Preview

Negative Effects Of Video Games Essay

Good Essays
Open Document
Open Document
1000 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Negative Effects Of Video Games Essay
Nowadays, many children are addicted to video games that they play these games daily. According the research made by NPD GROUP, there was an increase by 9% of children aging between 2 and 17 that play video games compared to 2009. There was also an increase by 17% in the number of children aging between 2 and 5 that play video games compared to 2009. These percentage shows that video games are attracting many kids every day. Video game is an electronic game where the player controls a character, and interact with it while being displayed on the screen. The first video game advertised was Pong. It was announced in 1972. It was similar to a table tennis game, where the player could hit the ball with a racket. After this, there was an evolution …show more content…
However, violent video games affect children negatively, as they increase their aggressive behaviours. This will lead to increasing violence in their lives. More than 98% of paediatrician think that exposure to violent video games for long times would affect the children’s behaviours negatively (Gentile, Oberg, Sherwood, Story, Walsh, &Hogan, 2004). Another bad effect of violent video games is aggressive thoughts. Many children may have aggressive thoughts because of playing violent video games like what happened in 1999 at a Columbine High School. Two of the students killed twelve student and a teacher after playing violent video game called Doom, (Brooke, 1999). They mentioned the video game in a video they made before the crime. This shows the negative effect of violent video games on children’s thoughts. Humans are more likely to imitate each other since their birth. Mirror neurons were lately discovered in humans, and they represent a mechanism in humans’ brains that facilitates imitating each other (Caggino, Fogassi, Rizzolatti, Their, & Casile, 2009). Although imitation has some benefits as learning some positive behaviours, it also has bad effects as learning aggressive thoughts and behaviours. Children are more likely to imitate aggressive behaviours they see, just like the aggressive behaviours they see in a violent video game …show more content…
However, violent video games affect the children’s academic performance in a negative way, and would cause poor results. According to Anderson, Gentile, and Buckley, (2007), spending many hours playing violent and non-violent video games would cause poor school performance for children. The explanation of the poor performance is that the time children spend to play video games displaces the time they should spend to studying and read. As a result, this would cause poor academic performance and bad results. For example, a group of 1491 of youth ageing between 10 and 19 was studied. The results showed that 30% of gamers spend most of their time playing video games than reading or doing their homework (Cummings & Vander water, 2007). At this point, the academic performance of children would not be improved and they would not have good results at

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Audience. Video games are increasingly using advanced technology, they have come closer to reality than ever before. They are creating the idea that video games cause violence. When these realistic violent video games are become popular, these games have caused children and teenagers to become addicted to playing it.…

    • 434 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Dr Nicholas Carnagey is an Iowa State University professor of psychology and a research assistant. The paper discusses how violent video games affect a person 's behavior and if they manifest violence and show aggression in the real world after playing such video games. I learned that not all people who are exposed to video game or media violence turn violent. I think it depends on the person if he wants to get influenced from the game, to mimic what the game shows. This is just like the next source, discussing about what kind of behavioural problems violent gaming brings about.…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    In today’s society video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last, violent video games also affect the player’s personality in various ways.…

    • 325 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    The first at home video game, Pong, was created by Allan Alcorn for the Atari. It consisted of two dimensional graphics and was the first game to attract people’s attention. To win, you had to be the first to defeat your opponent in this virtual game of table tennis. Soon after, the video gaming industry began expanding at an unimaginable rate. It took only 30 years to develop this multimillion dollar industry. New technology is opening doors for more advanced gaming systems and the industry is always increasing. We have come from a virtual two-dimensional game of table tennis, to realistic graphics with an abundant amount of detail.…

    • 2619 Words
    • 11 Pages
    Powerful Essays
  • Powerful Essays

    Video games are basically known as a staple among American teenagers. Many teenage boys and even some girls spend hours of their day staring at the TV screen and rapidly pushing buttons on a controller. Many of the top selling games in America strongly involve violence in their gameplay. These types of games raise many questions about how they affect the people playing the games. Are there negative consequences or are these claims just made up? There is research to back up both claims but the negative effects of violent video games seem to overpower the positives of recreational violent video game play. Manufacturers should enforce their own policy towards people who play their games in a more efficient way. Video games have multiple severe problems associated with the violence that is so heavily incorporated into them. Video games can give a false sense of reality and allow gamers to become so immersed into their game play that lines between real life situations and game play situations begin to blend together. Playing video games can also become an addictive distraction. Many avid gamers can spend hours at a time glued to their TVs playing on their Xboxes, PS3s, and other gaming consoles. This time spent playing games can take away from other activities. Important things like schoolwork and grades can be affected by spending all one’s time playing games instead of focusing on more important things. It can cause people that play the games to go to sleep super late in the night. The students then have to wake up early and go to school tired and will not be able to focus and stay awake to learn the material being taught. Video games also spur a sedimentary lifestyle. Obviously, not getting enough daily exercise leads to weight gain and other health issues. Violent video games also cause behavioral and social problems. These games desensitize people towards killing and steer them in the direction that killing is…

