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Summary Of Half Lives: The Walking Dead

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Summary Of Half Lives: The Walking Dead
In ‘Half-Lives: The Walking Dead: 400 Days, Sorcery!, and Depression Quest,’ by Tevis Thompson, the connection between video game characters and players on a metacognitive level is described. Thompson explores this connection through several games of different genres, stories, and gameplay. He says that games, in order to really connect on an empathetic level with their players, need to force the players to live the lives of others and face the consequences of lasting choices the player must make. He praises games like ‘The Walking Dead,’ (specifically its ‘400 Days’ episode), because it requires the player to live the life of someone other than themselves, possibly the life of someone completely unlike themselves, and to create outcomes dependent

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