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    Effects of Video Games

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    Have you ever chosen to play your new video game over studying for your big upcoming test? That extra ten minutes of study time can go a long way. Research shows that excessive use of violent video games can not only decrease academic performance‚ but increase aggressive behavior‚ and desensitizes the player towards intense violence and gore. One of the many negative effects of excessive use of violent video games is increased aggression. Excessive use of these games could really change how fast

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    understand that there are many consequences‚ personally and socially. These games ultimately help mature players with a greater attitude towards the “real world”(Willis 105). As a direct relationship of violent video games causing a violent behavior‚ research has not proven this direct link‚ and as Kansas State’s John Murray‚ a professor and child psychologist‚ states that there will never be proof because of how fast this industry is growing and changing (Willis 99) The truth about this subject is that

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    Social Media Dbq Research

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    (Subclaim 1) Though cell phones can actually cause isolation‚ cell phones simplify our lives and social media allows people to connect with each other and express themselves on a new platform.(Evidence 1) Our phones simplifies the mundane parts of our lives. As early as just 25 years ago‚ if you wanted to find directions you’re lost‚ you had to spend about twenty minutes looking for directions on a map. You wanted to find a piece of information? You had to sort through hundreds of pages on a big

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    Nowadays‚ many children are addicted to video games that they play these games daily. According the research made by NPD GROUP‚ there was an increase by 9% of children aging between 2 and 17 that play video games compared to 2009. There was also an increase by 17% in the number of children aging between 2 and 5 that play video games compared to 2009. These percentage shows that video games are attracting many kids every day. Video game is an electronic game where the player controls a character‚

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    Effects of Tv on Children

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    Sitting in school‚ little Jane sits anxiously watching the clock. The teacher is talking to the class‚ but Jane just can’t wait to get home. When the bell finally rings‚ she runs out of the classroom‚ and all the way home. After blasting in the house‚ she runs to turn on the TV. Having nothing more exciting to do‚ Jane will sit in front of the television until her mom pulls her away for dinner. This is an all to familiar scenario in many American homes today. What many people don’t realize are the

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    wasteland‚" by many state representatives. Report after report from the Surgeon General confirmed "evidence of a link between screen violence and aggressive behavior" among children. In 1980‚ President Ronald Regan made a mistake by giving the television media almost a free reign with our television programming. A rise is seen in small independent networks that increase the difficulty in controlling violence on TV. We see the first real legislation passed by Sen. Paul Simon‚ who created the Television Violence

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    Social Media Research Paper

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    Social Media Research Paper March 3‚ 2012 American Digital Media Copyright Issues Introduction Copyrighting digital media is a balancing act for the U.S. government. The digitization of entertainment (i.e. music‚ movies‚ software‚ books‚ etcetera) makes legislating difficult. Copyright owners seek to maintain the intellectual property of their creative works. On the other hand‚ consumers want the freedom to use their purchases—of copyrighted products—in various ways: sometimes in ways prohibited

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    Essay On Video Violence

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    Situation analysis In 1994 America was faced with a ever growing problem with violence‚ and many different people were so concerned that it was reaching a epic proportion and they weren’t sure on how to stop it. In the 1950’s television emerged as a powerful and social force and then in the 1990’s videogames were being used as a social influence on the children. With the impact on the violent videogames increasing along with the increase of violence on the television‚ the technology that went

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    The American Psychological Association says‚ “There still isn’t enough research into whether or not games cause actual criminal violence. . . to reach any further conclusions about whether or not a first-person shooter will increase the likelihood that someone will cause harm to another individual‚ there needs to be more studies

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    ------------------------------------------------- CERTIFICATE OF AUTHORSHIP ------------------------------------------------- COMP 2000: Advanced College Writing ------------------------------------------------- Farquhar College of Arts and Sciences ------------------------------------------------- Division of Humanities ------------------------------------------------- Include a copy of this statement on top of the final version of each essay. Submitted by: Ulises Ramirez Assignment Title:

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