"Wii" Essays and Research Papers

Wii

(From answers.com) Following a trend begun with the GameCube and continued with the DS handheld, Wii evidences a significant split of Nintendo's philosophy from those of its console-making competitors, Microsoft and Sony. As suggested by its development codename, "Revolution," Nintendo did not want this console to represent another evolution in gaming technology, but a new direction in the video game industry. Instead of concentrating strictly on advancing the processing and graphics capabilities...

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Wii Console

Wii Console 1. The demand for Wii console will be relative elastic. As from the passage, it mention that “Nintendo announced its first price drops for the console. In Japan, the price dropped from ¥25,000 to ¥20,000 and they sold more than three million Wii consoles also ending 9 months of declining sales”. This shows that that demand for Wii console is elastic as people responded to the price drop and thus they demanded more which also help Wii console to earn back their losses. Also another...

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Responding to the Wii

Responding to the Wii Introduction Kazuo Hirai, the chief executive of Sony Computer Entertainment Inc. (SCEI) has encountered two large rivals in the video game industry this year. Nintendo and Microsoft have released advanced video game consoles that have left Sony sales behind. Nintendo especially, has broken the status quo for marketing in the video game industry by dramatically expanding its target market from 18-34 year-olds to 9-65 year-olds both male and female with its new video game...

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Responding to Wii

 Responding to the Wii Group Case Writeup BUSMHR 4490 In the Harvard Business Review case Responding to the Wii, Kazuo Hirai was faced with an interesting dilemma. Hirai, the chief executive of Sony Computer Entertainment Inc. faced pressure due to Sony’s Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a major business decision in deciding how Sony should respond to the cheaper, more...

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Wii U Analysis

leading the pack in most of the 1980s, Nintendo slowly lost traction until 2006 when they introduced their 7th generation, the Nintendo Wii. At the time of the release, the Sony Playstation 3 and the Microsoft Xbox 360 were doing extremely well, both selling out at their launch. Despite Nintendo Wii’s inferior technological capabilities, such as graphics, the Wii quickly dominated the market due to the introduction of an innovative new controller that was wireless. The Wii’s relatively simple controls...

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Nintendo Wii Case Study

Nintendo Wii Case Study DeVry University Professor Earnhardt 11/13/11 Executive Summary This marketing plan is looking at Nintendo's Wii. This innovative hardware has really changed the way people, young and old, look at gaming. Considering the Wii has only been out since 2006 this is an extraordinary feat. Nintendo has been keeping gaming alive since 1985 with the release of the original Nintendo (Famicom in Japan) and still keeps the true spirit of gaming alive today. Situation...

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Wii Fit Promotion

promotional strategy will be based on the Wii Fit target audience and their goals. Personal Selling Personal selling consists of communicating orally with potential customers with the ultimate intention of selling the product. This will involve the retailers who carry the Wii Fit, primarily Target, Wal-Mart, Best Buy, HH Gregg, Toys R Us, and several smaller specialty gaming shops such as GameStop. The sales staff at these retailers must be educated on the Wii Fit system and games in order to be effective...

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SWOT of Nintendo WII

The mid 1980s brought their first home entertainment gaming system, the N.E.S. (Nintendo Entertainment System). Since then the company has been an industry leader in new software and game system development. Their latest game system is called the Wii. The Wii has enjoyed extraordinary success since its introduction in 2006. This SWOT analysis will focus on this new game system. SWOT AnalysisA SWOT analysis is a strategic planning method used to evaluate Strengths, Weaknesses, Opportunities and Threats...

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Case Responding to the Wii

Case 2 Responding to the Wii Question 1: How structurally attractive is the videogame console industry in 2008? There has been a lot of competition in the market of gaming console producers after the videogame industry started in 1972 when the television maker Magnavox introduced its gaming system Odyssey. Other producers like Atari quickly developed their own gaming systems and competition in this market was a fact. Over time other game console producers joined the market such as Nintendo, Sega...

