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    Blue Ocean Strategy Stephanie Copenhaver MKT/421 December 15‚ 2014 Fritz Beiermeister Blue Ocean Strategy What is Blue Ocean strategy and the importance of it? Blue Ocean Strategy is the creation of a new product that is not used in the market and there will be no competitors for this product. By having no competition in this market place it will help decrease the company’s costs but will give the company new customers so the value will go up. It is a theory that was created by INSEAD professors

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    Essay On Video Violence

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    that it featured. When it became time for it to be launched onto the second generation of video games consoles‚ the super Nintendo and the Sega Genesis‚ the makers of the video game Midway Video faced a major decision due to shear amount of protests that were being focused on this game due to its bloody content. In the end two very different video games were made‚ the Nintendo version featured no blood at all‚ the Sega version didn’t feature blood in the game either; however‚ there was a simple

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    Waste management…………………………………………………………..p5-6 3.4 Energy Savings………………………………………………………………. p6 4. Analysis of the sponsors ………………………………………………………………p7 4.1. RedBull………………………………………………………………………p7 4.2. Samsung…………………………………………………………………….p7 4.3. Nintendo……………………………………………………………………..p8 4.4. Brussels Airline…………………………………………………………….p8-9 5.1 Government regulations…………………………………………….……………….p9 5.1. Noise pollution…………………………………………..………………….p9 5.2. Circulation…………………………………………………..………………p9 6. Conclusion……………………………………………………………………

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    Video Games History

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    Engineers at a New Hampshire based defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the

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    Study of Gen Y & Z

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    Project Question Study Gen Y and Z as a culture on the whole. Using theories that you have studied this semester explore and study the generation. Discuss their culture‚ their passion‚ their likes and dislikes. Include your observation on Cross Cultural issues that are related to it and how this affects the field of Advertising and Marketing Communications (with them as your target audience). Discuss also the effects of Globalization and the effects it has on the generation. Pay particular interest

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    Introduction Mcdonald’s‚ Glory of the past? Late 1990s and Early 2000s McDonald’s Corporation (McDonald’s) is the world’s largest foodservice retailing chain. The company is known for its burgers and fries which it sells through over 30‚000 fast-food restaurants in over 119 countries. A majority of McDonald’s restaurants are operated by franchisees. The company also operates restaurants under the brand name ‘The Boston Market’. The company operates primarily in the US and the UK. It is headquartered

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    Microsoft and the Xbox One

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    Contents Executive Summary 2 Introduction 3 Microsoft 3 Xbox 4 The Original Xbox 4 Xbox Live 5 Xbox 360 5 The New Next Generation – Xbox One vs PlayStation 4 5 Defining the Industry 6 Gaming Console Market Revenues 2003-13 (US$ million) 6 Revenue forecasts for 2013 7 Industry Trends 7 Loss-leading strategy 7 Innovative Technologies 7 Gaming in the Cloud 7 Rise of Indie Game Developers 8 Porter’s 5 forces analysis 8 Value Chain Analysis 9 Operations and Supply Chain 9 Distribution 10 Marketing 10

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    Microsofts strategy is unashamedly ambitious — to be the thought leader and biggest hardware player in the next-generation console battle. E3 is the main conference for new game platform announcements. This year Sony will unveil the PlayStation 3 and Nintendo‚ in classic fashion‚ may or may not show its "Revolution" console. Microsoft ’s decision to launch their console prior to Electronic

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    Nexon's Marketing Plan

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    Nexon Executive Summary: The goal of this marketing plan is to outline the strategies and tactics that will help expand Nexon in the internet gaming world of the U.S. consumers market. Nexon is a widely popular internet gaming website that provides a different variety of free internet games for all ages. They are a pioneer in the world of interactive entertainment software. Nexon focuses on innovation‚ as that is what is key to keeping their players interested and entertained. It has become the

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    The representation of transgender and/or non-binary individuals within video games has dramatically changed over the course of the past three decades alongside with the Lesbian‚ Gay‚ Bisexual and Transgender (LGBT) rights movement. In saying that‚ due to the fact that I have already discussed the topic of the representation of the sexual orientation of individuals within the media who are not heterosexual‚ this chapter will have a focus on the impacts of transgender and/or non-binary representation

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