Preview

Violent Video Games

Satisfactory Essays
Open Document
Open Document
599 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Violent Video Games
Constructing the Con Speech
I. Introduction • In 2011, the Supreme Court rightfully ruled against a law that wanted to make it illegal for minors to purchase violent video games on the claims that these types of game cause violent behavior. • The court over ruled it stating that it was unconstitutional violating both the 1st and the 14th amendments. My opponent wants to take this law even further by banning the use of these games to any minor under the age of 18, however I believe that this will decline youth there constitutional rights as a citizen of the United States. • Today I will be discussing the casual link between violence and violent video games, and how this law will interfere with the constitutional amendments. II. Body A. Significance/harms/III The reason this law was created was because of a belief that violent video games cause violent behavior in adolescent youth. 1. According to ESA (Entertainment Software Association) In the period form 1985-2008 video game sales have more than quadrupled, while violent juvenile crime in the United States has declined 2. On the other hand, The FBI issued a report that states that the arrest rate for juvenile murders has fallen 71.9% between 1995 and 2008. 3. The arrest rate for all juvenile violent crimes has declined 49.3%. 4. The problem there in hand doesn’t lie within the parameters of violent video games, it lies with parenting and other unforeseen issues. B. Inherency/Blame
The main drive in this law is that violent video games contribute to violent behavior in minors. However, this is not true. 1. Studies show no conclusive evidence that directly links adolescent aggression to violent video games. • Studies are poorly designed and unreliable 2. 2004 Secret Service review of school attacks found 1/8th of attackers showed interest in violent video games. Less than all other media, including

You May Also Find These Documents Helpful

  • Powerful Essays

    Brown v. EMA was brought before the Supreme Court of the United States (SCOTUS) to appeal a 2005 California law which restricted the sale or rental of violent video games to minors (2011, No. 08-1448, Supp. 564). The SCOTUS ruled that the Act violated First Amendment rights, on the grounds that video games are similar to protected books, movies, and plays, in that they communicate thoughts through familiar literary devices and features distinctive to the medium (Ibid, as per Supreme Court Justice, Antonin Scalia). The Court found that one, violent video games did not constitute “obscenity” (for the legal definition of obscenity see: Miller v. California (1975), 413 U.S. 15) under the First Amendment , two, the state did not have a compelling interest in preventing psychological or neurological harm to minors allegedly caused by video games, and three, even if the state developed a compelling interest, the California law was not narrowed to meet that objective…

    • 1741 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    The Supreme Court didn’t let California prevent the sale or rental of violent video games to anyone under the age of 18. California proposed that there would be a $1000 fine to any retailer who sold a violent game to anyone under 18…

    • 812 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The author explains that in the game the animals are capable of crushing police stations and police cars. Rampage, which attracts gamers between the ages of eight and sixteen, would be in violation of the Washington law. The author introduces the silliness of the Washington law. He makes the audience realize that highly fictional characters aren't harmful to children; however, he states, “In the governments eyes, they will make children grow up to be terrorists.” Velez describes the many holes the proposed law contains. Those who are for the Washington law are persuaded with logos in this situation because they believe it is only fair for children or even adults to have fun if the game is completely safe. They may also think of other forms of entertainment that may also be involved with this kind of law. They imagine other situations where law enforcement officers are portrayed or killed, such as in numerous movies such as, “Robin Hood” and “Lethal Weapon”. Why aren't these issues being addressed? Are video games that much worse than violent movies and…

    • 1873 Words
    • 8 Pages
    Good Essays
  • Satisfactory Essays

    From what I believe is that video games DO NOT make us violent in our lifetime. One out of the many people that agrees is the psychologist, Christopher Ferguson. Christopher Ferguson believes that video games do not make us violent in life. As he quoted, “Although there was some studies that find aggression, there also studies which find no evidence for any links at all.” So what he’s saying is that there were some studies that did show that aggression in people, but there also studies that showed that there wasn’t any…

    • 454 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    We consider whether a California law imposing restrictions on violent video games comports with the First Amendment.…

    • 6436 Words
    • 17 Pages
    Better Essays
  • Satisfactory Essays

    It is true that there are many games that show violence; however the purpose of creating this games was not to promote gamers in doing more violence as violent but to entertain. Violent games are rated for adults and so if parents take a good look the type of games they purchase and also become responsible for what kind of games their kids play then this would in some way cut down teen violence when it comes to playing video games according to Ferguson.…

    • 370 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    In several court cases states and municipalities have attempted to pass legislation to restrict the sale of violent video games without parental consent. The video game industry have actively worked to nullify any such laws and have always succeeded thus far. Claiming that the parents are responsible for the decision of what their children play, the games are rated so that the parents can acknowledge what is age appropriate. They also claim that to regulate the material in their games is a violation of the 1st amendment rights (Anderson, Gentile and Buckley…

    • 1196 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Warrant: So all of these facts about how video games increase aggressive behavior to children, also show’s that they need to have a better way to keep young children from playing these M-rated games.…

    • 281 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Senior Essay

    • 1494 Words
    • 6 Pages

    The two sides of the issue are that violent video games are bad for kids and those violent video games are good/ok for children(glazer, 2). Now I believe that very young kids should not play violent video games because they are annoying during online play. You have to be a certain age to play online as well so they are also being given online accounts. However bad that is I…

    • 1494 Words
    • 6 Pages
    Good Essays
  • Good Essays

    April 20, 1999- Columbine high school shooting, July 20, 2012- Colorado movie theater massacre, December 14, 2012- sandy hook massacre, these are all examples of real life massacres that have been the cause of many innocent lives throughout the years. These are also examples of reasons on why the prohibition of rated M videogames has been such a controversial topic. My aunt went to grocery shopping last week and someone slashed her tires. Does that mean that she should no longer go grocery shopping? It’s really absurd isn’t it? Well believe it or not it’s the same thing that is happening with rated M videogames. Ever since the Columbine shooting in 1999, the people and government have tried to ban these video games. They believe that the violent…

    • 886 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…

    • 1941 Words
    • 8 Pages
    Good Essays
  • Good Essays

    Persuasive Speech Outline

    • 633 Words
    • 3 Pages

    A. According to the FBI 2004 Crime Report, “The violent crime rate has further dropped 2.2% since 2003; the number of murders is down by 2.4%.”…

    • 633 Words
    • 3 Pages
    Good Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    Gerson, E. T. (2011). Video game violence and the technology of the future. Brooklyn Law Review, 76(3), 1121-1163.…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Video Games

    • 1918 Words
    • 8 Pages

    During the arguments, both sides gave their reasons of why they thought the bill should be approved or thrown out. This brought up instant argument weather or not could this be broadened to just video games or all sources of entertainment that could be considered violent that minors have access to. This case goes all the way back six years to 2004, with the Grand Theft Auto San Andreas scandal where players could download a mod that allowed characters to have sex with each other. This case could result in video games being classified in the same way as extreme pornographic material.…

    • 1918 Words
    • 8 Pages
    Better Essays