"Video Game Console" Essays and Research Papers

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Gaming Technology

History of In-home Gaming Systems The in-home game systems of today are considered fifth-generation which means that people have been able to play games in their homes since the 70s. From the time of the first in-home gaming system to today’s there has been a challenge in the gaming market to make the systems appeal to more and more people. How do the gaming companies plan to do this? How do the gaming systems change to meet the competitors system? These are all relevant questions when studying...

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Xbox Makreting Plan

overview: The xbox is one of the most incredible inventions that have reached the market place in the last decade. The xbox Console in a video gaming and multimedia platform brand designed and manufactured by Microsoft and the first model was launched in November 2001 in the USA. The product is more than just a gaming device that is viewed through a computer monitor or television. The games are very interactive you are able to connect online to play and communicate with other people throughout the world....

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PlayStation 3: The New Era of Gaming

New Era of Gaming The Sony Playstation 3 (PS3) is the most recent game consoles by Sony Inc. to come out. Becoming the trilogy of the Playstation series, the PS3 packs many of the same or similar characteristics as the Playstation 2 (PS2). But it also has its own characteristics which places it on another level. Being a highly priced console (ranging from $400-$600), there is a lot offered from the PS3 console. It includes high-definition graphics (HDTV compatible), a Blu-ray disc hard...

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Unit 9 - Creative Product Promotion - P4

they do a lot of campaigns for the product. The Xbox 360 was designed mainly for the use of teens The campaign I have chosen is the Kinect campaign, the Kinect has revolutionised console gaming for the future. The message that they wanted to get across with in the campaign was that the Kinect could revolutionise console gaming and in my eyes they achieved that easily. The media chosen to promote Kinect was; Television advertisement and social media advertising e.g. Facebook, Twitter and YouTube...

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Case Report of Microsoft and the Xbox 360 Ring of Death

4. Declined marketing share. 5. Disappointment of players. ! 2! ! 6. The peripheral of game is less than Sony and Wii. 7. The high quality but high cost Internet of Xbox. 8. The contradiction between outsourcing and Microsoft. 9. Competitor’s threats and press, and other potential competitors. ! Industry analysis: The video game industry is going throng significant growth. It is a large and growing market, including significant technological...

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business studies-intrapreneurship case study

Corporation when he bought his young daughter a Nintendo game console. Ken observed his daughter playing with the new Nintendo game but he was displeased with the quality of the sound of the Nintendo game. Because of his training and experience in electronics Ken concluded that a digital chip, dedicated solely to sound, would significantly improve the quality of the Nintendo gaming system. Because the Sony Corporation was not involved in computer games, Ken Kutaragi negotiated to keep his job at Sony,...

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thaddeus fotos

In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly...

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Sony Playstation 2

PlayStation 2 was released by Sony Computer Entertainment in 2000. Sony Computer Entertainment also develops, publishes, markets, and distributes software for PlayStation 2. PlayStation 2 is a gaming console giving consumers the ability to play not only PlayStation 2 games, but PlayStation One games as well. PS2 also has the ability to read and play DVD’s and CD’s and comes with a parental lock feature. It also features an Ethernet port which enables users to play against others on a world wide...

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Sony Playstation 3 STP and Future Opportunities

PlayStation 3 Sony PlayStation 3 is a popular video game console dedicated for home user. This console was preceded by Sony PlayStation 2 which gains popularity since mid of 2000 to 2006. Since the release in 2006, Sony PlayStation 3 has evolving two times including PlayStation 3 Slim and PlayStation 3 Super Slim, and more than 75 million consoles have been sold in all over the world. This console features Blu-Ray discs as the games media, wireless stick controller, and great connection with...

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case study report for Nintendo Wii

Nintendo WII Case Business 412 September 21, 2014 Company name Nintendo WII Industry: Video Components and games Company website: (www.nintendogames.com) Company Background: Nintendo was a small Japanese business founded by Fusajiro Yamauchi on September 23, 1889 known as Nintendo Koppai in Kyoto Japan. They produced and marketed Hanafuda cards. The name Nintendo meaning “luck In Heaven. Hanafuda was a handmade card and was successful. (www.Nintendo.wikipedia.com). In 1959 Nintendo stuck...

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