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    Video Game Violence

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    Video games have become a large form of entertainment ever since the Magnavox Odyssey was released in August of 1972. Now‚ consoles such as the PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live

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    The Effects of Video Games

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    The effects of video games Kathy Michelle Watson University Composition and Communication II February 10‚ 2013 Jacqueline Smith Lance The effects of video games It is time for adults to come out of the closet. When talking about video games most people will picture in their minds an adolescent glued to a screen; while it is true that 92% of American children play video games (Gentile‚ 2011‚75)‚ the average gamer is 35 years old (ESA‚ 2008). Playing games is an investment of time. The majority

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    SWOT Analysis 1 Light Engineering- Faisalabad Pakistan 5.2 Strengths 1. Demand Driven Industry (more than 4000 units for textiles alone) 2. Strong presence in local market 3. Availability of cheaper labor 4. Geographically situated at ideal location (near end users) 5. Most setups are self employed and have simpler management structure 5.2 Weaknesses 1. Obsolete technology machinery and equipment used for manufacturing 2. Availability of raw material and inconsistent raw material

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    Video Games in Education

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    ------------------------------------------------- Top of Form Video Games in Education Educational video games are sometimes referred to as ‘edutainment’ in the industry. Experts believe that these games make learning fun by using entertainment as an educational tool. These games take a specific type of learning or topic and build a game around that topic. For example‚ kids might learn math by playing a flying game. The hope is that the child will have fun and forget that they’re learning‚ but

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    Video Games and Obesity

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    October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back

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    The Video Game and Sexist

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    Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the

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    The History of Video Games

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    History of Video Games and their impact on the economy King Wells COM/150 05/06/2012 Katie Surber The History of Video Games and their impact on the economy For many years people have been enjoying many forms of entertainment. These forms include listening to music‚ watching their favorite shows on TV‚ and other forms of direct entertainment. There are also other forms of entertainment not only set to entertain but to also cause the person to interact both socially and physically. Video games

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    Video Games And Parents – Why So Much Hate? In a recent survey that was conducted‚ it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first‚ but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the PlayStation

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    e s u s e f u l i n f o r m a t i o n t o t h e g e n e r a l p u b l i c ‚ c a r o w n e r s ‚ d e a l e r s a n d c a r m a n u f a c t u r i n g c o m p a n i e s i n m a n y w a y s . I A Consumer Stimul i b s t r a c t Car Industry: SWOT Analysis Dharmaraj C.‚ Sivasubramanian M. and Clement Sudhahar J. Mr. D h a r m a r a j C . ‚ A s s i s t a n t P r o f e s s o r‚ S c h o o l o f M a n a g e m e n t ‚ K a r u n y a U n i v e r s i t y ‚ C o i m b a t o r e - 6 4 1 1 1 4 ‚ Ta

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    Research of Video Games

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    Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children

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