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Persuasive Speech Outline
Persuasive Presentation Outline VIDEOGAMES; Does it really cause violence?
Thesis: Media shouldn’t be blaming the videogames as the main cause of violence in youth.
Purpose: To persuade audience that videogames is not the main cause of youth violence.
Attention Getter: I. How many of you noticed that in almost every juvenile crime, media blames the videogames as the main cause of the violence? A. If you think they are right, think again. B. My siblings and I are avid gamers ever since we were kids, none of us became violent. II. Ever since videogames became one of the mainstream sources of entertainment among teens, numerous studies have been done trying to show the underlying link between violence and videogames. A.
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“Some activists are claiming that video games are making our children more violent and unruly, and suggest laws to punish those who sell games to minors.”
Need:
I. Videogames is being used as a scapegoat for almost every juvenile crime that is happening nowadays. II. Most of the time, people tries to link a young suspect who committed a crime with violent video games without even knowing the facts. A. According to the FBI 2004 Crime Report, “The violent crime rate has further dropped 2.2% since 2003; the number of murders is down by 2.4%.” 1. “The FBI states violent crime rates have been falling since the early '90s, except for 2006.” 2. Contrary to common belief, videogames is actually a great de-stressor than an aggressor.

B. Guess what’s the bestselling videogame of 2004? 1. It’s the “Grand Theft Auto: San Andreas”. a. “Grand Theft Auto” is known for its intense violence, and strong language. b. If videogames is really the cause of the youth violence, then the crime rate should’ve increased because of the release of the said videogame, not decreased. 2. This only shows that videogames and juvenile crimes have no significant correlation with each

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