Preview

Summary: A Rhetorical Response To Roland Barthes Toys

Good Essays
Open Document
Open Document
1101 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Summary: A Rhetorical Response To Roland Barthes Toys
Jessica Callis
Crook
Eng102-24130
November 13, 2014
Toys vs. Technology:
A Rhetorical Response to Roland Barthes’ Toys Children’s toys, from generation to generation have no doubt changed. I’ve seen the sock monkeys, rubber-band guns, and blinking baby dolls pulled from dusty boxes in the attic which at one point in the ancient past had been the favorite toys of my parents when they were kids. Somewhere stashed away in my own attic lays my Fisher-Price Music Box Record Player, my Barbies, and my brother’s G.I. Joes. Now, in a time when popular toys from my childhood are being auctioned off on eBay with price tags in the thousands, I’m saddened by the realization: my young children rarely play with toys at all. Despite the mountains of toys
…show more content…
But currently Barthes’ point is only half the argument, and could even be considered obsolete in an age when children are submersed in technology from infancy as more often young children are choosing electronic touchscreen devices over traditional dolls, action figures, board games, and things of the like. In fact, a recent poll conducted in February of this year “found more than 60% of parents claiming that their child uses a touchscreen […] and experts say their popularity is still rocketing” (Prigg …show more content…
As stated by Michael Rayal, MD on his website, Parenting 101, “traditional games [and play] can help kids learn to acknowledge their emotions […] kids learn to deal with frustration after a loss, with excitement after a win, with anger after getting a “bad turn,” with anxiety when pride is on the line […] kids also learn how to communicate politely with other players” (1). I believe these are essential interactions which directly contribute to a child’s social development which he or she cannot experience while using electronic games and touchscreen applications. Just as Barthes acknowledges “toys always mean something, and this something is always entirely socialized, constituted by the myths or techniques of modern adult life” (27), we have a responsibility as parents to heavily consider if this technological aspect of adult life is an appropriate replacement for traditional toys and play. More importantly we must ask ourselves, what will become of future generations if they never play with toys or each

You May Also Find These Documents Helpful

  • Good Essays

    “What’s the Matter with Kids Today,” composed by Amy Goldwasser, is a strong argument against the assumption that Internet and other new found technology is worthless. Goldwasser begins her argument by giving you examples of the opposing view. For instance, within her first three paragraphs she gives many negative views against Internet use, one being a survey conducted by a research organization called Common Core. “A phone (land line!) survey of 1,200 17-year-olds… researched Feb. 26, found our young people are living in “stunning ignorance of history and literature.” (Goldwasser 666) This survey led to the acceptance speech of Doris Lessing, a British novelist and playwright, for winning a Nobel Prize in literature, where she referred too many as “a fragmenting culture,” and states that, “young men and women… have read nothing, knowing only some specialty or other, for instance, computers.” (Goldwasser 666)…

    • 885 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Dr Douglas A. Gentile is a researcher who studies the effects of media on children and adults, may it be positive or negative. He has a Media Research Lab at Iowa State University where he conducts his studies. He is an associate professor of psychology at Iowa State University and has over twenty years of experience in conducting research with children and adults. This article is about how games affect people, if they benefit or learn from it, or if these games just kill brain cells. These games can either teach the player skills, or take away a person's sensitivity. One of the benefits mentioned was…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Barbie Stereotypes

    • 580 Words
    • 3 Pages

    Young boys and girls are influenced by their respectable toys in a manner of ways. While girl’s toys promote an unrealistic version of…

    • 580 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Children these days are having technology create their childhood and imagination for them. Esther Dyson writes in her article, from the book, “What We Believe But We Cannot Prove: Today’s Leading Thinkers on Science in the Age of Certainty,” “But today’s children are living in an information-rich, time-compressed environment that often seems to stifle a child’s imagination rather than stimulate it.” While parents are meant to believe that they are doing the best for their child by providing complex technology, this quote shows that allowing their kids to have access to devices is not allowing theme to advance their thinking and is slowly deteriorating their quality of imagination. A simple example of this is the toys that have speech and action programmed into them. These toys are controlling the creativity of the children playing with them because they already have a preset scenario the children are supposed to work with instead of having the child create a situation for themselves. Society also relies on technology to help build relationships in life because the “...immediacy of the Internet, the efficiency of the iPhone and the anonymity of the chat room change the core of who we are…” (Parker-Pope). In a similar way, the fact that we can hide behind cracked phone screens and edited pictures, changes our moral values and disables our conscious from functioning in a healthy way. This change has challenged children's abilities to make their own, honest relationships with people in their lives. If children continue on this path, their social skills will be left permanently…

    • 818 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Dangers of Barbie Girl

    • 1387 Words
    • 6 Pages

    Toys started out as children’s entertainment, but have toys always just been for entertainment? Or can they affect the way a child develops, or interprets the world around them? The toys you play with as a child send messages that can influence your idea of what is socially acceptable. Toys teach you how to become who you are because of the roles they play. Media plays a major role in that, if you have a certain toy that comes out in a TV series, you play with the toy the way the media portrays the toy to be used. There are many different examples of how toys reinforce social norms. For example, Barbie is a doll that many young girls praise for her beauty and the social life media puts on her. Barbie is only one of many popular toys that subliminally sends a message of female gender roles to young children. Even though Barbie just seemed like a doll to play with, she makes it desirable to grow up to the cult of domesticity, which reinforces the traditional lifestyle that has been imposed upon women.…

    • 1387 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Barthes "Toys"