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Wii Encore Case

Wii Encore Case EXECUTIVE SUMMARY There are many possibly factors that oculd explain why the leader in one generation did not become the leader in the next generation. First of all, there were ne and differential technologies in the game industry. In the console game industry, “generations” are defined by advancement of the underlying technology. Nearly all technological leaps from one generation to the next were marked by a change of industry leadership. Such as, the third generation (1888-1944)...

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case study report for Nintendo Wii

Nintendo WII Case Business 412 September 21, 2014 Company name Nintendo WII Industry: Video Components and games Company website: (www.nintendogames.com) Company Background: Nintendo was a small Japanese business founded by Fusajiro Yamauchi on September 23, 1889 known as Nintendo Koppai in Kyoto Japan. They produced and marketed Hanafuda cards. The name Nintendo meaning “luck In Heaven. Hanafuda was a handmade card and was successful. (www.Nintendo.wikipedia.com). In 1959 Nintendo stuck...

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Case Analysis: Nintendo & the Wii

Case Analysis: Nintendo and the Wii Every industry and every company operates within a unique internal and external environment. Because of this there is never one specific strategy that dominates others, even within industries. Determining which strategic direction to take in order to meet goals and achieve a company’s vision is not easy or uniform. For this reason, simply reading about business strategy from a textbook doesn’t give the reader a true sense of real life decisions companies face...

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Nintendo WII Marketing strategy

Nintendo's Wii three main target consumer groupsNintendo discovered that in order to succeed in its business undertakings, it needs totarget different groups of consumers that are sure to earn them a substantial profit. Ittherefore purposed to intensify its promotion strategies to high earning individuals most ofwhom were young adults and therefore interested in video games. Their target customerscomprised of members of the armed forces that were mostly interested in golf, teachers thatmostly took...

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Wii Case Study

Technology and Innovation Strategy Individual Assignment: “Nintendo Wii” (09/25/2012) ------------------------------------------------- Matteo Berzoini ID: 1432814 ------------------------------------------------- 1. How attractive is the video game console industry in 2008? 2. As Sony attempts to regain industry leadership from Nintendo, what lessons should Kuzuo Hirai learn from the history of the video game industry? How has the structural attractiveness of the industry...

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The Wii: Nintendo's Video Game Revolution

Case Study – The Wii: Nintendo’s Video Game Revolution Problem Statement: Mr. George Harrison, senior vice president of marketing for Nintendo of America has to create a plan to manage product shortages as part of marketing campaign for the 2007 holiday season. Situation Analysis: Objective and Goals * To deliver sufficient product supply to the market (distributors, then retailers and down to consumers) before the 2007 holiday rush Background Nintendo came into existence in 1889...

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Nintendo Wii - HBS case

6 to 40-45, but still mostly formed by males. Nintendo Wii changed the rules of the game, by addressing people of both sexes, and of ages ranging from 5 to 65. At the same time, it also renewed the way of video gaming, from a mostly individual activity to a group game, and by changing the channel of interaction between the gamer and the console, from a manual joystick towards a body-motion based system. The impressive success Nintendo Wii has experienced during the first two years after its release...

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Blue Ocean Strategy. Crocs, Nintendo Wii

By referring to figure 2, we can see that Nintendo had launch its Wii console in the blue ocean whereby they de-emphasized on the processor and graphics capability to reduce production cost but strongly focused on motion sensor controller, wireless controller, interactive gameplay, integrating fitness, sport features into the console and promoting social gameplay experience into the console. Through these features, the Nintendo Wii had reached outside the existing market of hardcore gamers by reaching...

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product critique Wii U

Product Critique: Wii U Nintendo was very successful in the video-game industry for many years, but the launch of the Wii U was a complete disaster. In order to understand the failure of the Wii U launch we need to list its positive and negative features and compare them to its direct competitors, Xbox One and PS4, and indirect competitors, smartphones, pc’s and tablets. Although the GamePad was innovative, it was not enough to attract new customers. The biggest reason was the lack of new games...

