Preview

Multimedia

Better Essays
Open Document
Open Document
1715 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Multimedia
Multimedia refers to the capacity of computers to provide a representation of all media and sensory modes of instruction, media such as graphics, texts, and animation. It is the creation, storage, and experience through the use of digital technology. Multimedia is found in many different industries such as education, entertainment, business, and research. It is information that can and should be utilized as both visually and auditory. Visual and auditory forms of information can be provided by a variety of media whereas taste, smells, and texture are often hard to create. That is why students who use multimedia learn more through explanation of words and pictures rather than in words alone. Through the use of multi-access of multimedia specific factors can influence or fail to influence how effective instruction delivery can be. The various forms of multimedia consist of contiguity, coherence, modality, redundancy, personalization, segmenting, and pre-training.

In discussing the contiguity of multimedia, one has to have an understanding of the topic. Contiguity is using multimedia that students learn with corresponding words and pictures that are near to rather than far from each other on the page or screen (Mayer, 2003). There are two different forms of contiguity, spatial and temporal. The spatial contiguity principle asserts that when images and text are provided close together, connections linking the two types of information will be made more easily and mental models leading to meaningful learning will occur. Not only does the close proximity of images and text allow for connections to be readily made, but this design also lessens cognitive load creating by searching for supporting images that do not appear near the explanatory text. Unless both modalities are processes in working memory simultaneously, referential connections between them are less likely to be made, especially in inexperienced learners.

The temporal contiguity principle

You May Also Find These Documents Helpful

  • Better Essays

    Visual Entertainment Media

    • 1202 Words
    • 5 Pages

    From its inception, visual entertainment media has not only shaped American culture, but also its values. While both TV and movies aired only what was socially moral and politically correct in their beginnings, they soon began to air what would garner the most ratings and money. We are a society that has made movie stars what they are today, yet we also criticize their every move. Visual entertainment media has come a long way from the censorship and monopolies of the 20th Century. While American culture has been shaped by visual entertainment media over the decades, visual entertainment media has been shaped by American culture at the same time.…

    • 1202 Words
    • 5 Pages
    Better Essays
  • Better Essays

    How do I learn best

    • 883 Words
    • 4 Pages

    In utilizing the multimodal structure of education, the educator can accommodate use of various tools like visual graphics, documentaries and interactive modules to supplement a lecture. This helps in reinforcing the material being taught. Utilizing methods that stimulate different senses…

    • 883 Words
    • 4 Pages
    Better Essays
  • Good Essays

    David Krish deals with the multimedia technology and its importance in the learning environments. He presented arguments and observational data to show that humans have several ways of interacting with their environments which resist accommodation in the decision cycle model. He also explains the process of preparing and maintaining the environment and reshaping the cognitive in steps in designing the right sort of resources and scaffolding for controlled learning environments. David's main idea is to explore the concept of interactivity, particularly as it applies to the design of multimedia learning environments. In his article he separated his idea into three main sections. In the first section he introduce two problems for designers of interactive learning environments created by the freedom of choice multimedia systems offer users. Freedom seems necessary for learning environments emphasizing learner control. But with freedom comes complexity. How can such systems be scripted so that all or most trajectories through the environment are coherent? How can resources and scaffolding be deployed to guide learners without restricting their freedom. In section 2, he inquired into the basic notion of an interactive interface and critique the state of the art in theorizing about interactive interfaces -- the decision cycle model. This important insight has taught interface designers to give immediate sensory feedback so that users can pick up information about the structure and functionality of their software environments and learn in an `immediate' way about the affordances that they offer. In section 3, he accommodates the forms of interactivity typically left out. Chief among these are the need to allow users to prepare, explore and maintain their environments. In this section he concludes that if dynamic interfaces are to support complex learning activities they must not only offer the type of perceptual affordances and action effectivities that Gibson…

    • 1044 Words
    • 5 Pages
    Good Essays
  • Good Essays

    3-D Animation Essay

    • 939 Words
    • 4 Pages

    Multimedia learning systems design aspects like principles of design, principles of visual communication, principles of user interface design, principles of web design, content and audio facilities are studied carefully. Multimedia Learning Systems’ each and every attributes plays a vital role in effective educational communication. Effective user interface design, relevant curriculum, effective content, motivational factors are very important for students to continue their lifelong learning process. Hence Multimedia Learning System should be designed with the recommendations such as individual differences such as personality types, emotional quotients, intelligent level, stress levels and attitude levels of the learner. More 3-D Animation with sound should be placed in the Multimedia Learning System to develop the interest. Multimedia Learning Systems’ user interface design elements, multimedia elements such as sound, animation, video, drawing and the learning content have impacts on learning An educated learner may be learning from course material explaining a given content or exercises practically for their job requirements. Learning material with more explanations, attractive visuals, narration, sound, 2-dimensional (2-D) and 3-dimensional (3-D) animations, computer graphics, pictures, graphs,…

