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The Effects of video games on the study habits and behavior of Don Bosco Technical Institute Makati’s High School Students

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The Effects of video games on the study habits and behavior of Don Bosco Technical Institute Makati’s High School Students
The Effects of video games on the study habits and behavior of Don Bosco Technical Institute Makati’s High School Students

A Term Paper Presented to
The Faculty of the English Area
Don Bosco Technical Institute – Makati

In Partial Fulfillment of the
Requirements for the Communication Arts in English IV

Submitted by:
Craig Tianzon 42
Clay Tianzon 43
Francis Vidanes 44
Antonio Emmanuel E. Villapando 45
4-5

Submitted to:
Marlowe Ingles

February 24, 2014

Table of Contents
Title Page ……………………………………………………………..………….……… 1
Abstract …………………………………………………………………………………. 3
Chapter 1 : Introduction
1.1. Background of the Study ……………………………………………… 4-7
1.2. Research Question ………………………………………………………..7
1.3. Significance of the Study ………………………………………………...7
1.4. Scope and Delimitation …………………………………………………..9
Chapter 2 : Methodology 2.1. Research Design ……………………………………………….…………... 11 2.2. Sample Population …………………………………………….…...………. 11 2.3. Instruments ……………………………………………………...….………. 11 2.4. Data Collection ……………………………………………….…..…....…... 11 2.5. Data Analysis ……………………………………………….…..…...…….. 11
Chapter 3: Results and Discussion 3.1. Presentation and Analysis of Data ………………………..................... 12 - 15
Chapter 4: Summary of Findings, Conclusions, Recommendations 4.1. Summary of Findings ………………………………...……………...……... 16 4.2. Conclusions ………………………………………………………….……... 16 4.3. Recommendation ………………………………………………….………...17
References ………………………………………………..…………….....……………..18 Appendix ………………………………………………………………….................. 19

Abstract
This study was done to prove that video games have an effect on the study habits and behavior of the selected high school students. The respondents of this study are the High School Students of Don Bosco-Makati, a school that is rich in technical vocations, which will result in a much more technologically advance population, thus increasing the frequency of those who use video games. Selected



References: Bushman, B. & Anderson, C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin, 28, 1679-1686. Gentile, D. A. & Anderson, C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.), Media violence and children. Westport, CT: Praeger Publishing. Gentile, D. A., Lynch, P., Linder, J. & Walsh, D. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27, 5-22. Walsh, D. (2000). Interactive violence and children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate. (March 21, 2000)   Gentile, D., Lynch, P., and Walsh, D. (2011) “The effects of violent video gamehabits on adolescent hostility, aggressive behaviors, and school performance.” Retrieved from http://www.studymode.com/essays/The-Effects -Of-Video-Games-599432.html Aderson, C Oaks, G. (2000-2009) “Effects of Video Games on the Begavior of Male Children. Retreived from http://www.studymode.com/essays/Video -Games-Behavior-Effects-On-Male-1694617.html Appendix:

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