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Nintendo Wii Analysis

Nintendo Wii Case Analysis The Wii is a video game console released by Nintendo on 2006. It is the 7th generation of the Nintendo family. Today it competes with Sony Playstation 3 which was released the same year and Microsoft Xbox 360 which was released a year ago in 2005. Why Wii? Well, they say that Wii is more than a game machine. It is a social and active entertainment that brings the whole family together. How they have achieved this is by innovation in their gaming console. The Nintendo...

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The Marketing Strategy of Nintendo Wii

The Marketing Strategy of Nintendo Wii The Wii is a home video game console, launched in the major global markets at the end of 2006. It is released by Nintendo, which is one of the most influential and reputable leading brand in the world’s game industry with age-old history, exclusive brand culture and loyal fans. Over the past few years, three main game companies have been vying for market share and sales in a highly competitive market: one is Nintendo’s Wii, which we will mainly focus on in this...

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A Compare and Contrast essay on Wii and Xbox 360.

Wii vs. Xbox 360The Nintendo Wii and Microsoft Xbox 360 are two of the most revolutionary new game systems. The Xbox 360 is more powerful, but on the other hand the Wii has some unique features and a lower price tag. In many ways these two consoles are very alike. At the same time they also have many differences. Nintendo and Microsoft reach out to different audiences with their unique gaming systems. The Xbox 360 was released in fall of 2005. The Nintendo Wii was released two years later in fall...

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The Wii

these points will be covered and applied on Nintendo’s seventh generation console which is the Wii. It is a new direction for the company. Nintendo desired to create an assimilation of a motion-sensitive controller combined with modest technological improvement in processing power and graphics in order to target a broader demographic than that of the other competitors. Segmentation Demographically, Wii targets males and females of a vast age-range [ (4 years-10 years) , (11 years-19 years), (20...

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External Effects on Nintendo

attempt to entice customers back to the brand. Macro-Environmental Analysis: Demographic Forces: Changing demographic forces have undoubtedly contributed to deteriorating sales. Gamers who played Nintendo as children and who helped the original Wii to achieve its unparalleled market status are older now, with many moving into adulthood (Hopkins, 2004). At the same time, Nintendo has become increasingly aware of their primary target audience; families with young children, consequently alienating...

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Nintendo Report

Nintendo, more notably the Nintendo Wii. The report analyses the strengths, weaknesses, opportunities and threats that Nintendo has. The report touches on the marketing strategies that were used in relation to the Nintendo Wii and also critiques those marketing strategies and gives feedback of how those marketing strategies performed for Nintendo. The report also gives a thorough analysis of the product, price, place and promotion of the Nintendo Wii and how the Nintendo Wii stacks up to competition. ...

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Gap for Sony

 Gap and Current Strategy Analysis * Macro Environment: The major trend in the macro-environment which affects Sony’s future strategy is socio/cultural/demographic. Since the Nintendo Wii emerged, it attracted many of non-traditional gamers came into the videogame console market, especially females and elderly people. Traditionally, non-traditional gamers think PlayStation is not ease of use for them. For instance, the joystick is difficult controlled or the instruction of the games are not...

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X-Box Kinect Swot

interested and are willing to pay a premium price to meet their needs and wants that competitors such as the Wii are not currrently meeting. The Xbox Kinect has had great success in its initial release because it is meeting the wants and needs of its target market, these include a way to bring friends and family together, an innovative new way exercise, the value of it compared to the Wii, and the convenience of all its additional applications. The Kinect is also differentiating itself from the competition...

