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Video Game Argumentative Essay

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Video Game Argumentative Essay
There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game …show more content…
Some would argue that video gaming is some type of “pathological gambling” as it bring multiple negative effect on the socio-economical and educational life of the game. All of these arguments are well known by the majority, this make people wonder even more, if the gamers know the risks of video gaming? If video gaming is risky, why would people still play …show more content…
Robin Ammon, professor of kinesiology and sport science at the University of South Dakota, when asked about his point of view on extreme sport, an activity with great risks, some would say greater risks than video gaming, replied that people should be responsible for their own actions. “There are inherent risks to any kind of activity that you’re involved in,” he says. “Individuals that are going through these need to be well aware of what they are. (Etter, L. (2014). “Extreme sports are more popular than ever, prompting questions about legal liability.” Retrieved May 13, 2016, from http://www.abajournal.com/magazine/article/extreme_sports_are_more_popular_than_ever_prompting_questions/). In retrospect, these words do have some weight in them, as most car accident are due to human error, we can’t just blame video games for the addictions of the players or any other issues they had while playing

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    References: David Hinkle. (2011, July 5). Report: Game Industry worth $74 billion in 2011. Retrieved from: http://www.joystiq.com/2011/07/05/report-game-industry-worth-74-billion-in-2011/ Don Reisinger. (2010, December 21). Call of Duty Black Ops hits $1 billion milestone. Retrieved from: http://news.cnet.com/8301-13506_3-20026321-17.html CBC News. (2006, October 19). Video games can reshape education: U.S Scientists. Retrieved from: http://www.cbc.ca/news/technology/story/2006/10/19/videogames-education.html Medical News. (2011, September 20). Gamers crack AIDS puzzle. Retrieved from: http://www.medicalnewstoday.com/articles/234664.php Ea_spouse. (2004, November 10). EA: The Human Story. Retrieved from:http://easpouse.livejournal.com/274.html Simon Carless. (2004, November 11). ‘EA Spouse’ weblog Raises Issues On Game Development Quality Of Life. Retrieved from: http://www.gamasutra.com/php-bin/news_index.php?story=4543 Kristan Reed. (2004, February 20). Team Bondi – The First interview. Retrieved from: http://www.eurogamer.net/articles/i_teambondi Brendan Sinclair. (2006, September 25). Rockstar gets L.A Noire. Retrieved from: http://uk.gamespot.com/ps3/adventure/l-a-noire/news/6158595/rockstar-gets-la-noire Nathan Brown. (2011, October 5). Team bondi to close. Retrieved from: Ravi Shankar Jayaraman 211586823 Page 11…

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