Preview

Research Paper : Video Games Leading to More Violence?

Best Essays
Open Document
Open Document
3153 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Research Paper : Video Games Leading to More Violence?
Wing Hung Fung (211-784-493)

Video Games Leading to more Violence?
In this day and age, technology most certainly has become an integral part of our life. Modern day technology has undoubtedly made our daily lives much more efficient while bringing us more convenience and flexibility along the way. The evolution of technology has also changed the way we socialize, entertain ourselves, and now quite possibly the way we behave.
The existence of video games began approximately 65 years ago. What began as a simple “Cathode Ray Tube Amusement Device” has now transformed itself into modern day video game platforms. These platforms consist of using a personal computer, video game consoles, arcade games, and smartphones as a fundamental requirement to run the video game software. Video games along with modern day technology have now joined forces to create high definition video with high end graphics to deliver a realistic virtual gaming experience.
The ultimate gaming experience however, comes with consequence and is now finding itself in the midst of a controversial issue. The controversial issue suggests that video games are encouraging violent behaviours amongst youth. Video game violence was a subject heavily debated in the past. The primary concern was whether such exposure poses significant risk factors for aggressive and violent behaviours. On the contrary side many believed that the competitiveness in games caused such behaviours, not the game itself. Results back then were inconclusive, but more or less, violence in video games became more acceptable. However, improvements to modern day technology and the development of new generation video games reinvigorated the debate.
Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. The active role required by playing video games is a double-edged sword. Firstly, for the positive side, educational video games are excellent teaching tools for motivational



Bibliography: Marko M. Skoric, Grace Kwan. Do Facebook and Video Games Promote Political. 2011. 3 Mar 2012.

You May Also Find These Documents Helpful

  • Good Essays

    When people think of video games’ effects on society, many envision apathetic young adults wasting time in their parent's basement, mashing buttons in front of a glowing television screen instead of looking for a job; some envision rabid children, screaming into microphones and throwing tantrums in stores to get their parents to buy the latest popular video game; still others envision the violent, disturbing images, and antisocial content in many video games worming their way into impressionable young minds, cultivating the future killers and sociopaths of tomorrow. Much research has been done on the negative effects of video games on individuals and society, but not as much research has been completed on the positive effects they have. In class, the prosocial aspects of video…

    • 1145 Words
    • 5 Pages
    Good Essays
  • Best Essays

    Ivory, James, D. "Violent Video Games: If You’re Looking for the Causes of Serious Aggression and Violence in Society, Stop Playing Around with Video Games." Issues: Understanding Controversy and Society. ABC-CLIO, 2013. Web. 19 May 2013.…

    • 1305 Words
    • 6 Pages
    Best Essays
  • Good Essays

    Video games not only help people learn and think in different ways, they also help branch off new ideas of social interaction. Video games show that becoming a creator/ inventor can be an attainable goal for youth that have been told otherwise. Games and the internet have created a better complex society that explores different individuals mindsets and creates a sense of inclusion.Without the creation of video games, many of the opportunities discussed could cease to exist. Video games show that people aren't alike and that their differences can be what helps a society strive and…

    • 683 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…

    • 1740 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Good Essays

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Article Rebuttal

    • 545 Words
    • 3 Pages

    Controversial subjects comes in all forms and fashions and sometimes presents disagreements within. The controversial subject that I have chosen has been around for many years and have allowed individuals to take a stand for their opinions about the situation. “The debates on video games violence has arguably been narrow, in that it assumes that such games have only negative effects and ignores the possibility of positive effects”. (Ferguson, C.J, 2007) Within the Article it provides stability and creditability in the problem of violence in video games. The Article is called Negative Potential of Video Games by Russell Sabella, but instead of focusing on the facts of how and why this is an issue it provides facts the boys demonstrate these acts far more and singling this gender out within the article. With the validity of this important information that needs to motivate our youth this article depicts that boys will see and demonstrate more violent acts. Understanding that the main focus should be the youth, only boys were singles out and this article also assumed that boys show a greater tendencies to be aggressive due to the motivation of video games “This is especially true for boys who seem to show greater tendencies to be aggressive and to seek out higher media violence exposure”. (Russell A. Sabella Ph.D., 2013) Video games contributing to youth violence and have demonstrated negative actions which caused support groups to stop the creation, sales, or renting to individuals under the age of 18 due to negative acts of harm represented by the youth. The influence that the video games present to the youth consist of aggressive behavior, violence, school shootings and even bullying. “Recent highly publicized school shootings; reports of gang; young people obsessed with violent video games, movies, and song lyrics; and media prone to…

    • 545 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Berger, A. A. (2002). Video games: a popular culture phenomenon. New Brunswick, N.J.: Transaction Publishers.…

    • 3479 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…

    • 1941 Words
    • 8 Pages
    Good Essays
  • Better Essays

    A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore, I would like to know if they are teaching the children the wrong things and corrupting their minds at early ages.…

    • 2257 Words
    • 10 Pages
    Better Essays
  • Powerful Essays

    For almost a century, video games have shaped not just our country, but the whole world. An entire industry was developed and it continues to thrive, even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags, while others wait for titles to drop into the bargain bin. But no matter how you purchase them, video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch a wall. Perhaps that is just the reason why we enjoy them so much. Today, I will be discussing the history of video games, the beneficial effect they have on us today, and the controversies that come with them.…

    • 1112 Words
    • 5 Pages
    Powerful Essays
  • Better Essays

    “Violent Video Games Can Increase Aggression” claims that gamers who are negatively affected by brutal games are more likely to have violent behavior. People with addictive or impulsive personalities are more likely to be violent anyway. This is more of a personality trait than something that is caused externally. “Do video games lead to violence?” states that games like Gears of War, Mortal Kombat, and Pokemon Go are bad because they encourage kids to battle and kill people. Just because a game is violent, does not mean that it is bad. Kids are able to tell what's fake and what's real. “Do Violent Video Games Contribute to Youth Violence?” informs that 60% of middle school boys that played at least one Mature-rated game had hit someone, compared with 39% of boys that did not play M-rated games. It is likely that those who act aggressively are generally more attracted to violent games, and their agitation is not caused by the games themselves. The gaming industry should not be blamed for the actions of an aggressive kid. A great deal of those kids probably had combative tendencies before they started gaming. Although some people believe that violence in games can cause destructive behavior because of certain logic and statistics, these things are not able to prove a direct connection between video games and…

    • 1329 Words
    • 6 Pages
    Better Essays
  • Better Essays

    De Simone, J. J. "What Is Good Can Also Be Bad: The Prosocial And Antisocial In-Game Behaviors Of Young Video Game Players." Atlantic Journal Of Communication 21.3 (2013): 149-163. Academic Search Complete. Web. 4 Apr. 2014.…

    • 1751 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    I chose this topic because I ,like many others like to play video games, I started playing video games at an early age and am also interested about the physical and mental effects of it on children and if they make them more violent. I am also concerned personally as how does it affect me now and if my behavior and traits are because of my excessive gaming habits.…

    • 1571 Words
    • 7 Pages
    Powerful Essays

Related Topics