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Video Game Violence

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Video Game Violence
Argumentative Essay “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring. “Gamers can usually tell reality from fantasy and have a level of common sense that prohibits them from emulating the violence in media” (Rashawn). Most gamers understand that video games are fantasy and not reality. Instead of increasing or causing violence in gamers, video games tend to release daily frustration and serve as an escape from reality and daily stress. Most people normally do not want to cause harm to other people and they are aware of the consequences if they were to take such violent actions. Also, most people are aware that life is not a game and weapons are not toys that should be played with. “In Japan they play more video games than Americans, but their society is much less violent than America’s” (Gee). Why is it that Japanese society is less violent than American society if they play more games? Some might say that if the Japanese can do it, so can the Americans. It may be

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