That's not to say this psychedelic first-person horror doesn't offer anything unique. Starting out in a seemingly empty 19th-century mansion certainly sets an uncomfortable tone, and aided by the rambling narrative of an artist who has completely lost his mind - Layers of Fear consistently unsettles you.
While it's forgivable to consider the concept of Layers of Fear as unoriginal, it would be wrong to assume that it's a carbon copy of P.T.
Yes, the isolated house with spooky goings on is similar to Hideo Kojima's well-received Silent Hill demo, though overall, Layers of Fear is a significantly more interesting tale. Witnessing the …show more content…
The thunder sounds crisp and the creepy music helps build tension. The creak of every floorboard greets you with each step you take, with the slightest of movements echoing throughout the house causing you to constantly look in all directions.
However, the best part of Layers of Fear's sound design is the incoherent noise that whispers from the DualShock 4. Sure, cheap thrills including classic jump-scares caused by loud bangs or cue changes in the soundtrack are similar to other horror titles, yet, Layers of Fear doesn't heavily rely on those elements. Though, as vigorous as the sound design may be, it's slightly let down by the narration sounding a little weak. However, primarily, this is due to the uninspiring script, opposed to substandard voice acting.
While Layers of Fear doesn't offer much replayability and suffers from several horror cliches, it's still worth checking out.
Overall, there are enough scares here, though to get the most out of Layers of Fear, like numerous horror titles of this ilk, it's best played in