"Edutainment" Essays and Research Papers

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    TV Soap Operas - Then and Now Experiencing Real Life through Reel Life Fazil Qayoom Talking about TV soap operas has now become a household gossip in India. Inevitably‚ one has to pass out some comments over the daily episodes of these soaps. We are aware of the reality that television has a greater potential impact on social development than ever before in human history but how much? We prove ourselves so meek in the sphere of reel world that it tends to even shape and mould our behaviors and

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    Topic: Effective Ways Of Using Technology In Improving English Communicative Skill Name: Syafiqah binti Hasram In an article in The Times on 12th April 2012‚ Malaysia is classified as one of the countries that are rapidly developing in technology. Along with our neighbor country Singapore‚ Malaysia is improving in technological industry that has been approved as an effective device in improving education‚ communicative skill and creative thinking besides serving as nation’s improviser. Ministry

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    menghubunginya via layanan telekomunikasi biasa. PT Telekomunikasi Indonesia‚ Tbk. (Telkom) memanfaatkan peluang ini dengan memperkuat infrastruktur berbasis broadband untuk mendukung inovasi layanan dan produknya menuju Information‚ Media dan Edutainment (“IME”). Tak hanya membuka sumber-sumber pendapatan baru bagi Perusahaan‚ fokus Telkom pada penyelenggaraan IME juga merupakan sumbangsih Telkom pada kemajuan ekonomi dan kecerdasan bangsa. Berikut ini adalah definisi mengenai layanan TIME secara

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    seems like a fairly good deal. Take ’Baby Einstein – First Words’ DVDs as an example. These programmes claim to boost toddler’s IQ before starting school. It may seem educational‚ but research has provided evidence that electronic and screen-based edutainment affects the brain negatively‚ as flashing lights and quick scene changes overstimulate the brain. Children who watch such DVDs miss out on playing with their parents‚ other children and toys. Your baby might watch‚ but there is no interaction

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    important factors that contribute to good movies are entertainment and educational factors which combine in a balance. Movies should be entertaining as well as educational. Therefore‚ kinds of movies I consider as good movies are those so-called edutainment movies. By watching such movies‚ not only can I have a great time‚ but I can also learn something useful. In addition‚ I can be sure that the time and the money I spend watching movies are well spent because such movies are really worth

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    Advergaming - Essay

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    Advergaming Advergaming (a portmanteau of "advertising" and "gaming") is the practice of using video games to advertise a product‚ organization or viewpoint. The term "advergames" was coined in January 2000 by Anthony Giallourakis‚ and later mentioned by Wired’s "Jargon Watch" column in 2001. It has been applied to various free online games commissioned by major companies. With the growth of the internet‚ advergames have proliferated‚ often becoming the most visited aspect of brand websites and

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    Video Games in Education

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    ------------------------------------------------- Top of Form Video Games in Education Educational video games are sometimes referred to as ‘edutainment’ in the industry. Experts believe that these games make learning fun by using entertainment as an educational tool. These games take a specific type of learning or topic and build a game around that topic. For example‚ kids might learn math by playing a flying game. The hope is that the child will have fun and forget that they’re learning‚ but

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    Mitashi Edutainment Pvt Ltd Mitashi is 13-year-old company that came up with introductory products for Kids like T.V. Video Games‚ Talking Educational Computers with multiple Intellectual functions. Later we expanded our product range with introduction of Hand Video Games‚ Art Sets‚ Cameras etc. We have also developed the Cricket LCD game in the Global Market‚ which has multiple functions in it & we reserve exclusive rights over the same throughout the globe. Further we developed Fun & Learn series

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    Rasmussen‚ K.‚ & Lucassen‚ B. (1996). The instructional gaming literature: implications and 99 sources Durkin‚ K.‚ & Barber‚ B. (2002). Not so doomed: computer game play and positive adolescend development Egenfeldt-Nielsen‚ S. (2005). Beyond edutainment: exploring the educational potential of computer games Ferguson‚ C. J. (2007). Evidence for publication bias in video game violence effects literature: A meta-analytic review Feshbach‚ S.‚ & Singer‚ R. D. (1971). Television and aggression: an

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    Gardens by the Bay

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    can be overthrown. While the Gardens strives to mimic a natural environment by housing a wide variety of plant species‚ it would still not be a natural environment. 2.2 Education-based 2.2.1 Ecology Awareness Gardens provide an excellent edutainment opportunity for the visitors. First of all‚ the Gardens attempt to promote understanding and appreciation for the nature and clean water. This is achieved by Kingfisher and Dragonfly lake‚ which acts as a natural eco-filter to cleanse the captured

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