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    The Hunger Games Trilogy

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    The Hunger Games trilogyFrom Wikipedia‚ the free encyclopediaJump to: navigation‚ search The Hunger Games Boxed set The Hunger Games Catching Fire Mockingjay Author Suzanne Collins Country United States Language English Genre Adventure Science fiction Young adult Publisher Scholastic Published 2008–2010 Media type Print (hardcover) The Hunger Games trilogy is a young-adult adventure science fiction series written by Suzanne Collins. The trilogy consists of The Hunger

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    Rocks: The Dating Game

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    Rocks: The Dating Game ch By:Rebecca Cze 3-23-12 Rules to the Game Rule of Superposition States that the rocks on the bottom are the oldest and the rocks on the top are the youngest. Rule of Crossing-Cutting Relationships States that if a rock that cuts through the rock layers is younger than the rock layers itself Rule of Lateral Continuity States that everything on the same layer are the same age Rule of Original Horzitonality States that the orginal layer was horizontal‚ but over the years

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    Video Games and Obesity

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    October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back

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    The Video Game and Sexist

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    Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the

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    No Pain, No Game

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    Today many sports such as football‚ hockey‚ and mixed martial arts are regulated and are addressed by medical organizations in an effort to improve safety and to reduce injuries. Some people argue that dangerous and violent sports should be banned completely because they can lead to injuries or violent behaviours. There is very little or no evidence to show that people who take part in dangerous sports become violent in the future. In my opinion‚ sports that may be considered to be violent or dangerous

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    Video Game Violence

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    Does Video Games cause Violence? 97% of 12-17 year olds in the US played video games in 2008. Due to recent school shootings‚ and increased bullying‚ communities are wondering if violent video games cause actual violence. The issue was brought up after the school shooting of Columbine High School. Investigators learned that the two students played many violent video games including Wolfenstein 3D and Doom. However this was to some was a one-time occurrence. Video games are being used as something

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    Enders Game

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    Naval Chief. The Naval Chief asked how fast he could have a regimental force of Marines ready for action. Lt Gen Krulak replied 48 hours. Not knowing if his promise could be done‚ but he knew the Marine Corp and had confidents in his words and was right. It continues to explain in many parts and in great detail the professionalism of Marines. The training methods Marines go through to attack and attack accurately attack even during the night. The ability to improvise in the worst circumstances faced

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    Effects of Computer Games

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    Effects of Computer Games in terms of: a. Lack of Socialization b. Personality Changes c. Hyperactive Learning Disorders 3. What are the Level of Performance of Criminology Students in terms of: a. Classroom Interaction b. Psychological/Emotional Awareness c. Problem Solving and Written Exams 4. Are there significant relationships between Effects of Computer Games and the Level of Performance of Criminology Students? Theoretical Theory Social Responsibility Theory Social responsibility

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    Value Of Video Games

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    Are video games a value to people and even societies? This is one controversial questions that’s been argued and pondered on for years and years on end and I believe that video games have many many great qualities and have very much value to not only the U.S. but the world in general. The values also spread across many categories from improvement in skills and other things that make us grow as humans‚ to connecting people‚ and even stuff like jobs. One of the biggest reasons video games are a value

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    Triangular Relationship of Games‚ Creativity and Learning Introduction Creativity has been widely acknowledged as a crucial ability for learning. Many studies revealed that creativity is associated with and also facilitates divergent thinking‚ critical thinking‚ flexibility‚ and so forth which are the vital elements to promote learning. To spur creativity‚ games are the best media on account of dual functionality discussed as follows. Dual Functionality of Games Games are not simply the activities

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