Preview

Rape: The cure

Powerful Essays
Open Document
Open Document
1917 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Rape: The cure
Video Game Violence has been a controversial topic for many years, dating back to even the most simple classic video games like Ms. Pac-Man, Centipede and Space Invaders, eventually pushing into more modern games like Grand Theft Auto V and Call of Duty: Black Ops. This investigation attempts to expand and analyze the idea that due to the historical trend of video game violence being accused of blame for seemingly related violent events, some of the research may be faulty. The way we look at video games and how we research their tie to violence could potentially need corrected. Within this investigation we will be looking very closely at how these tests were done, analyzing if they were valid, considering the people behind these tests and the general misconceptions people may have of video games and their impact on violence. Just about anyone in most modernized counties has heard the claim before, placing the blame on a video game, music or television for the violent acts seen in their youth today. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth. It is too easy to quickly blame something like a violent video game for their behavior. This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically.

Throughout history we have always be fearful of something that we do not understand, typically expecting the worst from it. The primary problem with video games and their users are that most of the non-users simply do not understand it. For example, many of our older citizens cannot fathom why a healthy able minded human being would actively play these violent video games. Psychologist Pacifique Irankunda in his article “Playing at Violence” explains how he was a child during the civil war in Burundi, and how it caused him to have a bias to violent media and the people who partake in anything

You May Also Find These Documents Helpful

  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Better Essays

    In the United States video games and violence have become synonymous to each other. Some of the most popular games today tend to be the most violent. This has brought up the issue of video game violence and its relation to adolescent violence. Many argue that video game violence primes anger and aggressive thoughts in the individual using them. But research and proof of this argument has been limited, inconclusive, or contradictory which has brought up debate over the issue. Two scholarly research articles, “Video Games and aggressive thoughts, feelings, and behavior in the laboratory and in life.” by Craig A Anderson and Karen E Dill and “Video Games and Youth Violence: A Prospective Analysis in Adolescents” by Christopher J Ferguson, published in 2000 and 2010 respectively, debate this topic and discuss the psychological effects of violent video games on the user. The article by Anderson and Dill asserted that video game exposure increased aggressive traits long-term and short-term while the research article by Ferguson made the claim that outside conditions and factors such as personality traits, family environment, and depressive symptoms far better indicated increased aggression or youth violence than violent video game play. Both articles conducted their own studies in attempts to measure the correlation between video game violence and aggression level. However, Ferguson’s article had a more complete argument, accounting for more outside third variables, expanding upon data from previous conducted studies, and counter-arguing opposing studies and evidence against video game violence. Overall Ferguson’s article provided a stronger argument against video games causing violence and aggression, drawing upon more references and evidence, counter-attacking and pointing out flaws of previous research conducted, and analyzing numerous other factors.…

    • 1577 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Good Essays

    How and why does mass media influence aggressive behavior? More specifically, does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games, they are shaping their values, attitudes, and behaviors. For people who do act out aggressively, the results can be deadly. Monthly, the news is filled with blood-chilling accounts of crimes committed due to a copy-cat obsession with violent video games. This paper will present a brief review of literature and reveal the difficulties in answering this question with certainty.…

    • 1128 Words
    • 5 Pages
    Good Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years, violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents, activists and researchers have long suggested that viewing such material is inherently harmful to children and adolescents and encourages criminal behavior. When people looked for reasons why two teenage boys would murder their classmates at Columbine High School, violent video games were blamed in the press (McKibben,…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Video Game Violence

    • 1399 Words
    • 6 Pages

    “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…

    • 1399 Words
    • 6 Pages
    Good Essays
  • Best Essays

    Video games are wondrous. They allow the user to experience a life they may never be able to experience in reality. Becoming a racecar driver, professional football player, or the king of all middle earth is as easy as popping in a disc. Video games are not a new form of entertainment, although the video games being played today are nothing like the Atari games that once used to dominate. They have become more realistic and violent than many believe they should have, mainly because they are falling into the laps of the youth. Hot topics of discussion range from whether or not video games have led to an increase in youth violence, which was brought together by researcher and writer Henry Jenkins, as well as an opposing view by the MSNBC writer Kristin Kalning. Secondly, whether or not they are marketed towards children was strongly argued by researcher Regina Holtman conducting experiments by having minors purchase mature games. Third, arguing whether or not the games are socially isolating, and Fourth, how gender is portrayed in the games which were both heavily argued by a team of researchers and other writers, some of which are political writers. Although there are strong reasons why there should be no violence in video games, there are many opinions on the subject as well as ways to deal with these problems.…