    • 471 Words
    • 2 Pages

    In his essay, “Toys”, Roland Barthes is trying to inform the reader about the influence of French toys on children and how those toys have lost their creative side as more toys were produced to mimic the adult life. All the traits that French people acquire are created by the society and those particular traits are socialized into the toy that is being produced. Barthes states in his essay that " The fact that French toys literally prefigure the world of adult functions obviously cannot but prepare the child to accept them all, by constructing for him, even before he can think about it" (35). By handing a toy to a child, parents send them a message and that message is to accept this toy and let it shape their life since they can’t use their imaginations to create something else. Barthes succeeds in his writing because he gives examples of toys that prefigure the adult world in France and toys that used to spark creativity in kids before so he does succeed in explaining the influence of French toys on children. A toy that supports Barthes’ conclusions about French toys is a small kitchen set which is created to prove to the girls that their role in the society is to cook in the house and be a stay at home mom or wife. An American toy that provides a counter-example to Barthes’ conclusions could be a teddy bear since this plush toy does not mimic the adult world in any manner nor does it prepare a child for rules in society.…

    • 471 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Video Games are essential part of our families; parents as well as their kids spend hours in front of their TV’s playing their favorite games. However, their kids’ brains are still developing and at this stage their behavior is being shaped. While society believe that Video Games can cause them to act inappropriate there many other factors having greater impact on their behavior.…

    • 625 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The new generation of kids are being affected by technology enormously throughout the growth of technology. Ruth states in her article that a study done by the Kaiser Family Foundation found that children from the age of eight to eighteen are spending more than seven and a half hours a day on technology (Ruth 1). Which affects the children because it cause them to do less physical activity. She also states “The danger with our technology-obsessed kids, Greenfield warns, is that they are no longer accustomed to the full range of mess and meaningful human interaction” (Ruth 2). Kids no longer know how to interact with one another, because they are stuck on technology. Ruth mention in her article how social technology is molding children's brain…

    • 148 Words
    • 1 Page
    Satisfactory Essays
  • Best Essays

    The 21st century is a remarkable time where everything is changing from tradition to technology. This has a profound effect on our youth and will have a greater effect on future generations. These times will shape the future generations for either a technology-reliant generation or shape and mold the future of tradition. The effect of young people having technology is overly apparent to teachers and their parents. Their kids get bored with things they loved to do as kids. The difference is they have television and many other technologies growing up that have shaped their minds into being entertained. If they are not they will ignore, throw fits or simply not learn from the experience. Neil Postman warns in his book Amusing Ourselves to Death that education presented as entertainment undermines tradition. Traditions like learning from your teacher instead of an online application. Traditions like learning from the outside world around you by exploring it instead of digitally exploring the internet. Today teachers are attempting to turn technology into learning devices but much like Postman’s “rear-view mirror thinking”, the iPad and related devices are used for entertainment. The impact technologies like the iPad and iPod and introducing video games for “educational benefit” are not helping them socially, emotionally or educationally as much as harming them.…

    • 1536 Words
    • 7 Pages
    Best Essays
  • Satisfactory Essays

    I find myself alone, ah yes. Wandering eyes? There were none.…

    • 225 Words
    • 1 Page
    Satisfactory Essays
  • Powerful Essays

    When thinking of technology, many words spring to mind: innovative, fun, futuristic, essential. These positive words, however, do not encompass the whole of the issue of technology in the lives of young children. Technology, such as tablets, computers, smartphones, television, etc., has become so essential in life that it has been forgotten how to live without it, and it is this attitude that can be pushed onto the next generation of children. As soon as young children are able to grasp items, they are given a tablet, or put in front of a screen, instead of playing traditionally, with plush toys, imaginary play, or outside, in a sandpit, playing…

    • 1375 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    The amount of children that have entered the world of video gaming has changed drastically, and not for the better. A child will not have a grasp on the perception of how to communicate with others in "real life". Video games shouldn't be a child's first "go to" when stressed out and spending too much time sitting, staring at a TV or computer means the child isn't spending enough time being active.…

    • 402 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Children develop in many ways including through physical activity, mental activity and interaction with others (Roode, 1). According to a January 2007 clinical report in the journal “Pediatrics,” “play contributes to the cognitive, physical, social, and emotional well-being of children and adolescents (Moore, 1). The free time while children play is not only shortened due to our society’s rush lifestyle and time schedules, but the importance of playtime is often neglected. Play time can help children figure out how things work, develop new ideas, encourage the development of muscle and motor control, use their minds, and learn to communicate with others (Moore, 2). Different types of learning exist in order to encourage development in the child. One family oriented website, Family Education, “suggests numerous types of learning that children can acquire from different toys”:…

    • 2458 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    We live in the age of sophisticated technology. People are crazy about every new high-tech device: mobile phones, computers, satellite channel receivers, and video games. Children, and even some adults spend long hours in front of a screen playing video games. However, video games can do our children great harm on the physical, mental and social levels.…

    • 302 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Videogames vs Boardgames

    • 536 Words
    • 3 Pages

    It seems that very quickly board games are becoming a thing of the past. More and more parents are choosing to purchase video games for their children instead of board games. Even the board games industries are trying to add some technological features to their games, hoping that it can make clients more interested in the product. What most of the parents don’t know, is the damage they are doing to their kids by buying them videogames. The consequences for using videogames are many, and even though they have some benefits of their own, for example they can help you focus by working with the left side of the brain (in case you are right handed), or with the right side if you are left handed. But even though, they are not worth the damage. And even if you think it is worth it, board games also provide you that benefit, without collateral damage.…

    • 536 Words
    • 3 Pages
    Good Essays

Related Topics