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    Sony Annual Report

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    Markets 06 Networked Products and Services 10 3D World Expanding 3D World 12 Competitive Advantages through Differentiated Technologies 15 Emerging Markets 20 Special Feature: 26 Special Feature: TM Sony’s “Exmor R ” Sony in India 34 Financial Highlights Products‚ Services and Content 40 50 64 Board of Directors and Corporate Executive Officers 51 65 Financial Section Stock Information Investor Information ©2011 Columbia Pictures Industries

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    Growth of Sony in Malaysia

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    SONY EMCS Supply Chain Management Group Members: Name | Metric No. | | | | | Loh Choong Young | 809366 | | | SONY The growth of Sony in Malaysia has been leaps and bounds over the past 30 years. From being merely a sales company‚ Sony now expanded their business horizon to marketing‚ manufacturing‚ engineering as well as entertainment industry in movie and music distribution. Aiming to be the No. 1 Preferred Brand in Malaysia‚ Sony (Malaysia) SdnBhd established on 21st January 1998 from

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    SONY Our mission is to bring new technologies‚ content and services together in unprecedented ways that enable people to re-shape their perception of the world and enhance their lives. We share an attitude to constantly challenge the rules and boundaries that surround us - to explore what is possible and create what is new. Above all else‚ at Sony Europe we believe our purpose is to enrich life through technology. With its music‚ pictures‚ game and online businesses Sony is uniquely positioned

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    Strengths and Weaknesses of Sony Sony Corporation commonly referred as Sony‚ is a Japanese multi-national company. It’s Headquarters is in Tokyo‚ Japan. The company’s main focus is on electronics‚ games‚ entertainment and financial service sectors. Sony’s history goes as far back as 1946‚ as an electronic shop in a departmental store in Tokyo. It was started by Masaru Ibuka and had a total of eight employees. The next year he was joined by his colleague‚ Akio Morita. They founded a company called

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    Introduction This report has been prepared towards the completion of the Organizational Behavior Case Study 1. The report is an evaluation of the organization structure implemented in Sony when Howard Stringer joined as CEO in October 2005. The transition Stringer made of Sony’s organization structure was from Transnational structural to a multidivisional structure. Hence‚ this transition has been analyzed in detail. In conclusion‚ it can be seen that the stock share value has increased during 2005-2007

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    4ps of Sony Vaio

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    THEIR HELPING HAND IN THIS VENTURE. CONTENTS TOPICS | PAGE NO. | INTRODUCTION OF SONY VAIO | 3 | HISTORY | 3 | MISSION‚ VISION‚ GOAL | 4 | MARKET SHARE | 6 | SONY VAIO AND ITS COMPETITORS IN THE LIGHT OF 4Ps-COMPARATIVE STUDY | 7 | COMPETIIVE ADVANTAGE | 8 | PROBLEMS FACED BY SONY VAIO | 8 | RECOMMENDED MARKETING STRATEGIES | 9 | FUTURE PLANS | 14 | BIBLIOGRAPHY | 14 | INTRODUCION Sony is known as one of the most comprehensive entertainment and technology companies in the

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    Sony Case Analysis

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    Consumer Behavior Sony Case Analysis 1. Through years of innovation‚ Sony has developed high-quality products that consumers desire and established a number of cultural meanings for itself. Consumers see Sony as a manufacturer that produces high-quality products that are innovative and push the marketplace forward. Motivated and creative‚ Sony brings cutting-edge technology from Japan to America. They are mostly responsible for Americans perceiving products made in Japan as high-quality (Peter

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    Nokia vs Sony

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    ........................................................... 6 CRM Implementation: ............................................................................................................................. 6 Comparative Analysis of Nokia and Sony Ericsson’s CRM: ...................................................................... 11 Major Findings: ..................................................................................................................................... 11 Conclusion:

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    Developing Creativity - Sony

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    Introduction……………………………………………………………………………4 Factors Affecting Creativity………………………………………………………….. 6 Stages of a Successful Problem Solving Programme…………………………………..7 CPS Framework……………………………………………………………………… 9 A critical look at creative problems facing Sony Corporation………………………..9 Application of CPS Models to Provide Solutions……………………………………12 Ways that Levels of Creativity Might be Measured & Assessed…………………….16 Abstract Creativity is the use of an original idea to create something. Businesses

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    Sony EyeToy (1) Although sales figures for EyeToy Play have been impressive‚ those for EyeToy Groove have been disappointing. What are reasons for EyeToy Play’s phenomenal success‚ and Groove’s failure to emulate EyeToy Play’s performance?  Success of EyeToy Video gaming was a $30 billion-a-year global industry‚ covering both hardware and software sales. With this big amount of industry‚ Sony was the market leader with its two generations of PlayStation consoles. Sony introduced EyeToy‚ which

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