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Video Game and Internet Cafes

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Video Game and Internet Cafes
CHAPTER 1: PROBLEM & SETTING
INTRODUCTION
Over the years, there had been a growing concern in the effect of study habits of the college students where they get addicted and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports, instead, they spend their free time in their homes, internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and punch through the keys and mouse in order to get a high score, chat with players, get the rarest items, and level up as fast as possible. Yes, there seems to be no restriction as to whom, how or what online gaming can extend to.
As in any situation where new technology is introduced, the social impact of the Internet is being looked at. One social problem that has been observed is that the Internet cafe has become mainly game centres. About one-half to two-thirds of the computers in a typical Internet cafe, according to one study, are devoted to games like violent and gory games. The use of the remaining computers was roughly split between browsing, email, online chat, word processing and research. The Internet cafes have become not just game centres. They are becoming centres of addiction among the youth, mostly boys.
Objective
-The Positive Effects of Online Gaming
-The Negative Effects of Online Gaming
-Is there a cure for Online Gaming addiction?
Significance of the Study The intention of this topic is to give awareness to my fellow students on how Online Gaming will affect our study habit and also our performances in academics , job and actions towards family and friends , and ourselves.

Scope of limitation Because some places here in the Philippines does not yet have any computers and internet yet

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