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HBR Porter 1996 What is Strategy

Nintendo’s 2 game platforms (handheld DS lite & the Will: 17-generation video game console) Market value: > 10 billion dollars. Competitors: Sony’s PS range & Microsoft’s Xbox 360 Key success: (1) Innovative Features: 1) wireless controller (the Wii remote) handheld pointing device/detect movement in 3 dimensions; 2) WiiConnect: receive message & upload over the Internet; (2) Segmentation Strategy: aimed at a different target audience: underserved segments (more women and families) teenage boy’swomen...

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Case Study Nintendo

for improving the ‘exercise-gaming’ capabilities of Wii. In context to childhood obesity, this investment would prove to a smart one. Introduction: The report has been developed based on the given case study of ‘Nintendo: Fighting the Video Game Console Wars’. With the major console release in 2006, the company had released its Wii console. At the same time, the competitors of the company had released their own products. However, Nintendo’s Wii had turned the market upside down with its disruptive...

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Nintendo Swot

console market. They pioneered this market in 1989 with the original Game Boy. Since then, they have upgraded to create Game Boy Advanced and Nintendo DS, which sold 79.5 million units and 40.3 million units, respectively, in fiscal 2007. The Nintendo Wii, which is their most updated console, sold 5.84 million units in the first five months in its launch alone. This system consists of motion sensors attached to the end of the controllers as well as the console, which makes the games more interactive...

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Sony vs Microsoft - Strategies and Business Model

both developers and gamers. From a strategic point of view, core competencies are closely related with market performance. Today, Sony's and Microsoft's business models are quite similar. However, Microsoft and Sony remain far behind Nintendo and its Wii, which suggests that core competencies do not discriminate on performance as much as the positioning choices made upstream when the strategy is crafted. The link between core competencies, economic model and strategy is at the heart of this study. Key...

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Assignment About Google

considerations in new product development and apply Pearson’s uncertainty map in the strategy for the successful commercialization of a new product. Format Answer: The question requires the student to evaluate how successful Nintendo Wii has been in meeting the needs of today’s gaming through new product development. The answer here is dependent on the student’s ability to analyse and evaluate the case study. The students are expected to make reference to retail marketing mix in their...

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Nintendo Case Study

Nintendo’s Wii U Marketing Case Study Wii U launch: make or break for Nintendo Three years ago, Nintendo was king of the $78 billion videogame industry. The Wii was a smash hit and Nintendo's DS hand-held was the best-selling portable gaming device. But a series of stumbles—a lukewarm debut for Nintendo's 3DS hand-held game player and a sharp decline in Wii sales—raised questions about whether the company is on the wrong side of a generational divide. Nintendo has refused to veer from...

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Sony Strategy Analysis

Case Analysis Executive Summary Sony is currently faced with the problem of low operating margin and stagnant market share in the videogame console industry. PlayStation3 of Sony is competing with Xbox360 of Microsoft and Wii of Nintendo. Despite the high technology, Wii outsells PlayStation in the market. This shows that the traditional strategy of Sony based on hardware should be reviewed according to the new trend. Considering gradually increasing market size and harsh competition, Sony should...

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Nintendo's Success

1976 to the Gameboy in 1989, and the Nintendo DS in 2004, Nintendo generated one after another landmark product that won the hearts of millions of video game players all over the world (History of Nintendo.) In 2006, the company introduced innovative Wii to the market, redefining the boundary of video games and opening a new channel for the company’s business. From a playing card company to a global video game producer that designs and manufactures the leading products in its sector, Nintendo has...

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ICT Unit 2 transactional website not yet complete

and Metroid Prime Hunters best-sellers. And the WII was launched Nintendo’s newest console at the time and created huge buzz. In 2008 Building on the growing number of people discovering videogames for the first time through Wii and Nintendo DS whilst continuing to cater to long-time Nintendo fans, 2008 saw the release of more software that quickly scored a direct hit with public affections. in the year 2009, the launch of Mario Kart Wii and the Wii Wheel accessory brought players of all ages and...

