Preview

Title Proposal

Satisfactory Essays
Open Document
Open Document
571 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Title Proposal
The Acceptability of Online Sungka
Who will be benefited? First beneficiary of this are some persons who wants to play sungka even though they don’t have the board and stones. It can be tool to relieve the stress of a person. Second are the researchers, they can gain more knowledge and they can develop their skill in game development.
What is the concern of the project? The concern of the project is to help some Filipino children who are not popular in playing the Sungka game in which this one of the country’s native game.
Who will be involved in the project? The researcher, the possible user.
When is the start and end of the project?
July 2013 – October 2014
Where is this project conducted and implemented? Inside the school, and survey some expert in playing sungka .
Why researchers propose for this project?
The researcher proposed this kind of project because they observe that many of us don’t know how to play sungka. We decided to put it on a computer based so that, the game can be played in a modern way.
How the project will be conducted? The researcher will gather data in playing sungka. We will use software that can help us to develop the game like Flash Software and Java Programming.
Specific Activities?
Simple as you play sungka in reality but the difference is you play it now in a software.

THE ACCEPTABILITY OF CONTROLLING LIGHT SYSTEM USING YOUR PHONE/LAPTOP
Beneficiary
First the client, because it can help them to switch on/off the light even though they are not in the house. Second the researcher because they gain, and develop their skill .
Concern
The concern of the project is to create a software that can help to control the consumption of energy by uising the light.
Involved
Client and the researcher
Start – End July 2013-Oct2014
Place to be conducted and Implemented Inside the school or even inside a house.
Reason
The researcher come up with this proposal, because many of us what is the best way to save

You May Also Find These Documents Helpful

  • Best Essays

    The aim of this report is to provide information on regards to Play with Kidz current problems and find solutions and give out recommendation for the new computer based system.…

    • 3150 Words
    • 13 Pages
    Best Essays
  • Good Essays

    Video games are widely known as an excellent source of entertainment, and according to some, they can be of great help as an educational tool because of their interactivity. What a lot of people don´t know is that they can be good for those who play them for fun as well for learning.…

    • 493 Words
    • 2 Pages
    Good Essays
  • Better Essays

    | Use the same bulb, but if your one does break half way through the experiment you can use another bulb with the same amount of watts. Different watts in different bulbs could affect the intensity of the light, since the more wattage, the more intensity because it is brighter.…

    • 1356 Words
    • 6 Pages
    Better Essays
  • Good Essays

    New Building Codes

    • 876 Words
    • 4 Pages

    New technologies in energy efficiency bring with it better ways to bring artificial light into a commercial building. Not only does energy efficient lighting make sense financially for a business, but it also makes the work environment safer as well. Lighting for the exterior of the building and areas such as parking garages can use LED lights that provide an added layer of security for employees so they can traverse these areas without worry. The interior of a commercial building can also use soft lighting options that are easier on the eyes of the people inside but still provide…

    • 876 Words
    • 4 Pages
    Good Essays
  • Good Essays

    With the development of technology a very important technological advancement for entertainment that was developed and improved over time were video games. Video games have been a growing area and a highly developing area. With new games and consoles launched every year, video games have interested people around the globe and people of different ages. In today’s time, video games have become a way of teaching children, a way of learning through adventures games. Other genres include, action games or also known as violent games, drawing games, role-playing, simulation, strategy, racing (vehicle-stimulation) and also health games.…

    • 590 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Typing Game

    • 1247 Words
    • 5 Pages

    Computer games offer pleasures for the player to experience and learn the objective of the game. The proponents plan to combine game and keyboard tutorial because it adds eagerness to a player to finish the game. Today, there are typing tutorial game that also pressure the player to do their best to obtain the skill needed to master keyboarding but our game has story that entertain the user for every chapter and stages of our game. The users of our software acquiring the story while learning keyboarding.…

    • 1247 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. In purchasing this book, the authors and publisher grant you permission to use the electronic resources from the accompanying CD for commercial or noncommercial use in your own games made with Game Maker. However, redistribution of the original games or their resources is prohibited and the authors retain full copyright of all the original game concepts and the intellectual property associated with them. ISBN-13 (pbk): 978-1-59059-615-9 ISBN-10 (pbk): 1-59059-615-3 Printed and bound in China 9 8 7 6 5 4 3 2 1 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Lead Editor: Chris Mills Development Editor: Adam Thomas Technical Reviewer/Additional Material: Sean Davies Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Jason Gilmore, Jonathan Gennick, Jonathan Hassell, James Huddleston, Chris Mills,…

    • 83046 Words
    • 333 Pages
    Satisfactory Essays
  • Good Essays

    Today’s games have involved greatly from their predecessors such as Tennis for Two created by William Higinbotham and Robert V. Dvorak. With our advancement in technology it has allowed our software capabilities to also increase. Today’s gaming industry is even large and than that of the movie picture industry and with the new CGI technology it is even currently being used in some of the movies today an example of…

    • 845 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Provides a standard "language" across all AET projects. More standard communication within Technologies and with business partners.…

    • 329 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The article generally discusses the power of play, its misconceptions and its benefits. The benefits discussed range from cognitive, social, emotional, educational and physical, while the characteristics of play are discussed with regard to the general conceptualisation of play by most theorists. Targowska also briefly discusses how play can be used to maximise learning in educational settings, improve curricula and more importantly, the challenges associated with deconstructing preconceived ideas about play and its secondary role when compared to 'real learning'.…

    • 808 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Who Is Allmart Australia?

    • 960 Words
    • 4 Pages

    The project will start out as a conceptual idea that develops over the 8 weeks into a trial as a consequence of the project management process outlined in the textbook, lectures and structured weekly…

    • 960 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Incandescent Light Bulb

    • 645 Words
    • 3 Pages

    “The modern world is an electrified world. The light bulb profoundly changed human existence by illuminating the night and making it hospitable to a wide range of human activity” (Ament). The invention of the light bulb changed how we use our recourses to meet our wants and needs. It’s bright, fluorescent, glowing shine made it possible to work longer hours into the night. With the help of light, the…

    • 645 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    This portion of the chapter presents the review of related literature and studies linked with remote controlled lighting system which will provide necessary background on the subject of the present study.…

    • 3712 Words
    • 15 Pages
    Powerful Essays
  • Best Essays

    Folk Games

    • 326 Words
    • 2 Pages

    Lopez, Mellie L. (2001). A Study of Philippine Games. University of the Philippines Printing Press. Pangilinan et al. , (1995).…

    • 326 Words
    • 2 Pages
    Best Essays
  • Better Essays

    Traditional Games

    • 894 Words
    • 4 Pages

    As years went by, these Filipino traditional games for kids are slowly disappearing. You can rarely see Filipino kids playing patintero, tumbang preso, luksong tinik, luksong baka, taguan, syato, habulan, etc. These games were replaced by gadgets like xbox, playstation, nintendo, and kids are more exposed to Western Sports activities.…

    • 894 Words
    • 4 Pages
    Better Essays