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Treasure Retriever (Knights vs. Pirates)

TECHNOLOGIC:
Regine Castillano
Marjunel Dela Cruz
Novelyn Unciano

INTRODUCTION

Background of the study

In early time keyboarding start with the use of typewriter in business, school, government, etc. Typewriting is necessity at that time. Today, efficient keyboarding is necessary skill for the majority of occupation and even to most of us spent time in front of the computer screen weather it surfing in the Internet, playing, and even email to friends and family. It is considered as important skill to express oneself and write well. Keyboarding can be learned by the use of computer and a written or printed works hard or soft copy. It is much easier to learn keyboarding by the use of typing tutorial software but the existing software needs to improve its feature.
Computer games offer pleasures for the player to experience and learn the objective of the game. The proponents plan to combine game and keyboard tutorial because it adds eagerness to a player to finish the game. Today, there are typing tutorial game that also pressure the player to do their best to obtain the skill needed to master keyboarding but our game has story that entertain the user for every chapter and stages of our game. The users of our software acquiring the story while learning keyboarding.

Statement of the Problem

Beyond having typing tutorial for the user who wants to learn keyboarding, the users still ended up quit to learn because of the less pleasure the game give to them. Our software is a typing tutorial that we present as a game for us to enjoy learning and acquiring the story. Acquiring the story of the game adds enjoyment to the user and excitement to discover the next chapter of the game. The study was intended to challenge the user by the co user of the software by the use of their rankings in a score ladder. Most of us wanted to take the first place in a score ladder by having the

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