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Authorised Assignment Brief For Learning Aim A Unit 7 Digital Games Production Version 2 Sep 14

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Authorised Assignment Brief For Learning Aim A Unit 7 Digital Games Production Version 2 Sep 14
Assignment title
Group-made games

Assessor

Date issued

Final deadline

Duration (approx)
6 hours (over a number of lessons)

Qualification suite covered
BTEC Level 1/Level 2 First Award in Creative Digital Media Production
BTEC Level 1/Level 2 First Certificate in Creative Digital Media Production
BTEC Level 1/Level 2 First Extended Certificate in Creative Digital Media Production
BTEC Level 1/Level 2 First Diploma in Creative Digital Media Production
Units covered
Unit 7: Digital Games Production
Learning aims covered
Learning aim A: Know 2D and 3D digital games platforms and audiences

Scenario
Working in a small team, you have been asked to produce a mobile app game demo for free distribution. The company funding the development of the game would like you to produce a report on the differences between different gaming platforms. They would also like to know more about the different platforms and audiences for digital games.

Task 1
It is essential when planning for the production of a game that you understand the destination platform for your game. You must explore a range of platforms comparing the constraints and opportunities provided by gaming platforms. For example, you could compare the constraints and opportunities of using an iPad 3 against an XBOX360. You will produce a report considering the following: platforms (constraints and opportunities) platform specifications gameplay modes.
Ensure that you gather examples to support your report.
Evidence you must produce for this task
A report in an appropriate format, for example: an illustrated report an audio / visual report a presentation.
Criteria covered by this task:
To achieve the criteria you must show that you are able to:
Unit
Criterion reference
Describe with relevant examples the differences between several platforms.
7
2A.P1
Explain constraints and opportunities of different gaming platforms across a variety of consoles and handhelds.
7
2A.M1
Compare the constraints and opportunities of

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