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Assignment (Case Study of Nintendo)

away from the game but the experience Nintendo created a unique strategy that is now synonymous with their name. Nintendo developed the Wii with a very specific design and marketing strategy in place. So, Nintendo's strategy was so resourceful and it worked like magic mix strategy. 2. Has Nintendo put the “fad” questions to rest? State a case as to why the Wii is or is not here to stay. Nintendo tried its best to keep the game alive for a long time. So it invested a lot of money in order to...

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The Microeconomics of the Video Game Industry

by the year 2007. The video game market is an oligopoly with only a few companies competing within the market. The "Big Three" companies in the video game industry's oligopoly are Microsoft, Nintendo, and Sony. Microsoft's Xbox 360, Nintendo's Wii, and Sony's Playstation 3 all sell similar products and contend for consumer's dollars. Each firm closely watches the moves of the other companies when considering pricing, technology, and marketing of the games. They also compete with each other to...

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Johnny Lee Demos Wii Remote Hacks

“Johnny Lee demos Wii Remote hacks” This essay reflects on the presentation held by Jonny Lee which was broadcasted by Ted-talk on April 2008. Lee is a modern age inventor who focusses his research and designs on the modification and simplification of applications and technologies. A benefit for the broad public is one of his greater goals motivating his work. This particular presentation furthermore explains how to use a simple Wii remote controller together with a projector or screen to build...

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Nintendo: Great Impact on gaming

much improved and many new games were introduced. (Nintendo, Nintendo History) In November 2006, Nintendo’s gaming changed drastically when they released the Wii. The system was white and much more appealing to the eye. The Wii introduced something that hadn’t been done before in gaming, which was motion control (Hile 56). The Wii used motion sensors to sense where your hand was moving, enabling you to move an object or character in a game (Hile 56). It is able to tell how fast you’re moving...

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Ninendo’s Disruptive Strategy: Implication for the Video Game Industry

and capture new customers. In the view that its products, such as GameBoy and SuperMario, already experienced great success in capturing customers, nevertheless, it still seeks for innovation which can attract new market. Such innovation includes Wii and Wii-Fit which attracts wide range of players who proactively seek for health and fitness in the modern live. 2. Future insight to the market: Disruptive technology creates products probably not popular in the moment but the products can popularize...

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Nintendo Case Analysis

•Nintendo launched Famicom (Home Video Game System) in Japan – Huge hit 2006 •Nintendo released Wii 1985 Nintendo released NES in US, released Super Mario Bros •Sony launched PS3 Sales of Gaming Consoles in US (units in Thousands) 4500 4000 3500 3000 2500 2000 1500 1000 500 0 Xbox 360 Nintendo Wii Sony PS2 Sony PS3 4500 4000 3500 3000 2500 2000 1500 1000 500 0 Xbox 360 Nintendo Wii Sony PS2 Sony PS3 Positioning of Key Consoles Source: http://sites.duke.edu/soc142-videogame...

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Big Players in the Console Gaming Area and Porter

cuts to game consoles every six to twelve months as production costs decrease, and there is a constant “console war” going on.  As soon as a console is released, a new one begins R&D.   Nintendo announced they will unveil their successor to the Wii (The Wii U) at E3 this year, and the spec information for Sony’s forthcoming console has started leaking to news media.  Threat of Substitutes Threat of substitute for Windows is low, even with the advancements Mac OS X has made.  In order for users to...

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Nintendo Marketing Mix

QUESTIONS & IDEAL ANSWERS: . 1. Conduct a 4C's Stakeholders Analysis of the Nintendo Wii Market in 2006. Please note that an analysis is more than just a list. You need to describe each stakeholder and how they affect the strategy. • Consumers (note: there's more than one target segment): The case notes that Nintendo targeted non-gamers in addition to gamers. This included consumers of any age and gender. Conversely, competitors like Sony focused on teens and males. The case also mentions...

