Technology: It’s Effect to Filipino Youth And Their Academic Performance Joy Anne R. Puazo Bataan Peninsula State University Balanga Campus Technology: It’s Effect to Filipino Youth And Their Academic Performance Technology has been subject of reliance for information overload‚ communication and entertainment. Computers‚ laptops and cell phones are not only for luxuries and wants nowadays but also considered as needs of everyone that is why even Filipino youth today is being dependent
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Research Paper No. 1946 Long-term Effects of Subliminal Priming on Academic Performance Brian S. Lowery Naomi I. Eisenberger Curtis D. Hardin Stacey Sinclair September 2006 RESEARCH PAPER SERIES Long-term subliminal priming 1 Running Head: Long-term subliminal priming Long-term Effects of Subliminal Priming on Academic Performance Brian S. Lowery Stanford University Naomi I. Eisenberger University of California‚ Los Angeles Curtis D. Hardin Brooklyn College Stacey Sinclair
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SOCIAL NETWORK AND ITS EFFECT ON POOR STUDENTS ACADEMIC PERFORMANCE Facebook‚ Twitter‚ and Instagram are the example famous social network that becomes the best choice among the students‚ especially university students. Social network can defines as site of grouping of individuals into specific groups‚ like small rural communities or a neighbourhood subdivision. Nowadays‚ the social network is a necessary communication tool that has emerged in the field of information and communication technology
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games are common in our life‚ they have not only good effects‚ but also bad effects‚ especially to teenagers. Moreover‚ even though parents know that teenagers plat computer games too much they do not know that why teenagers are widely excited at computer games‚ and what the bad effects of computer games are. There are two main causes that teenagers play computer games too much. In addition‚ playing computer games too much has two main effects. The first reason that teenagers play computer games too
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Academic performance and advisement of university students: a case study. Ads by Google Online University Online University programs 100% Online‚ 100% Supported! WaldenUniversity.com Subject: Academic achievement (Analysis) College students (Case studies) Student guidance services (Analysis) Authors: Addus‚ Abdussalam A. Chen‚ David Khan‚ Anwar S. Pub Date: 06/01/2007 Publication: Name: College Student Journal Publisher: Project Innovation (Alabama) Audience: Academic Format: Magazine/Journal
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INTRODUCTION Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristic
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Significance of the Study The results of this study would be of great importance to the following: To the students‚ the results of this study would be of value since all the development of the school are specifically geared towards providing them with quality education they need; adequate in all respect to be able to transform them into what they are capable of becoming. Also it is intended to help them with the use of those Electronic Gadgets with the daily activities they will meet. To
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CHAPTER I INTRODUCTION BACKGROUND OF THE STUDY It is a positive statement when one says that man of modern society is so advanced in education‚ both in the science and in technology‚ but won’t mind nor think about what steps he could make or trace what good he could do for his fellowmen. He does not live in terms of attitudes acceptable in the society where he lives. A man today is more conscious of his own personal upliftment‚ keeps innocent of knowing his worth which would be undeniably
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A STUDY ON SLEEPING HABIT AND THEIR EFFECT ON UMP STUDENT Chapter 1 INTRODUCTION 1.1 - Introduction 1.2 - Background University students experience invariably sleep deprivation‚ in 2001‚ university undergraduates reported a median duration of total sleep of 6.65 hours‚ which is far below the recommended 8.5 to 9.25 hours for their age. In addition to reduce total sleep time‚ students often shift their sleep or wake schedule toward later times for both bedtime and wake
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------------------------------------------------- University of Phoenix Material Effective Study Habits Worksheet Review Phoenix Career Plan results of Career Plan Building Activity: Work Culture Preference‚ respond to the following in 50 to 100 words each: Describe your ideal study environment. * My ideal study environment is sitting at my desk in the corner so I can not be distracted by the t.v. * because if I sit in front of the t.v. I have a tendancy of getting distracted
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