Preview

Videogames and Young People

Powerful Essays
Open Document
Open Document
1638 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Videogames and Young People
Videogames and Young People

Violent video games have been sources of extreme criticism over the past decade or so. With the recent advancement in video game technology, games are getting more realistic and are able to expose people to new types of content that wasn’t possible at the turn of the century. While this new content seems like a step forward, there is plenty of evidence showing that videogames are becoming an increasing problem to youth in our society. Ultra-realistic murders, brutal assaults, and rewarding thieves are just a few of the ways that videogames can perverse children and teenagers into skewing their ideals and morals for the worst. Video games in this decade have overstepped their boundaries of ideal non-violent, family friendly content and are now infecting the youth with these ideas that violence and aggression are the proper ways to act. Violent videogames need to be made more difficult to get into the hands of impressionable young people. This decade has seen an extremely controversial new game series rise to popularity and is right now the top game series in the world, the Call of Duty series. Last November saw the release of its latest iteration, Call of Duty: Black Ops 2. This game was only available for sale for seven weeks in 2012 and in those seven weeks it became the top selling game for the year. Just behind it and being released only a week before, was the newest game from the Halo series, Halo 4.(VGChartz) These two games have outsold the next highest selling game not from either series by over 400%. This shows that a large portion of gamers are buying these violent games. Studies from 2009 have shown that up to 25% of the total population of gamers is children and teenagers younger than 18; as well as showing that up to 68% of Americans play videogames.(Entertainment Software Association) Using these two data numbers we can conclude that 17% of our total population is young children or teenagers that play



Cited: “USA Yearly Chart.” VGChartz. VGChartz Ltd, n.d. Web. Mar 18 2013 Entertainment Software Association. Essential Facts About the Computer and Video Game Industry. PDF file. Anderson, Craig A. Gentile, Douglas A. Buckley, Katherine E. Violent Video Game Effects on Children and Adolescents : Theory, Research, and Public Policy. Oxford University Press, USA, 2007. UNH ebrary. Web. 3/21/13 Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy. Palgrave Macmillan, 2003. UNH ebrary. Web. 3/21/13 “Did Harris preview massacre on 'Doom?” The Denver Post. 1999. Web. 3/21/13

You May Also Find These Documents Helpful

  • Powerful Essays

    Video Games Cause Violence

    • 1943 Words
    • 8 Pages

    Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders, however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like video games because the other forms are much larger than video games and have a much wider audience. Violence in video games is a rising problem in the United States, causing teens to have less self-control and more emotional disturbances, requiring more attention from parents and the Entertainment Software Rating Board (ESRB).…

    • 1943 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Violent Video Games

    • 1014 Words
    • 5 Pages

    Video games with violent themes are a very large part of the American culture. Children and young adults spend an enormous amount of time playing video games in today’s world. It is a popular belief that video games cause violent behavior in children and young adults. There have been hundreds of studies to either prove or disprove the idea that violent video games cause violent action in real life. In my opinion, the link between violent games and the behavior problems seen in some of today’s youth is just not there. Many of the studies are inconclusive. The studies I have found that are not inconclusive, I find to have unanswered questions and missing variables.…

    • 1014 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Taking a Stand Essay

    • 865 Words
    • 4 Pages

    There are so many things out there in today’s world that you would think would contribute to violence in our youth. There are violent television shows that depict characters as anti-heroes, books that depict killing as a way to save the planet or country or something of that nature. While all of those may have a contribution to our violent youth, they don’t measure up to what violent video games do in terms of causing violence in our youth. Violent video games can make teens more aggressive because of intense graphics, lack of censorship, and purpose of the game.…

    • 865 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Article Rebuttal

    • 545 Words
    • 3 Pages

    Controversial subjects comes in all forms and fashions and sometimes presents disagreements within. The controversial subject that I have chosen has been around for many years and have allowed individuals to take a stand for their opinions about the situation. “The debates on video games violence has arguably been narrow, in that it assumes that such games have only negative effects and ignores the possibility of positive effects”. (Ferguson, C.J, 2007) Within the Article it provides stability and creditability in the problem of violence in video games. The Article is called Negative Potential of Video Games by Russell Sabella, but instead of focusing on the facts of how and why this is an issue it provides facts the boys demonstrate these acts far more and singling this gender out within the article. With the validity of this important information that needs to motivate our youth this article depicts that boys will see and demonstrate more violent acts. Understanding that the main focus should be the youth, only boys were singles out and this article also assumed that boys show a greater tendencies to be aggressive due to the motivation of video games “This is especially true for boys who seem to show greater tendencies to be aggressive and to seek out higher media violence exposure”. (Russell A. Sabella Ph.D., 2013) Video games contributing to youth violence and have demonstrated negative actions which caused support groups to stop the creation, sales, or renting to individuals under the age of 18 due to negative acts of harm represented by the youth. The influence that the video games present to the youth consist of aggressive behavior, violence, school shootings and even bullying. “Recent highly publicized school shootings; reports of gang; young people obsessed with violent video games, movies, and song lyrics; and media prone to…

