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Nintendo
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Sdly Sarrett
The Llnivcrsity of AJabama in ofAlahma for market

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vidm ganre console segmen since 2ffi0, Iwata warited to todally change the ryrtet's perception oftheWii by pxwiding anentirely different video strare in ttre gamc

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viewed the Wii as a toy, deridirg the ib urcak graphics, I*tftof DVD playtac( name. Some vileogane industry aaWii as tbc lrsF&ch efort of a srugthat bad dosdnatedthe globat glandscape ad t*rs hccorne incre*iryb !h. market wi& its rhen Sony followed fur lffierosoft5 entry into with the Xbm-AraftCs acknoc,ledged *ystem world frt {€tl strategicdly ri& DS haft{reW !rid6 game plajpr,

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han&Id Ninendo garne DS video game player.

While Nintendo's strategy for the Wii of concdatating on pioaeering a daringly differenr video contoller (as opposed to building a raft

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games, givec tbe lf;ffit lack of technoistication relatirre ra, PS3 and Xbox

sn*er of new Wii rwrld of peoplewbo

grlphics feagres and technological capability into -the essole icelf--as had leen done for.the Xbcx . 3@ and PS3) uras vioved as very risky, it so far hid proved spectacularly zuccessful. Indee{ Nintendo quickly sold out of Wiis in the 2006 boliday season, sold atl the Wiis it could

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