Preview

Final for Wr 122

Powerful Essays
Open Document
Open Document
1967 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Final for Wr 122
Are Video Games Terrible?
Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.
The first essay that really caught my attention was, “Art form for the Digital age,” by Henry Jenkins. In his essay, he explains that video games have become a huge part of our modern media today, and that he believes it is time that we take them seriously, by not only acknowledging the faults that people point out in them, such as violence, but also looking into the art aspect of these games. Jenkins begins his essay by telling us that over 215 million computer and video games had been bought by Americans in the year 1999 alone (199). He then proceeds to explain that right now video games are looked down on heavily, and are viewed as worthless. However, Jenkins then fights back with this by stating, “Computer

You May Also Find These Documents Helpful

  • Good Essays

    In the past 20 years society has fallen victim to mass murders perpetrated by children, even though overall crime is down. In order to better understand this; social scientists are conducting studies on whether violent video games contribute to this cycle of violence or are they just a tragic coincidence. In “violent Video Games: Dogma, Fear, and Pseudoscience” Christopher Ferguson argues that there is no significant contribution to video game violence and the up-tick in youth violence seen today. However, David Grossmann in “Trained to kill (children who kill)” argues that video game violence not only contributes, but also trains children how to…

    • 768 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…

    • 1555 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Critique Paper

    • 997 Words
    • 4 Pages

    In the essay, “Do Video Games Kill?” Karen Sternheimer takes on the topic of media’s influence on teen and adolescent violence in America. She focuses primarily on video games, particularly the recently popular “first-person shooter” games (p. 204). With the debate still raging on, there is a history that reflects the same problematic issues that we face today. Sternheimer follows this debate through many topics, but the encompassing theme is that there are many underlying issues that are not being addressed due to the acute focus on a media outlet such as video games.…

    • 997 Words
    • 4 Pages
    Better Essays
  • Good Essays

    “When Life Imitates Video” Response: Violent video games are a huge part of the life of many children, perhaps even…

    • 868 Words
    • 4 Pages
    Good Essays
  • Good Essays

    In the essay, “Do Video Games Kill,” the author known as Karen Sternheimer discusses how news networks and politicians always point to video games as factors that influence the violent tendencies of people that commit murder or mass shootings. Sternheimer often states that news networks often say that video games teach kids “how to kill”. In 1993, a popular title to this day called Doom was released. It was a first person shooter that was very popular amongst teenagers and young adults. Not too long after the release of the game, three school shootings took place. “Press accounts emphasized that the shooters loved Doom, making it appear that the critics predictions about video games were coming true” (204).…

    • 446 Words
    • 2 Pages
    Good Essays
  • Good Essays

    In modern society, many people like to play video games. Some people even become addicted to it. They don’t go to work, and they just play video games all day. I think video games are good for killing time and entertainment, but we shouldn’t play too much. Playing video games does not help people for anything. Many people also think that playing violent video games would make people become violent. According to a survey, a whopping 75% of polled parents think violent video games contribute to violence. In my opinion, I think video games do contribute to gun violence.…

    • 678 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Better Essays

    In present society, videogames are seen primarily as forms of cheap entertainment to those who want to spend their free time gaming. Because of this assumption, stories in games aren’t legitimately considered to be works of art, simply due to the fact that they are stories in videogames and not movies or novels. This is an issue today because some game writers spend considerable amounts of time crafting intricate stories for players of the game and despite their efforts, the stories they construct aren’t recognized as works of art because video games aren’t considered a viable medium for storytelling. In his essay Games Telling Stories? written by Juul, he argues this very point: that videogames…

    • 1205 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…

    • 1941 Words
    • 8 Pages
    Good Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years, violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents, activists and researchers have long suggested that viewing such material is inherently harmful to children and adolescents and encourages criminal behavior. When people looked for reasons why two teenage boys would murder their classmates at Columbine High School, violent video games were blamed in the press (McKibben,…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Good Essays

    Do violent video games have “a redeeming social value?” You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them? Are young, impressionable, people affected by playing video games for hours and hours during their impressionable, developmental years? These are a few of the questions I will attempt to answer as I argue that video games are playing a big role in the downfall of modern society.…

    • 1209 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Blaming video games for real world violence has been an honored tradition for the past few years. It has gotten to the point where the people pointing fingers neglect to take any personal accountability. Parents simply want someone to blame for their own children’s violent behavior. Video games are an obvious scapegoat, but what they forget is that someone has to buy the video games. There is also the little known fact that youth violence is down. Furthermore, video games are a reflection of the world surrounding us. This leads to the question, how does a group of pixels lead to violence and murder? The answer: It doesn’t.…

    • 507 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Video Games as Art

    • 2356 Words
    • 10 Pages

    Are video games art? Up until the early 21st century, the dominant ideology surrounding this topic is resounding “No”. Art critics, such as Roger Ebert that state “video games cannot be art.” (Roger Ebert's Journal), and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts such as Pong (1975) to modern day, epic titles like Uncharted 3 (2011), and with that they have evolved from simple forms of entertainment to as sophisticated a form of art as any. Video games evoke great emotion from the players, much like the audience of any other form of art. Video games also should be considered a form of art because of the vast amount of tools and media that are combined to create the games that we play today. The list of games that can be considered art increases each year and it spans over many generations, consoles, and genres.…

    • 2356 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Neither of these assumptions are anywhere close to correct. Many games can be great for creativity, such as Minecraft where the player can go from being stranded in a forest to king of the jungle. However, there are also many games that are extremely inappropriate for children like Grand Theft Auto in which the entire goal of the game is to rob banks, hussle drugs, and shoot cops. Just these two games set side by side show how different games can be from each other and thus, how each can have a different effect on children. This concept is understandably hard to grasp due to how far games have come in these few short years as well as the media’s rigorous efforts to vilanize gaming. For years now, the media has made an effort to connect violent crimes, primarily school shootings, to violent games. However many of these events have shown no link to the crimes, such as the Virginia Tech mass murderer who actually refrained from playing video games with his fellow classmates (Olson et al., 2009, p.…

    • 2084 Words
    • 9 Pages
    Powerful Essays