INDS-1033-40 November 23rd‚ 2012 The Benefits of Video Games It is without a doubt that video games have exponentially grown in popularity throughout the last decade. They have truly become one of the most popular forms of entertainment (when compared to Television‚ movies‚ music‚ etc). Consumers spent $24.75 billion on video games‚ hardware and accessories in 2011. Although the majority of game players are adults‚ video games have become exceptionally popular among kids. According to
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IMPACT OF EDUCATIONAL VIDEO GAMES TO THE STUDY HABIT AMONG THE STUDENTS OF CAVITE STATE UNIVERSITY – CAVITE CITY CAMPUS An undergraduate thesis manuscript submitted to the faculty of the Department of Information and Communication Technology of Cavite State University – Cavite City Campus in partial fulfillment of the requirements for graduation for the Associate in Computer Technology with contribution No. ______ prepared under the supervision of Mrs. Estrellita P. Cruz. INTRODUCTION
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Video Games as Art Dylan Armitage December 10th‚ 2012 100883983 Video Games Are Art Are video games art? Up until the early 21st century‚ the dominant ideology surrounding this topic is resounding “No”. Art critics‚ such as Roger Ebert that state “video games cannot be art.” (Roger Ebert’s Journal)‚ and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts
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Violent Video Games Cause Behavioral Problems Fifty years ago‚ video games were just a mere fantasy. They were just simple concepts that some intelligent people worked hard on and gifted to the world. Now‚ these games have been held responsible for school shootings‚ for increases in bullying‚ and for violence towards women. Technology around the world is continuously advancing‚ including video games. Over time‚ they have become increasingly more interactive and influential. Destructive video games
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The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved‚ this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest
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between 70% and 90% of teens in the United States play video games and it is said that 5% to 10% of those kids are addicted to gaming‚ but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual and
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Violent Video Games The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens and young adults. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year‚ but most of us have this question in mind. Violent video games influence young people to act aggressively‚ too much video game playing makes children socially isolated‚ and some video games teach
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Violence in Video Games Kadie Lawrence The controversy concerning violence in video games dates back to the release of Death Race in 1976[i]‚ a game in which the player runs over “gremlins” loosely depicting human stick figures with a car. Since its uproarious rejection by parents and educators‚ production of the game was ceased‚ however not before protestors forcibly removed the game from arcades and burned them in parking lots. It had been reported that the original working title of the game was Pedestrian
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Violent Video Games and Physical Aggression in Adolescents Anna Phelps Chatham University The Correlation Between Playing Violent Video Games and Physical Aggression in Adolescents A critical analysis of violence and aggression in the United States is an issue commonly debated by psychologists‚ government agency officials‚ and many university researchers. This topic has also been separated into many specific categories in the general media such as violence in movies‚ schools‚ and video games
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Video games have become a large form of entertainment ever since the Magnavox Odyssey was released in August of 1972. Now‚ consoles such as the PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live
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