    • 939 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Ooredoo

    • 936 Words
    • 3 Pages

    A multimedia presentation is a message that uses multimedia. It refers to content that uses a combination of different forms and sources. It’s a combination of text, audio, still images, video or interactivity.…

    • 936 Words
    • 3 Pages
    Powerful Essays
  • Good Essays

    Multimedia Arts

    • 750 Words
    • 3 Pages

    By using some simple keyboard shortcuts you can learn how to work much faster. For instance, if you are writing a text and have to do something with the mouse – perhaps there is a keyboard command that can perform the same thing? Using that…

    • 750 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    bonjour

    • 439 Words
    • 2 Pages

    bonjour adjsjdjsajjdsj jsjdajdsakdjsajdsdsajdsjdasjdsajd jsjdsdjs;djsjdksjdksjdsjdashdsahfasasc jsdjsdsjdwhdhdksdksahdshdhdsdshdndsdsa ssjdsadksa jshkhdsa jsakhcksacsahc jkasjcsaijcsajc jaskjicsachsaishc Jul 13, 2011 - 4.1.2.1 Identify the use of multimedia in various fields. ... Give an example of immersive multimedia in education, business or entertainment. Learning ... 6.3.2.12 Gather all the documents from the above phases into a folio.Immersive Multi…

    • 439 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    To solve the students’ problem, some approach, method and technique have been set up to overcome it. Beside that media also influence the result of the study. The use of media, such as pictures in learning environment will not only change the dynamic of the class but it will also rejuvenate students and help the brain to learn more effectively (Agoestyowati:5).…

    • 332 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Technologies Essay

    • 332 Words
    • 1 Page

    According to the concept of learning styles, there are three main learning styles such as visual, auditory and kinaesthetic. Each type has its particular traits and therefore implies certain learning activities. Visual learners perceive new knowledge or information by seeing information and keeping it in mind. Auditory learners, conversely, learn best by listening and talking. In turn, kinaesthetic learners are better with hands-on activities and they prefer to learn throw self-experience. Consequently, teachers should use different types of technologies to help each student to learn in the most appropriate way. For example, software programmes allow to create visuals such as diagrams, schemes or pictures to help visual learners. Recordings and video can be used as a tool for auditory learners. Game-based learning activities are more efficient for kinaesthetic learners. There are many software programmes and websites which suggest different activities for each type of learners. In other words, students are able to control their learning environments by using technologies. For instance, students who use computers have an…

    • 332 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    The usage of text, audio, graphic, video and animation are all involved in describing media. So, multimedia is the presentation of information by using a combination of text, audio, graphic, video and animation.…

    • 8647 Words
    • 35 Pages
    Good Essays
  • Satisfactory Essays

    Multimedia

    • 611 Words
    • 3 Pages

    I have chosen to write my thesis on this subject because I consider the online space as being the most comprehensive space for journalism to take place.…

    • 611 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Multimedia is the Integration of animation, audio, Graphics, Text, and full- motion video through computer hardware and software for education, entertainment, or training. It could be for web designing, animation , video editing and graphics. basically, multimedia is something you see every day, the movies you just saw, the posters that you caught glimpse of, those website that you always visit, those are all multimedia and multimedia is somehow like a proof of technology. That technology has come a long way.…

    • 306 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    technology, whether perceived as a power for good or a power for evil, certainly has not…

    • 3812 Words
    • 16 Pages
    Powerful Essays
  • Powerful Essays

    Nowadays, it is obvious that visual materials have been used in every field and technological devices, especially televisions and computers, have been affected students. As a result of instructional materials that are supported by variety of sound, image and animations are observed as more lasting, enjoyable and effective ones Demirel (2006). These are experimental evidences that only oral explanation method doesn’t work well. If principles of how students learn are taken into account, richness of the visual content makes instruction more lasting and effective Mayer (2008).…

    • 4843 Words
    • 139 Pages
    Powerful Essays
  • Powerful Essays

    -Educational Media in terms of multimedia generally includes the integration of text, graphics, video, sound, etc. Apart from merging different types of media - interactivity, multitasking (simultaneous execution of multiple processes) and parallelism (based on the parallel media presentation) are all playing an important role.…

    • 2059 Words
    • 9 Pages
    Powerful Essays