Did you know that in Canada studies have shown that there has been a 204% increase in a certain market from 1994 to 2014. Can you guess what market it is? Video games! Hello fellow classmates today I'll be talking about video games as voices of creation and destruction. Although I will be focusing on the destructive viewpoint of video games I will be shedding some light on the creation side as well.…
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In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…
Controversial subjects comes in all forms and fashions and sometimes presents disagreements within. The controversial subject that I have chosen has been around for many years and have allowed individuals to take a stand for their opinions about the situation. “The debates on video games violence has arguably been narrow, in that it assumes that such games have only negative effects and ignores the possibility of positive effects”. (Ferguson, C.J, 2007) Within the Article it provides stability and creditability in the problem of violence in video games. The Article is called Negative Potential of Video Games by Russell Sabella, but instead of focusing on the facts of how and why this is an issue it provides facts the boys demonstrate these acts far more and singling this gender out within the article. With the validity of this important information that needs to motivate our youth this article depicts that boys will see and demonstrate more violent acts. Understanding that the main focus should be the youth, only boys were singles out and this article also assumed that boys show a greater tendencies to be aggressive due to the motivation of video games “This is especially true for boys who seem to show greater tendencies to be aggressive and to seek out higher media violence exposure”. (Russell A. Sabella Ph.D., 2013) Video games contributing to youth violence and have demonstrated negative actions which caused support groups to stop the creation, sales, or renting to individuals under the age of 18 due to negative acts of harm represented by the youth. The influence that the video games present to the youth consist of aggressive behavior, violence, school shootings and even bullying. “Recent highly publicized school shootings; reports of gang; young people obsessed with violent video games, movies, and song lyrics; and media prone to…
Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…
The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…
A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore, I would like to know if they are teaching the children the wrong things and corrupting their minds at early ages.…
“If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…
In my most recent essay I wrote of the violence attributed to video games in light of various shootings and other tragedies that occurred in the past year or so. In this essay I argued that despite their violent content, video games are not completely to blame for acts of violence committed by children. Throughout this essay I tried to convince the reader by, first, establishing my own credibility with video games, then sharing my own experiences with violent games, and providing both empirical data and valuable insight from trusted sources.…
Video games with violent themes are a very large part of the American culture. Children and young adults spend an enormous amount of time playing video games in today’s world. It is a popular belief that video games cause violent behavior in children and young adults. There have been hundreds of studies to either prove or disprove the idea that violent video games cause violent action in real life. In my opinion, the link between violent games and the behavior problems seen in some of today’s youth is just not there. Many of the studies are inconclusive. The studies I have found that are not inconclusive, I find to have unanswered questions and missing variables.…
In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…
Today, children, teenagers, and adults are exposed to violence throughout their lives. They are exposed through television shows, movies, maybe even on the streets, but what researchers and scientists have proved to be an increasing factor of violence in children and adults is their being exposed to violent video games in which “they can produce violence, emotional outbursts, and inappropriate language”. According to Violent Video Games: The Newest Media Violence Hazard, about 85% or more video games include violent content. Violent content includes: blood and gore, killing, inappropriate language, and sexual content. Since then, many people have been saying that these games promote bad behavior and cause people to be more violent.…
Violent video games are gaining popularity around the world and are causing more and more problems among teen violence. Seventy-seven percent of people between ages 14 and 18 who took place in a survey reported that they play fighting or shooting games sixty-seven percent of the total time that they play games. Rashawn Blanchard, author of “Video Games Do Not Cause Violence”, stated “violence in video games simply helps players find release from the frustrations in their daily lives.” The survey also supported this with most people saying that it is just a game and that they play it to release their anger on something fake that cannot hurt anyone in the real world. They say it all depends on the person though; everyone is different and react to things differently. Younger players would be more influenced by the games, while older players would know what is fake and real.…
As days go by, you wonder to yourself are you really safe in this world? Well you may think you are but when it comes to playing the game “Killer” you’re not. It’s you and your team against more than 20 kids. What’s the game about you may ask? It’s the last man-standing game of water-pistol ambush. It became a ritual to do for several high schools for the end of the year. These games get really serious and last about two and a half weeks long. As years went on kids made rules, maps, even an entry fee just to play. Do you think this sounds okay? Kids running around with fake water pistols trying to shoot one another. Well I think the game “Killer” is a negative role playing game.…
An increased rate of violence and aggression among children and teenagers is one of the most important problems faced by today's parents. But we hardly spare a thought to the fact that entertainment media like television, video games and movies, can be an important factor contributing to the growing trend of violent behaviour among children and teenagers. Video games are perhaps the most significant source of entertainment for young children that were first introduced in the year 1970. From then it has pervaded the world of child entertainment and become a subject of many studies and researches for its presumed role in influencing child behaviour and psychology.…