"The home video game industry swot analysis" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 8 of 50 - About 500 Essays
  • Powerful Essays

    Video Game Future

    • 3193 Words
    • 13 Pages

    http://www.gamesindustry.biz/articles?topics=development Mobile‚ Web and Online Games Market in China Game Industry in China NEW YORK‚ April 9‚ 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Mobile‚ Web and Onilne Games Market in China http://www.reportlinker.com/p01158256/Mobile-Web-and-Onilne-Games-Market-in-China.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Toy_and_Game Pearl Research is pleased to present

    Premium Video game industry Video game

    • 3193 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Video Game Exploration

    • 1363 Words
    • 6 Pages

    topic is trying to figure out the relationship between online game players and their real life. Through observing researches on various groups of game players‚ I bring forth questions for game players such as‚ what is the motive to play games? What positions do game players have at their work? What roles are game players playing in the society? Are they “losers” (in general meaning – at the bottom of social status) in reality? Does game assist them to be successful in the daily life? Many questions

    Free Massively multiplayer online game Video game Online game

    • 1363 Words
    • 6 Pages
    Good Essays
  • Powerful Essays

    Study of Indian Software Industry based on SWOT Analysis HUANG Feixue1‚ LI Zhijie 1 Department of Economics‚ Dalian University of Technology‚ Dalian‚ P.R..China‚ 116024 2 Research Institute of Nonlinear Information Technology‚ School of Computer Science and Engineering‚ Dalian Nationalities University‚ Dalian 116600‚ China huangfeixue@yahoo.cn Abstract This study’s objective is to probe of Indian Software Industry issue. The method is formulated as basedon SWOT(Strengths‚ Weaknesses‚ Opportunities

    Premium Software engineering Software development Software industry

    • 3221 Words
    • 13 Pages
    Powerful Essays
  • Better Essays

    Week 5 “Case Analysis: Video Game Console Industry in 2012” Grantham University BA490 Business Policy and Strategy Case Analysis: Video Game Console Industry in 2012 Page 1 Executive Summary The video game console industry is a very competitive segment. This segment requires a keen eye on product development as well as strategic product marketing and a rather large logistics arm to ensure rapid distribution to targeted areas. Video game industry in the US‚ which

    Premium Video game console Video game Nintendo

    • 1258 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    Video Game Technology

    • 1787 Words
    • 8 Pages

    Robert de la Rosa COSC 1301.W01 September 24‚ 2008 Video Game Technology Humanity has a driving need for entertainment. Writers are constantly coming up with new movies‚ designers and engineers are always on the hunt for the next big idea for roller coasters and theme parks‚ and programmers are always designing and improving the most widely available entertainment software‚ video games. The video game industry generates 6 billion dollars a year‚ and in a field as large as this‚ there is a

    Premium Video game console Nintendo

    • 1787 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Airline Industry SWOT Analysis A SWOT analysis--a review of strengths‚ weaknesses‚ opportunities‚ and threats--is a core requirement of any organization‚ and essential to understand any industry. The volatile airline industry is no exception. While individual airlines each analyze and make decisions based on their own situations‚ there are overall industry similarities that all airlines face‚ with each endeavoring to maximize strengths and opportunities while minimizing weaknesses and threats

    Premium Airline Low-cost carrier

    • 488 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Video Game Delivery

    • 5078 Words
    • 21 Pages

    Final Project Documentation for Video Game Delivery Project Prepared by: Video Game Delivery Project Team Date: 6/21/04 I. Project description The Video Game Delivery Project is a case study our group chose‚ that attempts to establish a website in which customers can pay a monthly membership fee. Included in that fee‚ would be an unlimited ability to rent video games through our website. Also included‚ will be dependable shipping service‚ both to and from the customer. We have done

    Premium Project management

    • 5078 Words
    • 21 Pages
    Powerful Essays
  • Good Essays

    Stereotypes In Video Games

    • 1048 Words
    • 5 Pages

    As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype

    Premium Gender Video game Gender role

    • 1048 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Benefits of Video Games

    • 1637 Words
    • 7 Pages

    Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though‚ is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork‚ helping people‚ multitasking‚ and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and the

    Premium Video game Video game genres

    • 1637 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Video Games History

    • 2600 Words
    • 11 Pages

    defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots

    Premium Video game Video game console Arcade game

    • 2600 Words
    • 11 Pages
    Powerful Essays
Page 1 5 6 7 8 9 10 11 12 50