Abstract
The aim of this project is to conduct social experiments in a life-like simulation environment. By developing complex artificial intelligence models for all the different people present in the sample space, and by efficiently integrating concepts related to the study subject, we can simulate the actual evolution of the concept as well as how it affects people in real-life situations.
The project has been carried out through a Python script which defines …show more content…
Aspects of religion include narrative, symbolism, beliefs, and practices that are supposed to give meaning to the practitioner 's experiences of life. Whether the meaning centres on a deity or deities, or an ultimate truth, religion is commonly identified by the practitioner 's prayer, ritual, meditation, music and art, among other things, and is often interwoven with society and politics. The development of religion has taken many forms in various cultures, with continental differences.
This simulation begins with several sets of agents, who are in this case, people with distinct characteristics and behaviour. These sets of agents will be distributed in different geographical locations. Through random events by using probability and statistics, these agents will be allowed to develop
Scope and …show more content…
If the army size of the General waging the war is greater than that of the opponent under consideration, then the expected gain is a positive value. In this case the expected armies to be sent by both Generals are calculated.
This is done by adding the difference in army sizes multiplied by the aggression factor of the waging General to the army size of the opposing General, for the General waging the war, and by subtracting the difference in army sizes multiplied by the aggression factor of the opposing General from the army size of the opposing General, for the General who is opposing the attack. The difference of these expected army sizes is calculated and designated as the expected gain of the attacking General with respect to the defending General.
In the event that the army sizes of the two Generals are equal, the expected gain is zero and if the army size of the defending General is greater than that of the attacking General, then the expected gain is a very large negative value (-9999 in this simulation).
Death
A General is destroyed if the area under his command reduces to zero at any point. This can occur due to two reasons: i. A ‘Level Two War’ ii. A ‘Nuclear War’
People