    • 545 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…

    • 376 Words
    • 2 Pages
    Good Essays
  • Best Essays

    Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press.…

    • 2802 Words
    • 12 Pages
    Best Essays
  • Good Essays

    For the past 40 years, since the first video games were created, the gaming industry has developed games that would surpass other games before it. Since the late 70’s, when the first two games of “Pacman” and “Space Invaders” were created, video games have changed tremendously over time. Violence was not realistic, blood was not red, and so violence in video games was not incorporated into the new games that appeared on the market. In the early 90’s, video game makers began using much more detail of violence and blood into video games. This caused an increase in violent video game demand and an increase in realistic violent events incorporated into these games. With technology in video games enhanced, the productivity on violent videos games moved up as well. When a game called ‘Mortal Kombat’ was released with a gruesome death seen in the game, the US Congress had to intervene. They told the gaming industry they had to come up with an accurate grading system to rate the games on age-appropriateness and content-appropriateness. This brought on the “Entertainment Software Rating Board.” While rating each video game and posting that rate on them has improved access by small children, teens and young adults can still buy and view very violent scenes.…

    • 1128 Words
    • 5 Pages
    Good Essays
  • Best Essays

    In the past few decades, computer and console gaming have proven to be more than just a fad. A recent national survey, conducted by the Pew Internet & American Life Project, discovered that “97% of teens ages 12-17 play computer, web, portable, or console games.” Video games have become one of the most popular sources of entertainment for…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Good Essays

    In this generation of teenagers violent video games such as “Halo” “Mortal Combat” and “Medal of Honor” all of which take gamers to a place where its okay and not only okay but encourged to kill. “Iowa State university reasearchers found that violent video games increased the likely hood of of aggression”(Oskin). These games make it hard for the gamer to distingush between reality and the game. While yes these games do have ratings many of them R, an adult has to buy it for their child therefore willingly knowing that they are giving their 13 year old kid a game that says good ahead and kill your friends as long as you win the game.…

    • 523 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t be as popular as your top seller shooting game. Nowhere even close. Here I am today to tell, to inform, and to enlighten parents on the dangers of letting your child play these violent games.…

    • 557 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Violent Video Games

    • 1791 Words
    • 6 Pages

    Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. First, the active role required by video games is a double-edged sword. It helps educational video games be excellent teaching tools for motivational and learning process reasons. But, it also may make violent video games even more hazardous than violent television or cinema. Second, the arrival of a new generation of ultraviolent video games beginning in the early 1990s and continuing unabated to the present resulted in large numbers of children and youths actively participating in entertainment violence that went way beyond anything available to them on television or in movies. Recent video games reward players for killing innocent bystanders, police, and prostitutes, using a wide range of weapons including guns, knives, flame throwers, swords, baseball bats, cars, hands, and feet. Some include cut scenes (i.e., brief movie clips supposedly designed to move the story forward) of strippers. In some, the player assumes the role of hero, whereas in others the player is a criminal.…

    • 1791 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    O’Toole, M (2000) The School Shooter: A Threat Assessment Perspective. p.20. Retrieved 02/01/2011, from http://www.fbi.gov/stats-services/publications/school-shooter…

    • 1332 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Video games have become a part of culture in America and all around the world. Video games are extremely popular, connecting people through the internet allowing them to interact with one another through cyber-portal for entertainment, with varying genres of games from card games, first person shooter’s, racing or even 3D strategy games. These games connect millions people around the world, gamers spending countless hours glued to screens looking at bunch of pixels. These games are evolving every year, as technology gets better so do the games, with more realistic graphics, sound effects and scenarios. So with this, the violent games are also becoming more realistic, violent and aggressive. Many of violent war games being released today have age restrictions on them, R16 or R18 warning people of the violent content the game has, and however this does not underage people getting their hands on them. Are these prolonged hours spent playing these games damaging these people’s mind or violent games have nothing to do with making people violent? Many studies have taken place to look into whether or not these games are causing aggression, but none of these studied developed well-validated measures of youth violence caused by games. To investigate this important controversy and proof that violent video games cause aggressive behavior needs to be done more research.…

    • 1632 Words
    • 7 Pages
    Powerful Essays