    • 1933 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    A video game is an interactive computer that displays a video signal, allowing you to play thousands of games on your television or handheld video game device. (Wikipedia, Video Game) We have came a very long way since the very first type of video game console was invented by Ralph Baer in 1967. From the very first console, the "Brown Box" to the more interactive video game consoles such as the Wii, Playstation, XBOX or the handheld Nintendo DS. Regardless of which video game is being used, it has made a huge impact in life 's of many children, as well as adults today. In the beginning, the games were user friendly and parents did not have much to worry about if they purchased a video game for their child. Take Pac Man for example, a very simple game where the player "Pac Man" eats dots and tries to avoid getting touched by an enemy. Now in 2012, we have games such as Call of Duty which focuses on killing members of the opposite team.…

    • 786 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video games around the world have become immensely popular, a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games, but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t be as popular as your top seller shooting game. Nowhere even close. Here I am today to tell, to inform, and to enlighten parents on the dangers of letting your child play these violent games.…

    • 557 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    Violence in video games has been around for many years and many kids have played them. Some people believe that these video games change the kids’ minds and make them killers while others feel that it does nothing to them. Although no outcome has been decided yet, studies have shown that the violence in videogames can change the way that kids think, some bad like killing and others good like problem solving. As technology gets more advanced and the graphics get better, the video games become more violent. However, there has also been a rise in sports and puzzle games allowing kids to problem solve and maybe get motivated to play a sport. Violent video games can be an issue to the society because of the kids that play them, but violent videogames could help us train kids to be more focused.…

    • 1521 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354), and with technology advancing and games becoming more graphic, the concern over a violent game’s effect over a child’s development is growing. What does playing video games for seven hours do to a child’s development? Violent, role-playing video games adversely affects a child’s development and causes aggression in children and adolescents; these games desensitize players, reward hurt and destruction, and glorify dangerous weapons.…

    • 1407 Words
    • 6 Pages
    Powerful Essays
  • Better Essays

    When electronic video games were introduced in the late 1970s, they were basic, animated interactive games such as Atari's Pong, a simplistic version of Ping-Pong, which accounted for 0% video game violence. Early popularity of video games was somewhat sporadic until the late 1980s. When the Nintendo system with its…

    • 2021 Words
    • 9 Pages
    Better Essays
  • Good Essays

    After a recent shooting, the media screams “BLAME VIOLENT GAMES!” Recently video games have been blamed as the main cause of violence in today’s society. Video games have been a main source of entertainment since 1957 when professors used them for simulations to prove their research. Many famous video game characters have come out since then like Mario, Luigi, Sonic, and many, many more. I have been playing games since I was 4 years old and I have never once been violent or thought of being violent since then. I believe games can improve certain aspects of your mind. My paper is over whether videogames cause violence and in my paper I will discuss what my topic is over, why the media believes games cause violence, and how videogames help develop our brains or help study/learn better.…

    • 831 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Games and Violence

    • 761 Words
    • 3 Pages

    The debates all begin with violent video games contributing to aggressive behavior both in and out of the classroom. Reports show clear evidence that exposure to violent video games increases aggression in terms of behavior, cognition, and effect, including serious real world aggression, and violence. (Kutner, Baer, Beres, Warner, & Nicholi II, 2009).…

    • 761 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 679 Words
    • 3 Pages

    97% of 12-17 year olds in the US played video games in 2008. Due to recent school shootings, and increased bullying, communities are wondering if violent video games cause actual violence. The issue was brought up after the school shooting of Columbine High School. Investigators learned that the two students played many violent video games including Wolfenstein 3D and Doom. However this was to some was a one-time occurrence. Video games are being used as something to blame on for the shooting instead of more logical reasons. Even though Video games are often connected to violence, playing video games doesn 't cause violence because the correlation between violent video games and violent behavior has not been confirmed, video games have been used as a channel for violent behavior, and that the fact parent need to teach them the difference between their imagination and real life.…

    • 679 Words
    • 3 Pages
    Good Essays