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Business & Corporate Strategy Video Games Industry

Station (1995) * Play Station 2 * PSP (March 2005) * Play Station 3 (Nov 2006) * Nintendo * Game Boy (1989) * Nintendo 64 (1996) * Game Boy Advance (2001) * Nintendo DS * Nintendo Wii * Sony PS3, Nintendo Wii, Microsoft Xbox 360 proved to be must have gifts 2006-2007 * Game software developers focused their efforts on Nintendo and Sony * Microsoft, Sony and Nintendo each allied with IBM in the development of the console microprocessor;...

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Case: Ps3

customers. Moreover, each PS3 is equipped with a Blue-ray Disc player, which allows the users to watch Blue-ray formatted discs through the PS3. These advanced technological functions are superior to the rivals from Sony, such as the Xbox360 and the Wii. (J. Paul) Brand Loyalty: Sony is a well-known brand name, which produces high quality products and prides itself on cutting edge technology and keeping up with the latest in all parts of the entertainment industry. The company launched its first...

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Swot Analysis for Nintendo

markets. Five years later another upgrade was introduced called Nintendo 64. Since then, Nintendo has introduced Nintendo Gamecube and Nintendo Wii. Both systems, along with the previous consoles, have enjoyed much success along with the software (games) that they also create. Today, Nintendo is still enjoying an increase in sales with their Nintendo Wii console and games. Although Nintendo only works in the Video Games industry, the company is also the majority owner of the Seattle Mariners in Major...

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Video Game Console

Executive Summary & Introduction The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. We plan to launch a high-quality, it is slimmer than the previous Xbox 360 model and features integrated 802.11 b/g/n Wi-Fi, TOSLINK S/PDIF optical audio output, a 250 GB hard drive, 5 USB 2.0 ports (compared to the 3 from older versions)...

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Xbox 360 Kinect vs Playstation 3 Move

XBOX 360 Kinect VS PlayStation 3 Move Nikia Matthews COM/155 12/18/2011 Rhea Riegal XBOX 360 Kinect VS PlayStation 3 Move The ultimate showdown in video games today is becoming a great deal. The Wii was the first to start the gaming systems without having to use a joystick. Today the XBOX 360 and PlayStation 3 have made a huge come back, by introducing the Kinect and Move. Though gaming systems may encourage the player to move, each device has it is on way of getting this...

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Innovation Organization Nintendo

known as Wii, is being introduced in 2006 and becomes the major breakthrough in video game industry. Soon after Nintendo launched Wii, Sony PlayStation 3 is launched. According to the PC World, both next generation game consoles have brought significant advance to the gaming world. The pricier Sony PlayStation 3 packs a lot into a console, such as high-definition graphics, a hard disk, and a Blu-ray Disc drive that delivers great image quality. But with its innovative controller, Nintendo's Wii may offer...

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Sony Playstation 3 Case

features like the Wii ( “Playstation Move” already launched in 2009) 2. What has been Sony’s strategic approach with regard to new product development? * Sony supplied usually products with higher quality than the competitors (technical superiority) e.g. Betamax vs. VHS, PS3 vs. Xbox 360 and Nintendo Wii * Sony products were usually significantly more expensive than the products of the competitors e.g. Betamax vs. VHS, PSP vs. Nintendo DS, PS3 vs. Xbox 360 and Nintendo Wii * Sony didn’t...

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Parents Encouraging Kids to Play Video Games

that get kids actively moving during gameplay. For example the Nintendo Wii is a game system where anyone can play and be active. It uses a wireless controller that is based on a person’s movement, which gets kids off the couch, and on their feet. Johnny Chung Lee is a researcher in applied sciences group at Microsoft-Hardware who wrote an article entitled, “Hacking the Nintendo Wii Remote.” This is about how the Nintendo Wii remote and different sensors/wireless devices work. Lee explains, “WiiSports...

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Innovation Management - Disruptive Innovation

b) Please explain how according to Markides (2006) business model innovation differs from disruptive technologies? c) Please consider the following statements: - Nintendo’s Wii is a disruptive technology - Nintendo’s Wii is a radical innovation - Nintendo’s Wii is a business model innovation For each of these statements state whether it is true or false. Use examples from the case to support and explain your answer. Assignment Question 2: ...

