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The Effects of Video Games in Our Society

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The Effects of Video Games in Our Society
The Effects of Video Games in our Society

The effects video games have on young people. Good or bad? Effects of computerized gaming have a wide range on young people today and like anything else the effects you get out is in the way they are used. If we look at how computer games are made and what they are intended for we can get a better understand for the effects that come out of them. Video games today are created on a bases of entertainment but what are computer games? They are most commonly a simulation of a real life or exaggerated situation where a player can experience from their homes. To start off with the most talked about effect of computer games: violence. Many people would say that video games are quite harmless but a question that has arisen quite a lot is that first person view shooter games can have quite a big effect on people as you are playing the role of the character in the game. You are inflicting harm on others personally as you are the character that is playing out the role in the game.

The two views to point out on this are that experiencing these things are just as real as experiencing them in real life and that players can be acting as if they have done or experienced them in real life and be more likely to refer to the “training” they have had in a game and carry it out in a real life situation. The other view is that young people can go towards theses areas naturally and by letting them vent out what they might do in real life situation, instead of in a video game they reduce that need in a harmless way and therefore aren’t so violent outside of the computer game. Video games have much wider effects than violence allot of games support a virtual world where a player has to use his or her spatial logical or knowledge to advance in the game. While it’s suggested that first person view shooting games can have a violent effect they often require and improve skills at physics when a player has to decide when

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