"Video games and the conflict theory" Essays and Research Papers

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    Ethics and Entertainment: Video Game Censorship Athena Falconer COM/450 Ethics and Commuinication February 16‚ 2015 University of Phoenix‚ Courtney Shobert‚ BAAG1FHV59 Ethics and Entertainment: Video Game Censorship Ethics refers to standards‚ morals‚ beliefs‚ and behaviors that follows to help guide one in situations they may face. Ethics are not gained in one day but are built over time from memorable experiences. From childhood to adulthood these learned behaviors add to traits that help shape

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    Conflict Theory Obesity

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    these factors have contributed weight gain amongst children and may eventually lead to childhood obesity. The theoretic perspective that would be most appropriate to analyze the social problem of childhood obesity would be conflict theory. The general ideology behind conflict theory is that there is a struggle for scarce resources present by groups within a society. This struggle usually leads to the elites using their power to control the weaker groups out of their own self-interest. In regards to

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    Video games have progressed immensely in price and technology over the past thirty years making them more popular then ever. Video games were originally for arcades‚ then came the first home console. The graphics have changed a lot since the first console game. Games colors were originally just black and white now they have more colors then you can think of. Not all businesses made it through competition of other businesses. In the seventies video games were fairly new. Some companies were

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    Recognizing problem video game use In “Recognizing problem video game use” Porter‚ GuyStarcevic‚ VladanBerle‚ DavidFenech‚ Pauline. "Recognizing Problem Video Game Use." Australian & New Zealand Journal Of Psychiatry 44.2 (2010): 120-128. Psychology and Behavioral Sciences Collection. Web. 30 Sept. 2013‚ the author shows that video games can become an addictive pass time for some gamers‚ while others can spend less time at the controller. The article tries to show how certain types of heavy gamers

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    In Michael Britt’s video podcast‚ Violent Video Games-What Does the Research Say? (2010)‚ he discusses two studies that analyze the effects violent video games can have on individuals. The first article that was discussed claimed that violent video games lead to the desensitization to real-life violence (Carnagey‚ Anderson‚ & Bushman‚ 2007). Whereas‚ research conducted by Bosche (2009)‚ used Carnagey et al.‚ (2007) desensitization hypothesis that states violent content may elicit negative responses

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    Conflict Theory Sociology

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    Convenient Education Directed and written by Louis Dai‚ David Elliot-Jones and Lachlan McLeod Produced in 2012 CONFLICT THEORY Section A Response 1 Convenient Education is a documentary that explores Australia’s social processes; tension‚ competition and change. It focuses on ‘the rise and fall of a migration market that made international education an 18 billion dollar industry only to spiral out of control’. It documents the stories of immigrants who were exploited in the

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    Review Draft 2 10/25/2013 Research Proposal Question Do violent video games cause teenagers to commit violent crimes?                  Most people would argue that video games cause teenagers to commit violent crimes‚ but not everyone agrees with that. There are many cases that people have conducted research on teenagers that have committed acts of violence after playing video games. The authors of these articles state that video games leads to aggression and violence in the people that actually become

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     and play video games. People can also have social media and email loved ones that are far away to keep in touch with them. In some ways technology has been great for some people while on the other hand‚ some people still don’t like technology. Some people believe that technology gets in the way of our everyday lives and that we are alone‚ without actually being alone‚ now than we ever have in the past. One way that technology gets in the way of our everyday lives is the use of video games. Some

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    Video Games: A Source of Benefits or Addiction? Super Mario Brothers‚ Sonic the Hedgehog‚ and Street Fighter are familiar names to nearly all of us. They are all best selling games of major video game consoles. Over 9.8 billion dollars were spent on video games in the United States during 2001 alone‚ and video game consoles are present in 36 million homes in the United States (1). With the increasing amount of time that people are spending on video games‚ one is left to wonder what effects video

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    violent video game laws‚ parents must have the final responsibility and say (Ulanoff).” The video game does not make a person go out and steal or shoot people‚ in fact‚ video games make people smarter. Parents should understand if they do not want their kids playing violent video games‚ then they should not let them. Parents need to be the ones to take charge‚ not the government. Games like “Call of Duty” and other shooting games were made for fun and make people feel like they are in the game. Also

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