"Video game console" Essays and Research Papers

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    Video Game Fanatics

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    Antonio Parker Mr. Salem ENGL101-Unit 1-IP 13 January 2013 Video Game Fanatics My name is Antonio Parker and I’m here to write an essay about people who play video games nonstop‚ twenty-four seven‚ without rest. I chose this topic to specify the social behavior in people who play video games from a rare to an extremely high basis. I’ve always wondered how games impact children and‚ to why they play them. Video games‚ as of today are becoming a childhood leisure activity‚ and adults

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    Microeconomics of the Video Game Industry Video games have been around for years with many different types of consoles and games. The video game industry has grown into a $20 billion dollar industry over the past ten years‚ and it only shows signs of growing larger in the years to come. In the United States alone‚ the market has grown considerably where 60% of all Americans play video games‚ 40% are women‚ and 60% of all gamers are between the ages of 25 through 44 years old (games-advertising.com)

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    Home Video Game Industry

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    Home Video Game Industry In 1972 founders Nolan Bushnell and Ted Dabney scrounged $50‚000 from family‚ friends and local banks‚ formed their own company. They hired Alan Alcorn who created Pong and put a sample unit in Andy Capp’s Tavern in suburban Sunnyvale to see if anyone would play it. Twenty-four hours later‚ the owner called Bushnell in a rage and demanded that he get over to the bar with his tool kit as soon as possible--the prototype game had broken down because it was being flooded with

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    for the three popular game consoles: Xbox‚ PS3 and Wii. Explain the effect of the following event on the demand for Xbox games‚ and the quantity of Xbox games demanded‚ other things remaining the same. a) The price falls b) The price of a PS3 and a Wii fall c) The number of people writing and producing Xbox games increases d) Consumers income increase e) Programmers who write codes for Xbox games become more costly to hire f) The price of an Xbox game is expected to fall

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    intrigued the most in is the one of the video games. Video games have always interested me‚ ever since I was a young lad. I began playing video games when I was at the age of 4; it began with the Nintendo Entertainment System‚ one of my personal favorites. Next after a span of a few years my family purchased me and my brother the PlayStation One‚ which was an innovation of its time. The PlayStation Two came a few years later with better selection of games and improved graphics‚ very very fun in my

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    Week 5 “Case Analysis: Video Game Console Industry in 2012” Grantham University BA490 Business Policy and Strategy Case Analysis: Video Game Console Industry in 2012 Page 1 Executive Summary The video game console industry is a very competitive segment. This segment requires a keen eye on product development as well as strategic product marketing and a rather large logistics arm to ensure rapid distribution to targeted areas. Video game industry in the US‚ which

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    For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch

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    Video Games are one of the main sources of entertainment throughout the entire world. With today’s technology‚ video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport‚ but there is no way video games can fall under the category of being an actual sporting event. However‚ with the technology we are making‚ video games may one day become a sport. First‚ the word "sport" is defined

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    Console War

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    "Console wars"‚ also known as "System wars" is a term used to refer to periods of intense competition for market share between video game console manufacturers. The winners of these "wars" may be debated based on different standards: market penetration and financial success‚ or the fierce loyalty and numbers of the fans of the system’s games. The term itself does not strictly denote a clear winner in each case‚ though. The outcome of a console war may however determine whether or not a manufacturer

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    Gaming Console

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    Although the first computer games appeared in the 1950s‚ they were based around vector displays‚ not analog video. It was not until 1972 that Magnavox released the first home video game console which could be connected to a TV set—the Magnavox Odyssey‚ invented by Ralph H. Baer. The Odyssey was initially only moderately successful‚ and it was not until Atari’s arcade game Pong popularized video games‚ that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox

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