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Video Games Attack

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Video Games Attack
Video Games And Violent Behavior
Andrey Ramirez
8/13/2014
Prof.Suarez

Abstract:
The study of this research is to show how even a violent video game can incorporate many types of violent behavior problems. It creates a new violent environment that can create negative outcomes. It can also affect distinguish between what is real and what it is not real. And lastly, video games are also an engaging tool that, as stated, it can develop a children mind to act upon what they have learned or seen regarding a violent video game. Violent video games model physical aggression, particularly when provoked at home, school, or in other environments, children will react much like they do on this virtual world.

Growing up used to be less traumatic just a few decades ago. Today, our generations have been becoming more and more violent as the years pass as a result of video games. In the other hand, people support that video games are just a virtual world and it does not affect gamers. However, there are many facts, researches and real world examples of violent games causing a negative effect on gamers that can become greater depending on the addiction, time spent and level of violence of the game. Video games can cause behavior problems because: First, video games put video gamers in to a violent and brutal environment that can cause changes in our thoughts and actions. Also, young gamers don’t know the difference between reality and fiction. Lastly, they’re natural teachers to the younger kids.

To start with, when a person is playing video games. They’re put into a new environment. This environment can become aggressive and violent if the video game is violent. This environment its not only violent, this is a active environment as well. This active environment can cause different changes in the individual thoughts and actions. A psychologist at Ohio State University, and his coworkers did a



References: Huesmann, L. R., Moise-Titus, J., Podolski, C., & Eron, L. D. (2003). Longitudinal relations between children’s exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992. Developmental Psychology, 39, 201-221. Kiem, B. (2013, February 28). What Science Knows About Video Games and Violence. Retrieved February 28, 2013. CNN. (2013, December 11). Retrieved June 16, 2013, from http://www.cnn.com/2013/12/11/justice/louisiana-boy-sentenced/ Stroller, G. (2013, November 26). Retrieved December 14, 2013, from http://www.usatoday.com/story/news/nation/2013/11/25/newtown-shooting-investigation/3696425/

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