Preview

Sudoku

Good Essays
Open Document
Open Document
711 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Sudoku
A Sudoku A Day Exercises The Brain

Negative issues are usually associated with addiction. Drug abuse, excessive drinking, and even too much gambling are all negative activities that are highly addictive. But if there is one kind of addiction that is actually beneficial for adults and kids alike, it would be an addiction to sudoku puzzles. Researchers rank solving sudoku puzzles daily among the top ten non-traditional and alternative ways to boosts brain power. Other brain boosting moves include high-protein diets, listening to classical music, and lots of rest. These are simple but are rather difficult to follow because of budget limitations, personal preferences, and lifestyle. This is the advantage sudoku games holds over other brain boosters. They are accessible from newspapers, books, and even the Internet. They are also workable between breaks or at any spare time. So every time someone chastises you for doing sudoku again, kindly explain and hope that they pick up the habit too.
Numerous articles have attributed the puzzle, which has a Japanese name, to the mysteries of the Land of the Rising Sun. But its true modern origins lie with a team of puzzle constructors in 1970s' New York, from where it set off on a 25-year journey to Tokyo, London - and back to New York.
Scientists have identified Sudoku as a classic meme - a mental virus which spreads from person to person and sweeps across national boundaries. Dr Susan Blackmore, author of The Meme Machine, said: 'This puzzle is a fantastic study in memetics. It is using our brains to propagate itself across the world like an infectious virus.'
Though sudoku puzzles are not mathematical problems, solving the puzzles requires the most basic tool of mathematics and science: logic. Since the puzzles entail the use of logic, common sense, and concentration, the brain is put out of the stupor of doing routine, mundane tasks. In other words, your brain actually gets a break and a good work-out. Studies reveal

You May Also Find These Documents Helpful

  • Better Essays

    Mancala

    • 1972 Words
    • 8 Pages

    Count, Capture, Play and Think: Mancala and Math We have all had the experience of playing board games. They are the staple of family game nights and inside recesses. Board games have been around in various forms throughout history and one of the oldest is the family of count and capture games known under the umbrella term of Mancala, which is an Arabic word meaning "to move". This game can, of course be played for fun, but it can also be used in its different forms to teach simple math and strategy (University of Waterloo 2010). Mancala can be traced back to ancient Egypt in the 15th or 11th century BC.…

    • 1972 Words
    • 8 Pages
    Better Essays
  • Good Essays

    When looking at a deeper perspective, there are more positive effects found in, “Pro of Reality”, by James Paul Gee where he often mentions, “Different types of video games can have different kinds of effects”. He starts by expressing how games like Tetris, Bejeweled and Trivial Pursuit are fun, but also help exercise the brain by visualizing the patterns repeatedly. These particular patterns help develop the memory of the brain (Gee1). In the article, “How Do Video Games Affect the Developing Brains of Children and Teens”, by Amy Paturel, she states, “practicing anything repetitively physically changes the brain. With time and effort, you get better at the specific tasks your practicing.. Those repetitive actions and thoughts stimulate connections between brain cells…

    • 960 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Brain Candy By Malcolm Gladwell can relate to my life in a series of ways. For starters, the story talks about how video games can increase the amount of thought that you put into something. “ The contemporary video game involves a fully realized imaginary world, dense with detail and levels of complexity” (Gladwell 1). Gladwell is saying video games make you think because you have to produce your own strategies and create your very own complex adventure. I can also relate to this because I play a decent amount of video games every week, and sometimes I have trouble thinking of what I need to do next, or how I will get myself around the current issue. In the story, Gladwell also discusses if homework does in fact have a positive…

    • 231 Words
    • 1 Page
    Good Essays
  • Good Essays

    Ouija Boards

    • 734 Words
    • 3 Pages

    The Chinese called their early version of the Ouija board a fuji, which means, planchette writing.…

    • 734 Words
    • 3 Pages
    Good Essays
  • Good Essays

    ECS 430 Debate

    • 699 Words
    • 3 Pages

    “Brain training computer games boosted the grades of 8-9 year olds within weeks” (Katulka 3)…

    • 699 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Games that you can find on magazines, like Sudoku and crossword mazes, are good stimulants for the mind. However, they are effective just if they are brand-new experiences. If you do them constantly, they soon lose effect and become a waste of time, which is why experts encourage reading up on brain facts and playing brain games…

