What is Computer Addiction? Computer addiction is a relatively new term used to describe a dependency on one’s computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists‚ namely Internet addiction disorder (IAD). Internet/Computer Addiction is the excessive use of the internet/computer that affects their daily life activities. This includes gaming‚ gambling‚ pornography‚ shopping‚ blogging and
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EFFECT OF COMPUTER GAMES ON STUDENTS OF BITS-PILANI Prepared for - Mr. Gajendra Singh Chauhan Submitted by - Pulkit Bhargava Samuel Pradeep Ravi Sankar Ippili Anuj Kumar Loomba Rahul Gogna A report submitted for the partial fulfilment of the requirements of TA C312 - Technical Report Writing 10 April‚ 2007. Acknowledgements We would like to express our thanks to Mrs. Sangeeta Sharma‚ Instructor In
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Influence of computer games on young people CHAPTER I Introduction It is known that we are living in the technological era. Computers became an irreplaceable tool in everyday life of almost every person. The adult users generally use it for business purposes while youngsters for computer games. Computers are part of our life and are a very important component in many spheres of modern life. And nowadays majority of young people spend their time either gaming or surfing the net. Computer games have
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Cause and effect Serious causes of computer addiction Technology has developed so much that it is almost crucial to have electronic devices at home. Our life has gotten so used to having technology around us that we can’t imagine our lives without them. However‚ while having electronic devices at home could be comfortable and handy at times‚ it could also have negative effect on children‚ especially on teenagers. Parents usually buy computers for their children’s educational resource. But teenagers
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Internet Addiction among Greek University Students: Demographic Associations with the Phenomenon‚ using the Greek version of Young’s Internet Addiction Test Christos C. Frangos1‚ Constantinos C. Frangos2 and Apostolos P. Kiohos3 Abstract Internet addiction (IA) is a new disorder described in 1996 by the psychologist Kimberly Young. The aim of this paper is to estimate the percentage of IA among Greek university students. Results of a sample survey among 1876 Greek university students‚ 18-27 years
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been the basis of power‚ the competitions and challenges to push forth progress has equally been altered. With the introduction of defining tool of the 21st century‚ the computer‚ grand scale-based simulations have suddenly become today’s past time for honing creative‚ and competitive skills for individuals of all ages; computer simulations of countless varieties considered by previous generations as games have taken a considerable amount of humanity’s economics‚ life styles‚ progressions and ultimately
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1. What is Internet and Computer Addiction? Internet and Computer Addition has different variety of impulse-control problems which includes: (a) Cyber-Relationship Addiction – it is an addiction to different social networking sites which causes people to care more to their online friends than their real-life friends and family. (b) Net Compulsions – online businesses such as eBay often causes to financial problems. (c) Information Overload – causes people to interact less with their family and
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Addiction Defined Addiction has been defined as "A primary‚ chronic disease‚ characterized by impaired control over the use of a psychoactive substance and/or behaviour. Clinically‚ the manifestations occur along biological‚ psychological‚ sociological and spiritual dimensions"‚ (Schlimme‚ 2002). Symptoms of Video and Computer Game Addiction According to Maressa Hecht Orzack of Computer Addicition Services‚ symptoms of video and computer game addiction are quite specific: Psychological Symptoms
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in Relation to Playing Online Games(MMORPG) of the IT Students of Saint Anthony College in Academic Year 2011-2012 Review of Related Literature and Studies REVIEW OF RELATED LITERATURE The researchers were able to gather literatures that are related to the study which gives background to present study. These literature review concerning the effects of playing online game (MMORPG) to the academic performance and behavior of I.T students . Online gaming is an activity that is fought in the
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constructed private or semi-public profile within a bounded system that links other users with whom they share a connection with and the “webs” between friends and family are created (Boyd). Social media platforms are decreasing the value of interpersonal relationships in our youth and this has led to a noticeable nuance in the values of the previous generation and the current one. The history of social networks begins with the formation of the website SixDegrees.com. In 1997 this website opened
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