In research in 2011 by Bond University for the Interactive Games & Entertainment Association
* pcs are in 98% of game households with 62% of game households using a pc for games. Game consoles are in 63% of game households, dedicated handheld consoles in 13%. Mobile phones are used to play games in 43% of game households, tablet computers in 13%
* 43% of people aged 51 or over are garners
* most garners play between half an hour and an hour at a time and most play every other day 59% play for up to an hour at one time and just 3% play for five or more hours in one sitting 57% of all gamers play either daily or every other day.
* 83% of parents play video games. (1) …show more content…
Unlike Orange County Library Service we are not all going to have Otronicon in our area. Otronicon explored the science, art, technology, careers and fun behind videogames, simulation and digital media. Each year, multiple industry partners join the Orlando Science Center to celebrate how digital media technologies impact the way we live, learn, work and play. (26) Orange County Library Service has also been highlighting games as part of its services, and as part of the education program. They have classes teaching game design, but also educating people about the employment possibilities presented by games. (27) We will all have scientists in our communities, no matter how small. It just requires some creative thinking to explore partnerships, and to consider who you might invite to your library as part of a science education program including games, collections and science