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Hum 176 Week 9

systems I can remember was Atari and know we have Xbox, PS3 and Wii to name the top few. Going from table tennis to interactive games which can be controlled by a person’s body shows how our culture’s advancements have played a role in the gaming industry. Due to the War in Iraq, games such as Modern Warfare and Call of Duty have emerged to be some of the top games released as of late. Along with the encouragement of a healthy society Wii Fit and the Xbox Kinect have hit the spot in giving all ages...

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The Losing Battle

3, Nintendo Wii, and the infamous TV programs that run consecutively channel after channel. There are millions of people in America who choose to play basketball, football, tennis, and soccer on theses game systems instead of going out and doing it for real. The Nintendo Wii offers these gaming options but with a bit more effort. The Wii makes the player get up off the couch and motion these scenarios in order to play theses games, the reality simulation that is offered with the Wii is an effective...

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Case Study

gaming industry today? Are these the same as in the past? 4. What was Sony’s marketing program for the launch of the PS3? What is the competitive advantage of the PS3? What are the weaknesses of the PS3? 5. Compare the marketing program of the Nintendo Wii to the PS3. How are they different? To turn around the sales of PS3, Sony should upgrade and go more details of interesting games, spotty support for PS2 games and uninspiring online capabilities to capture the interest of the consumers. In the market...

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Opportunities Sne Ps3

diversification. High quality Blue-Ray function. Multimedia Support. Favorable view of their computer power, graphics and audio. High quality products. Weaknesses: Playstation 3 fell behind in the race from the start versus the Wii and Xbox 360; most likely because of price. Online Service inferior compared to competitors. Sony added cloud game saving as a part of PS3’s 3.60 firmware update. A Parks Associates poll showed that only 30% of tech savvy users believed that...

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Nintendo

capabilities and Innovation(blu-ray). Microsoft.  Target in different levels of market.  Produce variety of version with different price and service to target every section of customer. (Lowest-end product has the same price as Nintendo Wii and high-end match PS3) China product. 2. The Five Forces (continue) Substitute: PC game Arcade game Handheld game (Mobile/Tablets) New Entrants: Hard to penetrate since it needs strong brand, marketing (reputation) and high...

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Case Study Netflex

have late fees, fluctuating monthly fees, predetermined rental periods, instead has a flat fee. Netflix, let customers view unlimited streaming of movies and TV shows for a monthly fee and has also developed platforms to deliver its titles to Nintendo Wii, Xbox 360, PlayStation 3, and TiVo. Netflix also supports decks from Panasonic, Insignia, and Seagate, and a number of Android and apple mobile devices including the iPad. Most definitely Netflix has a noteworthy aspect of strategy that would sustain...

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Nintendo Strategic Management

Game boy pocket, Game Boy Advance, Nintendo Game Cube, Nintendo DS, Nintendo DS lite, Wii, Nintendo DSi, Nintendo DSi XL, Nintendo 3DS, Super Mario Brothers game Series and Zelda Game Series. (Thompson, Strickland & Gamble, 2010) Thompson, J. A., Strickland, I. A., & Gamble, J. E. (2010). Crafting and Executing Strategy. New York, NY:McGraw-Hill Irwin. In 2006, Nintendo released the Nintendo Wii with the strategy of “fun for everyone” which captured majority of the video game market...

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Blue Ocean Strategy

system that only worked when the gamer moved making the gameplay more lifelike. However, a few years after the Wii was introduced, Xbox came out with the 360 and Playstation came out with Move both of which players can interact with the game. Nintendo is an innovator and I personally cannot wait to see what they come up with next. I have both the original Nintendo system and the Wii and my husband has Playstation 3; however, in my opinion, nothing compares to the original Nintendo and my 4 year...

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