    • 2283 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Games such as Grand Theft Auto carry over into society, irresponsible, disrespectful young adults. Violent videogames have been blamed for school shootings, increases in bullying and violence towards women. However, it could be the case that kids who are prone to these behaviors might prefer to choose these games over more age appropriate entertainment. Defenders of violent video games argue that the research has failed to show a causal link between video games and real-world violence. They argue that correlations between video games and violent behavior can be explained by youth predisposed to violence being attracted to violent entertainment. Additionally, if video games do cause youth to be violent, then one would expect juvenile violent crime to increase…

    • 481 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays
  • Good Essays

    In today’s society the entertainment industry is being attacked from many angles. Television is being criticized by showing images of violence and aggression, music is being ridiculed for explicit lyrics, and within the last decade the issue of videogame violence and children has come to the attention of the mass media. The media, politicians, and many parents are blaming videogames for violent acts among children and those less than 18 years of age. But could videogames be the sole cause of violent crimes among children? In the fall of 2005 I took a course here at Coker called Videogames – Analysis and Research. The most popular topic discussed in our class was Violence and Aggression as a result of Violent Videogames. We studied research conducted by many studies concluding that violent videogames is not a direct cause in aggressive youth behavior. Surprisingly it is actually the opposite. Many children feel that videogames is an outlet for their stress and angry emotions. Cheryl K. Olson, ScD, Lawrence Kutner, PhD, and Eugene V. Beresin, MD have done research on this topic and published it in the Psychiatric Times. They presented children and adolescents with a list of 17 possible reasons for playing video games. More than half cited creative reasons for play, such as "I like to learn new things" and "I like to create my own world." "To relax" was chosen as a reason to play by the majority of boys and close to half of girls. "To get my anger out" was selected by 45% of boys and 29% of girls; 25% of boys and 11% of girls said that they played to "cope with anger." Violent video games might provide a safe outlet for aggressive and angry feelings. This use of video games to manage emotions came up repeatedly in focus groups they conducted with 42 young adolescent boys. A typical comment was, "If I had a bad day at school, I'll play a violent video game, and it just relieves all my stress." They found that Children also play violent electronic games for…

    • 1847 Words
    • 8 Pages
    Good Essays
  • Powerful Essays

    Titte

    • 1787 Words
    • 8 Pages

    This analysis ignores the fact that such variation may be explained by factors other than the link between the two. A spurious variable–a third variable that explains the relationship between two other variables—may explain the negative correlation of video game playing and violent behavior. As one example, socioeconomic status may explain both a decline in violent behavior and an increase in video game playing. More affluent youth have the means and time to buy and play video games, which keeps them safely inside while avoiding potentially violent interactions on the street. Dr. Olsen also cites several studies that have failed to show a connection between violent video game playing and violent behavior among youth.…

    • 1787 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Video Game Controversies

    • 346 Words
    • 2 Pages

    Since the late 1990s there have been numerous highly publicized incidents where acts of great violence have been attributed to video game playing behavior in the perpetrator. Some commentators have argued that there is lack of substantive studies on the connection between video games and violence and that the video game industry has served as a fallback scapegoat for societal ills.[6][7][8] In response to concerns about video games, however,…

    • 346 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Violent video games have been sources of extreme criticism over the past decade or so. With the recent advancement in video game technology, games are getting more realistic and are able to expose people to new types of content that wasn’t possible at the turn of the century. While this new content seems like a step forward, there is plenty of evidence showing that videogames are becoming an increasing problem to youth in our society. Ultra-realistic murders, brutal assaults, and rewarding thieves are just a few of the ways that videogames can perverse children and teenagers into skewing their ideals and morals for the worst. Video games in this decade have overstepped their boundaries of ideal non-violent, family friendly content and are now infecting the youth with these ideas that violence and aggression are the proper ways to act. Violent videogames need to be made more difficult to get into the hands of impressionable young people.…

    • 1638 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Some people think, ‘Violent video games should be banned because they influence the young minds of our generation and that they will bring cruelty and death among thee by doing indescribable acts of scandalous crime, thieving from innocent people and slaughtering their own kind in the most horrendous, grim and horrific ways that man could ever possibly imagine!’ Not true. In fact, psychologists are still unsure whether violent video games share a link with crime. Even if they did have a connection, the person who…

    • 813 Words
    • 4 Pages
    Good Essays