"Jane mcgonigal gaming summary" Essays and Research Papers

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    English 1003 – Public Relations October 5th‚ 2012 Assignment two: Summary: Jane McGonigal is a game designer that has been making online video games for the past ten years. Her talk “Gaming can make a better world” describes her objective for the next ten years; to solve world problems by convincing people to play more online video games. Currently‚ we play three billion hours weekly of online video games‚ but Jane McGonigal believes that number needs to grow intensely. In order to solve world

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    world’s problems? In the TED Talk “Gaming can make a better world” American game designer and author Jane Mcgonigal places much emphasis on the topic of productivity through gaming. She believes that “if the rewards to create a better world‚ were similar to an online game‚ then more gamers would be willing to take action to better society”(3:30). She adopts a provocative tone in the form of “creating a better world” in order to engage the viewers. Mcgonigal gets her point across effectively by

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    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately‚ Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain‚ academic and social skills‚ and can become highly addictive. Other experts argue

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    Jane Mcadam Summary

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    Jane McAdam‚ ‘Australia and Asylum Seekers’ (2013) 25(3) International Journal of Refugee Law 435-448 In this journal article‚ Jane McAdam reviews the events from mid-1950’s up until the 21st century‚ which have shaped the laws and policies that affect the way Australia manages asylum seekers. The Author use data gained through the Australian Bureau of Statistics‚ information from a number of cases and Australia government websites to identify the cause of Australia’s negative stigma towards the

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    Summary of Jane Eyre

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    SUMMARY OF JANE EYRE All fiction has its autobiographical roots‚ spreading through in the case of JANE EYRE. It is important therefore to have an idea of the life of the author to get a better appreciation of the novel and the times in which it is set. This is particularly so of the Brontë’s sisters‚ Charlotte and Emily‚ who had written the early Victorian novels from the point of view women. The Brontë sisters have therefore had a tremendous

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    Jane Elliot Summary

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    The main point of Jane Elliot’s study was to demonstrate to the children how prejudices and pre judgements of a person based on their physical appearance‚ race‚ ethnicity and even eye color can be demeaning to a person’s self worth. At first the students did not believe the impact that discrimination and racism takes on a person until Jane Elliot put the experiment into effect. The experiment was to break the children in groups based on eye color‚ which also can be expressed as social categorization

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    This past week in Mrs. Eckman’s class we all read a gaming story. The story Gaming Communities‚ written by Joshua Vink‚ tries to show us why gaming communities can be terrible and wrong by the type of people who talk and act a certain way. While people can act and talk a certain way to someone‚ that person will be very upset about the things that the online bully has said. Based on what I read‚ how people speak online is not an acceptable way to talk to one another. Why I think it is important to

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    Course: Institution: Date: PC Gaming Vs Console Gaming The gaming industry has evolved tremendously recently. One of the biggest change that has occurred in the industry is the emergence of two divisions in the industry; PC gaming and console gaming. It is important for gamers to make a choice on the gaming they prefer between PC gaming and console gaming (Koster 37). This is because it would be much expensive to own both the PC gaming rig and the console gaming machine. Much popularly known software

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    Online Gaming

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    Jose Cesar Alejandro M. Melchor EN 12: R-07 Professor Anne Christine Ensomo November 30‚ 2012 Topic: Gaming‚ a different form of Social Networking A. Focusing Question: How has the form of Online Gaming become a mode of Social Networking? 1. Tentative Thesis: Given the advancement of the technological institution in society‚ the potential Online Gaming‚ as a mode of Social Networking‚ has become evident with the interactions and reactions of those who participate in the practice with

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    Gaming essay

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    The Threats of Online Gaming It seems that only now people are finally starting to be aware of the negative impact that online gaming has on both the physical and psychological aspect of the gamer’s lives. The more people that know about the social isolation‚ narcissism‚ increased aggression‚ and negative academic and occupational consequences that results from excessive online gaming‚ the bigger the drive will be to take the precautionary steps needed to at least reduce the negative by-products

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