    • 434 Words
    • 2 Pages
    Good Essays
  • Better Essays

    In 1938, an architect Alfred Mosher Butts created this game as a variation on an earlier game he invented which he called Lexiko. Butts worked out the scoring system of the game quite meticulously by counting letter-usage from various sources including The New York Times. Since then, one hundred million sets of this game have been sold worldwide. Which…

    • 1848 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Neuroracer Argument

    • 398 Words
    • 2 Pages

    Some consider video games a potential game-changer for mental health treatment, but their value for medicating or “training” the brain disputed by neuroscientists. Many in the scientific community are of the opinion that the ability of “brain games” to make a person smarter is questionable, citing the limits of the brain's malleability and its biological function.…

    • 398 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Cognitive behavioral therapy (or cognitive behavioral therapies or CBT) is a psychotherapeutic approach that aims to solve problems concerning dysfunctional emotions, behaviors and cognitions through a goal-oriented, systematic procedure.[i] The title is used in diverse ways to designate behavior therapy, cognitive therapy, and to refer to therapy based upon a combination of basic behavioral and cognitive research. There is empirical evidence that CBT is effective for the treatment of a variety of problems, including mood, anxiety, personality, eating, substance abuse, and psychotic disorders.[ii] Treatment is often manualized, with specific technique-driven brief, direct, and time-limited treatments for…

    • 857 Words
    • 4 Pages
    Better Essays
  • Good Essays

    My inspiration for the project sourced essentially from my lifelong love and passion for mysteries. I have loved analyzing, solving and looking at things that weren’t directly in front of me ever since I was a child. There were no right answers at first, no logical solutions present, and always pieces missing to the puzzle. It was a challenge that required me to dig deeper and learn who, what, when, where, why, and how in order to solve the riddle. I wanted to put all the clues together in order to bring justice and answers to those who were affected by the mystery.…

    • 592 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Completed Research Paper

    • 1453 Words
    • 4 Pages

    Playing video games has become one of the largest activities people have invested their time in in today’s society. Most people would rather sit inside and play a video game instead of going outside to play or do something productive. People do not realize how much playing video games can effect ones brain and the actions they take throughout their daily lives. There are both positive and negative effects to gaming depending on which game a person is playing. Age can also affect ones brain function and how it reacts during a certain stages in life. Video games have different effects on younger kids versus college students and adults. Students who are addicted to video games have a negative effect on their school work. Video games not only have negative effects but there are also many ways they can affect the brain positively.…

    • 1453 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    However, there have been positive outcomes from video games. Situational analysis, visuospatial cognition, resource management, perseverance, inductive reasoning, problem solving, strategy, and challenge acceptance are only a few out of many beneficial skills a child or adolescent learns from playing video games, as discussed by Christopher John Ferguson in his paper “The Positive and Negative Effects of Video Games”:…

    • 1549 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Videogames Benefits

    • 559 Words
    • 3 Pages

    Most people think that playing video games will lead you to a life of crime, delinquency, and misery. The opposite, however, is true. Video games can be used properly to improve the coordination and concentration physically, socially, and mentally to benefit the user. Does this mean kids should spend all day playing? No. This occurs when they are used properly and in moderation. Contrary to what most of the people believes, video games can actually help your motorskills no matter how younger people are.…

    • 559 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Study Corner

    • 2963 Words
    • 12 Pages

    The brain is a 3-lb powerhouse of activity containing approximately 100 billion neurons. These neurons continue to grow even as a person ages. The New England Journal of Medicine reported that adults who frequently engage in stimulating activities are 63 percent less likely to develop dementia compared to those who rarely do. Games that exercise your brain can have a positive impact by improving memory and logical analysis.…

    • 2963 Words
    • 12 Pages
    Powerful Essays
  • Good Essays

    Videogames vs Boardgames

    • 536 Words
    • 3 Pages

    It seems that very quickly board games are becoming a thing of the past. More and more parents are choosing to purchase video games for their children instead of board games. Even the board games industries are trying to add some technological features to their games, hoping that it can make clients more interested in the product. What most of the parents don’t know, is the damage they are doing to their kids by buying them videogames. The consequences for using videogames are many, and even though they have some benefits of their own, for example they can help you focus by working with the left side of the brain (in case you are right handed), or with the right side if you are left handed. But even though, they are not worth the damage. And even if you think it is worth it, board games also provide you that benefit, without collateral damage.…

    • 536 Words
    • 3 Pages
    Good Essays