

    • 10725 Words
    • 43 Pages

    The PlayStation family is the world's highest-selling video game system. Sony Computer Entertainment released the PlayStation in 1995, followed by the PlayStation 2 in 2000, PlayStation Portable in 2004, and PlayStation 3 in 2006.…

    • 10725 Words
    • 43 Pages
    Powerful Essays